Iridesert by homeworld



After wandering the glittering deserts for many moons your people have finally found an Oasis to settle around.
| Link | https://danmakesgame.itch.io/iridesert |
| Link | https://danmakesgame.itch.io/iridesert |
| Original URL | https://ldjam.com/events/ludum-dare/51/iridesert |
Ratings
| Overall | 226th | 3.867⭐ | 32🧑⚖️ |
| Fun | 369th | 3.617⭐ | 32🧑⚖️ |
| Innovation | 422th | 3.5⭐ | 31🧑⚖️ |
| Theme | 672th | 3.567⭐ | 32🧑⚖️ |
| Graphics | 129th | 4.317⭐ | 32🧑⚖️ |
| Mood | 164th | 3.967⭐ | 32🧑⚖️ |
| Given | 62🗳️ | 26🗨️ |
At the beginning, I was a little bit confused as to what each card did (ig im a little blind cause i didn't notice the cards on the bottom left lol). But once I got the gist of it, it was quite intuitive!
The SFX choice really made the mood, along with the water lighting effects, animations, cloud shadows, all of those REALLY contributed to the mood. Definitely felt the most peaceful and atmospheric game I've played so far! Really cool spin on the 10 seconds theme, adding the element of choice and civilization building to it. I do think that the upgraded structure recipes should maybe be accessible in like an in-game "info" tab or something, if you plan to make a post-jam version. Also, the wood mechanic/lumber mill, along with the water channel moving rate was hard to grasp until like ~10 minutes or so for me.
Really smooth, SUPER high quality, and having to choose quickly between what you need or don't need at the moment makes the gameplay quite fun. Played for like half an hour. Honestly just LOVE the civ-style take on the theme :)
minor note: I don't know if it was intended, but you can wait every 10 seconds to get a new batch of cards without decreasing "cards left", and food production doesn't stop either.
I would have liked to see some more obvious feedback for tiles being upgraded different kinds of synergy situations. Most of those look pretty similar, so it's not necessarily obvious that something has happened, or if it is, it's not necessarily obvious what did. Ergo, having some kind of icon indicating what the building is, even if just for a moment after its upgraded, might have been helpful?
Anyway, good job with this. I liked it a lot.
@martinboue Thanks ! The water flow gets weaker the further you are from the starting oasis, you can use fast channels to help water flow more
@kuami6 Thanks for playing ! Yeah the city cards are random besides the first ones - so you can get unlucky sometimes.
@bxyzzz Thanks so much ! Yes we wanted to do an in game info menu for the recipes at some point but ran out of time. Yeah not the most intuitive to figure out the lumber mill mechanics straight away - ideally there would be some in game tutorial to show this as well.
Also yes, there should be some penalty for not picking a card so you can't just hoard food :D
@jaco-van-hemert Thanks ! Yes definitely - the initial setup took most of the time so we did not get to do many building combinations, but that would be what the game needs most to stay interesting. As for upgrades - most of them have new building models but they do not always look the most unique and for the Borough we didn't have time to make a new model sadly so that's a bit confusing.
I wished there were a little more visual feedbacks, especially for the towns that generate lumber (maybe a forest on the nearby tiles?)
I'm also not sure why but my channels stopped bringing the water at some point...
Other than that I really liked it!
Edit : The forest showed up after I played another game, I just needed to be patient. I assumed they weren't working so I always ended up putting another tile near the town
Besides that, I had a blast playing your game, thank you ;)
Pros:
- The graphics, considered the time limit, are very good
- The amount of complexity put in is commendable
- Relaxing gameplay
- Quite good soundscape as well, sfx on point to the game-style
- Well done UI elements
Cons:
- This needs a proper tutorial. It feels like Total War: Warhammer-level of complexity (even though I read the description after playing the game)
- A bit laggy HTML5 build (understandably so considering the game)
A titanic work must have been done there. Well done guys!