Celestial Survivors by candlesan

[raw]
made by candlesan for Ludum Dare 51 (JAM)

InstructionalBoard.png

InstructionalBoard.png

Celestial Survivors takes inspiration from Vampire Survivors, Ikaruga and Geometry Wars

You are the captain of a ship caught in a space-time rift. You find yourself alternating between two different phases of reality every 10 seconds. You can be hit by enemies of either color, but your weapon systems can only damage enemies of the same color.

http://www.wyattcheng.com/games/CelestialSurvivors/

CONTROLS: * Mouse click to move. That's it! * (Post-Jam update) Added controller support at a friend's request.

I was originally trying to enter into the COMPO category but was not able to put the final spit and polish on so entering as a JAM. Entry follows all COMPO rules except it was done in 72 hours instead of 48. Post-Jam I also changed the initial tutorial from "Avoid enemies of the opposite color" to "Weapons can't hurt enemies of the opposite color" based on comment here.

Tools Used * Unity * Blender * Photoshop * Visual Studio * BFXR * LMMS * Sourcetree

Ratings

Overall 110th 4.029⭐ 37🧑‍⚖️
Fun 84th 4.086⭐ 37🧑‍⚖️
Innovation 397th 3.544⭐ 36🧑‍⚖️
Theme 63th 4.3⭐ 37🧑‍⚖️
Graphics 441th 3.829⭐ 37🧑‍⚖️
Audio 222th 3.757⭐ 37🧑‍⚖️
Humor 827th 2.375⭐ 30🧑‍⚖️
Mood 389th 3.647⭐ 36🧑‍⚖️
Given 38🗳️ 50🗨️

Feedback

Ani
04. Oct 2022 · 12:27 UTC
Had fun playing a few runs of this! I was a little confused at first though - the tutorial saying to avoid enemies of the opposite colour makes it seem like same-colour ones won't hurt you (even though they do).
BenTheTwoOfUs
07. Oct 2022 · 03:58 UTC
I like the idea of ​​your game combining 10 seconds, colors, and a level-up system.
If the level-up system is more sophisticated and balanced, it will be a really fun game.
benk
07. Oct 2022 · 13:23 UTC
Fun game, I especially appreciated the rhythm of the music matching the flow of the game like the lasers, and nice touches like the balls that you can attack becoming more solid. Generally it felt really polished and well thought out. The photon torpedoes were super badass, I kinda wish they happened more frequently.

Some other feedback: the laser hitbox on the balls seemed a bit off and I was punished for that a few times. Audio cues for the colour changing would be nice - having to look down on the screen or use my memory to see when a change was happening took me out of the moment. The upgrades might be even more fun if they were tied into a reward somehow, it felt random when I got them (and took me out of the flow).
puyo
08. Oct 2022 · 14:18 UTC
Feels great with the music lining up with the gameplay. Basically everything @benk said too. Would come back to this game with some tuning and polish. Well done!
zubspace
08. Oct 2022 · 22:17 UTC
Best game I've played this time! Great introduction, wonderful graphics and particle effects. And the core mechanic is a great interpretation of the theme!

But the best thing: Everything is perfectly balanced! From the movement speed to the enemy spawn rate and the abilities. There is no single best way to beat this game, which increases replayability considerably. It's also one of the rare games which gets better the longer you play.

And everything syncs to the beat, which is pure magic! I also love the minimalistic art style combined with bloom effect.

You really nailed everything in my opinion. Perfect Jam Game!

Pls play more games to get more ratings! You deserve it!

I've played for hours just to beat your highscore and had a lot of fun. Proof:

![CelestialSurvivors.png](///raw/037/22/z/52e38.png)
🎤 candlesan
08. Oct 2022 · 22:52 UTC
@ani Thanks for the early feedback. I made a post-jam note that I tweaked the text based on your recommendation to be less confusing. Thanks!

@benthetwoofus @benk @puyo Thanks for all the positive words. I will definitely consider making a post-jam version based on this!

@zubspace You are an absolute gem. Thank you liking my game there is no greater compliment than somebody who genuinely enjoys the game. Your enjoyment of the game is clear in your conquering of the #1 spot! What high praise.
confusedsoph
09. Oct 2022 · 00:08 UTC
Adding a leaderboard was a great touch
confusedsoph
09. Oct 2022 · 00:15 UTC
I wish that there were upgrade options to recover health. Every time I was hoping for some sort of health pack and never got one.
digital bacon
09. Oct 2022 · 10:13 UTC
Awesome! Loved the retro-ish graphics and the thumpy music, and the mechanics and upgrades were great. Fantastic work!
fumybulb
09. Oct 2022 · 11:15 UTC
Wow, amazing game!

We used similar principles to synchronize gameplay with background music.

The audio is excellent, the game balance is really well tuned!

~~Possible bug: it seemed to me that the frequency of photon torpedoes does not differ between levels 2/3 and 3/3.~~
Cayurr
09. Oct 2022 · 19:51 UTC
Really loved this take on the vampire survivors mechanics, couldn't just sit still, as you constantly had to move due to being locked to a colour. Awesome game, got to 880 :smile: Great job
MorePixels
10. Oct 2022 · 00:12 UTC
Super fun!! an awesome timekiller type of game. Very addicting, and great use of theme! Couldn't figure out what was triggering upgrades, was it time or enemies killed? Apart from that, amazing!
DaveCo
10. Oct 2022 · 00:18 UTC
Really cool, love the rhythm. Also like the global scoreboard, may have to borrow that idea in the future ;)
🎤 candlesan
10. Oct 2022 · 02:20 UTC
@confusedsoph Great suggestion to have upgrades that recover health. I wanted to make sure the game ended at some point but totally think think this is a great suggestion for post-jam

@digital-bacon @daveco Thanks for checking it out!

@fumybulb I think you crossed out the comment about the upgrades - you probably figured out that the diff between 2/3 and 3/3 is whether or not you fire rockets on 3 out of 4 bars or on every bar. Thanks for the audio compliments.

@cayurr Thanks! Anything that could come close to Vampire Survivors is a huge compliment since that game is so good.

@morepixels Upgrades are granted by points earned. If I work on this post-jam I'll probably try to visualize this to make it more obvious when an upgrade is coming. Thanks for the feedback!
hungryroy
10. Oct 2022 · 05:41 UTC
Very nice, simple controls, easy to understand, a very rhythmic feel. A great entry!
DesertMaw
10. Oct 2022 · 08:29 UTC
I like the way the shots are in sync with the beat and the simple design.
I guess I won't be able to get to that first spot...(@zubspace)
Inno
10. Oct 2022 · 11:20 UTC
Sorry but game loaded forever and eventually stopped loading at 90%. Please try to keep web versions small
FreeRunner
10. Oct 2022 · 13:47 UTC
Wow, really great game, so much arcade retro feel, but with the aesthetics of a modern game engine. Super coordinated, sound, animations movement, its almost like a dance. Very well executed. So far best game I played, hands down (sorry to everyone else) This is high-end quality.

Only grudge I have, when you are hit, the sound it makes is really annoying. Of course its ment to be but it triggers my old school "oh no its gonna crash" reflex somewhat :)

Everything runs super smoothly in the browser. Would definitely recommend using a mouse not a touchpad, my finger is weird sore from that haha.
PureImprov
10. Oct 2022 · 23:57 UTC
Good fun! Love that the music is synchronised with the sound effects (: I had a blast!
Caveman54
11. Oct 2022 · 03:35 UTC
Music and sound is really good. The mechanic works well and the game is very well polished. The level of polish is very impressive for a jam game.
SimplePotential
11. Oct 2022 · 17:22 UTC
Fantastic game, reminds me of Nova Drift a bit which I love. Well thought out and easy to understand mechanic. Nice job!
yetanother
12. Oct 2022 · 00:25 UTC
I love that kind of games! The music works well and the upgrade are nice.
Tuile
12. Oct 2022 · 11:33 UTC
I loved this! Played it for a while, and enjoyed the progression of levelling up my powers! Impressive work! Was a bit hard to tell some of the upgrades apart in the flavor text, but I think that in terms of gameplay it mattered very little. Thanks for making and sharing this!
chingle
13. Oct 2022 · 14:30 UTC
Simple but very fun! I like the little details like the enemies you can hit becomes solid and the aesthetic is minimal but very well polished. Amazing game for jam!
LDJam user 272447
15. Oct 2022 · 16:55 UTC
Simple to play and pick up but the upgrades definitely added some enjoyable depth here. The audio in particular was really well pitched to match the gameplay and visuals. Probably not a perfectly smooth difficulty curve, but it seemed remarkably well balanced for a jam game of this type. Had to keep playing until I got a half decent score so that's definitely a sign of a well made game. Nice work.
eptwalabha
17. Oct 2022 · 20:50 UTC
Very nice and polished game,
I really enjoyed playing your game, good job on your entry.
spudboy
18. Oct 2022 · 07:02 UTC
This may be my favorite one I've played this time around. Core gameplay is solid but it's everything being on-beat (or the offbeat :D) that makes this just viscerally satisfying to play. Amazing job!