Stoked by Alexzoin

🔥 Light the way for souls the world has lost. - The world has gone dark, lost to a deep evil, and you're one of few left alive. - Keep your fire lit or you, too, will be swallowed by the darkness. - Seekers will try to douse your fire. If they succeed or you forget to stoke your flame in time, it's game over. - Thousands have been lost to the darkness. But you can save their souls. - Enlist the help of gatherers, souldiers, and keepers to collect and protect lost souls.
🔥 Controls - Use your mouse to point and click. - Hover over the bottom of the screen to access the shop. - Press escape to pause.
🔥 Credits - Programming: Alex Cecrle - SFX: Alex Cecrle, Nicole Bonelli, DJ - VFX: Camden Cecrle - 2D Art: Nicole Bonelli - Color Palette: Toby Yasha
| Link | https://alexzoin.itch.io/stoked |
| Link | https://github.com/Alexzoin/EternalFlame |
| Original URL | https://ldjam.com/events/ludum-dare/51/stoked |
Ratings
| Overall | 589th | 3.5⭐ | 29🧑⚖️ |
| Fun | 786th | 3.154⭐ | 28🧑⚖️ |
| Innovation | 347th | 3.596⭐ | 28🧑⚖️ |
| Theme | 493th | 3.75⭐ | 28🧑⚖️ |
| Graphics | 517th | 3.722⭐ | 29🧑⚖️ |
| Audio | 157th | 3.904⭐ | 28🧑⚖️ |
| Humor | 985th | 1.75⭐ | 18🧑⚖️ |
| Mood | 34th | 4.346⭐ | 28🧑⚖️ |
| Given | 24🗳️ | 32🗨️ |
I did have trouble initially running the game because the default size of the unity player was taller than my browser window full screened (on a 16:9 monitor), so the bottom of the screen was cut off so I didn't see the store, perhaps making that more prominent would help.
Also, I don't really know what the seekers do, and they hurt the flame :(. That's what killed me, a flame that needed a click every 0-ish seconds.
Fun!
Here's my best try so far:

I really appreciate the feedback. ♥ The fire sounds were super fun to make.
I'd download the game and run it locally, but there doesn't seem to be a download link for the game anywhere.

The graphics were looking good, but I couldn't access the shop or anything. And the seekers kept my flame up, I don't know if that is intended
but, what I saw looked interesting and somehow relaxing :)
Aesthetically, I love it, but it seems very frustrating and opaque to actually play. ^_^; The only working strategy seems to be to divide time between stoking the fire and keeping the Seekers away from it (and your Gatherers), but eventually I'm overwhelmed by Seekers long before I have enough Souls to recruit a single Souldier. Is there some mechanic I'm missing? Lost Souls don't seem to spawn fast enough for more than a single Gatherer to be worthwhile, and I'm reluctant to buy more than one Energy Well with Souldiers being so expensive.
And you're right about the lost souls not spawning fast enough. There is a small bug I missed where the timer is way off.
Thanks for playing and for your feedback.