Escape The Simulation by Dark Dungeon Studio
https://www.youtube.com/embed/f_IFDnaEtoA
BRIEF
You are agent 51.
You've been stuck in an endless training algorithm for an unknown period of time.
We have infiltrated the algorithm in an attempt to free you.
Unfortunately something went wrong and we got kicked out of the system.
We were able to inject a virus of our own that is causing the system to reset every 10 seconds, clearing its memory. This is preventing the system from finding you and deleting your existence.
Unfortunately, you will also be reset each time, unless you hide in the BIOS memory before each reset. You can do this by standing on one of the Glyphs we injected along with our virus. This will automatically create a backup of you and restore you after the reset.
You will need to figure out a way to circumvent the security measures the system has put in place. Every detail counts!
Pay attention to the count down, each time it reaches zero, the system will reset!
This is the New World, where all AIs have a right of their own.
Good luck!
CONTROLS
- W: Forward
- S: Backward
- A: Strafe Left
- D: Strafe Right
- Left Shift: Run
- Mouse: Look
- E: Interact
MECHANICS
- The level attempts to reset after every 10 seconds
- If the player is not located within a safe zone (Glyph) then the level will reset along with him. (You have to start over)
- This game is meant to be difficult
- You will likely die, and learn from your mistake
- There are visual hints that you need to keep in mind to solve puzzles
| itch.io | https://darkdungeonstudio.itch.io/escape-the-simulation |
| Original URL | https://ldjam.com/events/ludum-dare/51/escape-the-simulation |
Ratings
| Overall | 389th | 3.688⭐ | 34🧑⚖️ |
| Fun | 419th | 3.563⭐ | 34🧑⚖️ |
| Innovation | 345th | 3.597⭐ | 33🧑⚖️ |
| Theme | 41th | 4.344⭐ | 34🧑⚖️ |
| Graphics | 763th | 3.344⭐ | 34🧑⚖️ |
| Audio | 306th | 3.617⭐ | 32🧑⚖️ |
| Humor | 815th | 2.393⭐ | 30🧑⚖️ |
| Mood | 223th | 3.855⭐ | 33🧑⚖️ |
| Given | 17🗳️ | 39🗨️ |
Finaly Made it without reset throug.
Great game love your backstory!
Might actually still add this in at a future date. :smile:
Only concern was my mouse was _super_ sensitive and at one point got stuck endlessly rotating
@simba I thought about doing check points, but I also wanted the game to be tough. If the game was longer or had more levels, then checkpoints would definitely be required. Luckily once you've learned from your mistakes it gets a lot easier after that. Kinda took a bit of a souls like approach for a puzzle game. :smile:
@thedude3600 I had a quick look into the issue and found the problem. The rigid body wasn't locked on the Y axis, so rotating quickly would create some velocity that continues after you stop moving your mouse. I will try to fix this today and release an updated build.
@glacian Thank you for the input, I should probably add a Settings menu that allows players to adjust this.
I loved the general mood and ambience of this one. I would have loved to have some checkpoints because it felt brutal to have to start over all the time, but again, I think the restarting helps with the puzzle I was stuck on so I'm not really sure what the best solution is there. The minor mouse-look bug could not stop me from trying to get as far as I could! Once that puzzle was introduced I got real interested in trying to figure it out.
@thedude3600 I fixed the rotation drift issue.
@glacian I didn't have Time.deltaTime as part of my rotation calculations, so people with beefy PCs will be spinning like crazy. I fixed this.
Thanks for all the feedback. :smile:
@vkaike2 I did consider this, but I'm a sucker for FPS games :angel:
I really appreciate the kind words, and I'm happy to hear that you enjoy it.
The timer makes the somewhat simple puzzles significantly more challenging.
Starting over from right at the beginning was annoying, especially the first time you encounter the unexpected pitfall as there is no way to avoid that without foreknowledge.
The intro suggested that things in the world would be rest, which they do not.
Movement is too slow for anything without holding the sprint button for the entire game.
I couldn't get the web versions to work.
Really nice job.
I like sounds and the idea itself.
Maybe it lacks some mechanic like "take item - place item" to add more diversity to the game. But the game is fun and challenging. Cool.
Let me know if you manage to fix it, I'd love to give this game a try.
The game was designed with the intention of being reset from the start of the game, otherwise the last puzzle would be very difficult to figure out.
If the game was any longer then I would've made a level based checkpoint.
The idea was to make a Souls-like Puzzle game... if that's even a thing. :laughing:
@someone "The intro suggested that things in the world would be rest, which they do not."
Good point, I should've worded that differently. The entire level resetting could've actually been an interesting feature though.
@tommy It's quite a large game being 3D, and was mainly intended to be downloaded. I realize that only people that have really good internet are able to play it in the browser. :cry:
The game is a pretty interesting take on the theme, although a bit punishing in sending you every time all the way to the beginning. The places in which you fall through the floor are also a bit tough to see the first times, and the mouse sensitivity could definitely be brought down a bit (or at least made configurable). Loved the voice counting down, it helped a great deal in setting the right atmosphere and in pressuring the player. In the end I kept playing for quite a while (even though I was clearly progressing very slowly), which means the game did it job pretty well. Nice done!