Fleeting Seasons by Bytomancer
How long will it take you to build your Utopia?
Or will your city fall in the process. In our city building / tower defense game, you will fight through the quickly fleeting seasons to build the most powerful kingdom. Race to build yourself the strongest kingdom, before the seasons and roaming hoards are able to take you down.

Tutorial
Your city begins with only a town hall. Protect and upgrade this building to win the game.
All of the tools, building and destroy, can only be used adjacent to an existing building.
Resources
- Villagers
- Without Villagers your kingdom will fall.
- Build Houses to bolster their numbers.
- Consumes Food every Season.
- Food
- Required to keep your Villagers alive.
- Build Farms and Pastures to support your Villagers.
- Build Silos to store more Food.
- Materials
- Most buildings require materials to build or upgrade.
- Use the Destroy tool to gain resources from Trees and Stones.
- Build Guilds to gain Materials over time from adjacent Trees and Stones.
- Build Storage to store more Materials.
- Wealth
- Most buildings consume Wealth over time.
- Build Markets to generate Wealth.
- Build Banks to store more Wealth.
Defenses
Town Hall
- Upgrade this building to unlock higher tiers of buildings.
- Upgrading to the final level is the ultimate goal of the game.
- Should town hall fall, your kingdom falls with it.
Walls
- A cheap way to defend or expand your city.
Barrack
- Targets and kills the first enemy that enters its range.
- Upgrade to unlock new features.
- Hunter Lodges will claim Food from slain Beasts.
- Military Camps will claim Wealth from slain Barbarians.
Seasons
- Spring reduces Wealth.
- Summer reduces Villagers.
- Autumn reduces Materials.
- Winter reduces Food.

Software
- Godot 3.5
- Editor - VSCode
- Artwork - Aseprite
- Audio - Chiptone
Credits
- @bytomancer - Programming and Design
- @suicidalmango - Programming and Design
Post how many years it took to build your Utopia!
Or how long you survived before your kingdom fell.
| itch.io | https://bitonicsoft.itch.io/fleeting-seasons |
| HTML5 Mirror | https://dev.bitonicsoft.com/fleeting-seasons/ |
| Original URL | https://ldjam.com/events/ludum-dare/51/fleeting-seasons |
Ratings
| Overall | 335th | 3.739⭐ | 25🧑⚖️ |
| Fun | 441th | 3.543⭐ | 25🧑⚖️ |
| Innovation | 393th | 3.545⭐ | 24🧑⚖️ |
| Theme | 271th | 3.978⭐ | 25🧑⚖️ |
| Graphics | 681th | 3.478⭐ | 25🧑⚖️ |
| Audio | 631th | 3⭐ | 25🧑⚖️ |
| Humor | 579th | 2.842⭐ | 21🧑⚖️ |
| Mood | 469th | 3.568⭐ | 24🧑⚖️ |
| Given | 22🗳️ | 28🗨️ |
Also I really liked how each level of building had the same background. It helped a lot to clarify what was what level and was just well done.
Otherwise I could actually see myself playing this, with some better sound and easing the tedium it could be great!
Great work! Really love the retro feel of the graphics and sounds. And the gameplay definitely got me hooked :)
Repeatedly played several times still feel fun, short time to make so much content game is amazing!
+it needs a shortcut for upgrading buildings