Breacher by tukisboolukis

You are a soldier who is tasked with going deep into a secret facility's computer network. What will you find at the end? Probably nothing, but go deeper to find out. Enemies are modified with experimental augmentations every ten seconds. Can you steal enough augmentations to keep going?
Play
(Post Jam version, original version in download section)
- https://tukisboolukis.itch.io/breacher
Controls
- wasd - movement
- left mouse button - shoot
- right mouse button - energy wave
- space - grenade
* f - use computer

- Every ten seconds the enemies will gain a buff to make them stronger.
- Kill all enemies and make your way to the computer to pick some upgrades for yourself.
- You have a limited number of grenades, but don't worry they will refresh each level.
- Your health will also refresh each level.
- Look for the escaped specimen for a free health upgrade.
- Try and beat as many levels as you can, but everyone dies eventually.

Credits
- tukisboolukis - coding/level
- TheSmellofOxygen - art/levels
Sound Credits
- rubberduck - https://opengameart.org/content/50-cc0-sci-fi-sfx
- Fun Gi Development - https://opengameart.org/content/sci-fi-ambience-sfx
- Fupi - https://opengameart.org/content/long-sci-fi-sting
- Michel Baradari - https://opengameart.org/content/11-male-human-paindeath-sounds
- Joth - https://opengameart.org/content/cyberpunk-moonlight-sonata
- Nicole Marie T - https://opengameart.org/content/chiptune-techno
- Centurionofwar - https://opengameart.org/content/technological-messup
Tools Used
- Godot - https://godotengine.org/
- Aseprite - https://www.aseprite.org/
| Link | https://tukisboolukis.itch.io/breacher |
| Link | https://github.com/tukisblukis/ld51 |
| Original URL | https://ldjam.com/events/ludum-dare/51/hacko |
Ratings
| Overall | 895th | 3.196⭐ | 25🧑⚖️ |
| Fun | 919th | 2.978⭐ | 25🧑⚖️ |
| Innovation | 875th | 2.978⭐ | 25🧑⚖️ |
| Theme | 842th | 3.386⭐ | 24🧑⚖️ |
| Graphics | 523th | 3.717⭐ | 25🧑⚖️ |
| Mood | 801th | 3.205⭐ | 24🧑⚖️ |
| Given | 44🗳️ | 30🗨️ |
Well done.
Some music would have been really great to fill-in the dead time on your way to the computer after killing all the enemies. If you don't feel up to making any, I suggest wolfram tones (https://tones.wolfram.com/generate). it's not great, but it's better than nothing when you need to fill dead air.
We're working on a post-jam update 1.1 to hopefully add all of the above and polish the game more to our liking.