Raiding By Myself by wildmusketeer

Background
Have you ever gotten invited to be a multiplayer game just to have people not turn up? or are you unable to find the perfect co-op partner? Well you're in luck! This subterranean dungeon has got you covered!
This game allows you to record your actions and play it back in 10 second loops!
Do you think you have what it takes to clear every level?
Controls
- WASD - movement
- Mouse - Pan camera
- Mouse (Left click) - Shoot/Fire Projectile
- R - Create new recording of your actions
- E - Playback all recordings of your actions
- ESC - bring up the Pause MENU (TIP: you can modify mouse sensitivity here!)
- Space - skip dialogue / Go to Next level (when you beat the current)
- N - Restart current level NOTE: Windows version recommended!
ChangeLog
- V1.1 Took some control feed back and added N and Space hotkeys to restart and move to next level respectively + shortened loading screens to make things snappier
- V1.2 Fixed a bad pathfinding error in Level 7 after boss is beaten
Screenshots

Ratings
| Overall | 281th | 3.341⭐ | 43🧑⚖️ |
| Fun | 305th | 3.159⭐ | 43🧑⚖️ |
| Innovation | 144th | 3.549⭐ | 43🧑⚖️ |
| Theme | 239th | 3.573⭐ | 43🧑⚖️ |
| Graphics | 335th | 3.134⭐ | 43🧑⚖️ |
| Audio | 291th | 2.939⭐ | 43🧑⚖️ |
| Humor | 203th | 2.75⭐ | 42🧑⚖️ |
| Mood | 278th | 3.1⭐ | 42🧑⚖️ |
| Given | 45🗳️ | 63🗨️ |
@trabasura good feedback! and good catch on the capsule that slipped by my time management ;)
@khaotom Thanks! I actually have one programmed to F5...I thought I was being clever with it being the same as webpage refresh, but turns out that just means whole page refreshed in the web player build :face_palm: I'll try to patch that :sweat_smile:
I got stuck clipping on the gates, but nicely done
The mood during the boss fight is also great. I like the rainy effect.
Enemies even have some path-finding AI, rather than moving toward the player, which surprised me. By the way, the control of locking Y-axis reminded me of Splatoon XD
@haydads thanks! Have to look into the clipping issue!
@jackaljk Thanks! Yea capsule is the classic issue with time management :(
@moebiusmeow Haha the boss was the first mechanic I made, and had to make path finding for so
me of the more complicated levels that I never got to finish :(
@aaron-smith thanks for the nice words! Glad you enjoyed it
@nyxkn thanks for the feedback! I went and added some hot keys based on your feedback!
@thegamearchitect hahaha great suggestion. Maybe a multiplayer version of this could be fun too!
Then I got myself stuck. Oh well. :P
This is a really fun idea, the retro style art is also fun to pull on that nostalgia feel.
My only issue is that the controls interact with the web version in weird ways (losing fullscreen with esc for example). That's fairly minor and easily fixed - quality control is hard to manage in the short time frame of a game jam.
Thank you for the fun. :D
@otterfaelure Thanks for letting me know! How did you get stuck? :sweat_smile: And so many things to fix for web version!
@dnivie :sweat: you found a game breaking bug! I'll have to take a look at how that's coded up! Did you try hitting space bar during that?
Nothing buggy on your end.
It was early on, 1 clone, 2 buttons with one behind a gate. I tried recording myself running into the gate in the hopes that when I had the gate open the clone would keep moving but... alas.. no such luck.
After that I decided I needed a nap. :P

@roroto-sic Congrats for beating that level :smile:, and letting me know! I found the bug :)
@pusheeneiro thanks!
:purple_heart: :dart: :frog:
You put a good amount of play in there. The only suggestion I really have is the use of the camera.. it was limiting my control of the character. But I'm not really a gamer and this could well be no problem for all those unity players. Good Job.
My only complaint is that the camera movement was a little sensitive at first, but once I got used to it, there was no issue!
@annie-owl Thanks for the feedback! Would love to know which puzzles felt unintuitive so I can learn from it!
@lesinvisible Thanks for playing anyways! Apologies for the low FPS, webGL always tend to run a little slow :( Do you have hardware acceleration enabled in your browser by chance?
@landosystems Thanks! I actually had a player half baked but never got him into the game in time :cry: This is one of the biggest mistake/prioritization I made this jam. Perhaps I'll clean it up and make a postjam version .
@timbeaudet Thanks again Tim! Appreciate the feedback and playthrough!
@diego-escalante Thanks for playing! And good feedback on the controls, noted!
@mdotedot Thanks! Sorry the intro felt drawn out, thought it would set the mood/context! And good feedback on thte control!
@papaya Ah sorry about that! I think its something to do with Unity's aysnc scene load API. Had a quick speculative fix on that, hopefully that addressed it!
@hawkin Thanks for the feedback! I think the camera controls been a common issue for many. There is a sensitivity menu tucked into the ESC key but that also brings you out of the webGL build :sweat_smile:
I had a bug come up where I was forever-loading into the first level and I've had a few of the UI bugs mentioned above (pressing escape kicks me out of full screen instead of opening the menu)
The intro was really cute and I think it did a lot for worldbuilding, which I'm a fan of. I also highly appreciated the level restart hotkey.
@stuffedgravy Really appreciate the feedback! And good point on the difficulty curve. Hmm for the life of me still can't quite figure out the level loading issue :sweat: