Fleeting Seasons by Bytomancer

[raw]
made by Bytomancer for Ludum Dare 51 (JAM)

How long will it take you to build your Utopia?

Or will your city fall in the process. In our city building / tower defense game, you will fight through the quickly fleeting seasons to build the most powerful kingdom. Race to build yourself the strongest kingdom, before the seasons and roaming hoards are able to take you down.

fleeting-seasons-1.png

Tutorial

Your city begins with only a town hall. Protect and upgrade this building to win the game.

All of the tools, building and destroy, can only be used adjacent to an existing building.

Resources

  • Villagers
    • Without Villagers your kingdom will fall.
    • Build Houses to bolster their numbers.
    • Consumes Food every Season.
  • Food
    • Required to keep your Villagers alive.
    • Build Farms and Pastures to support your Villagers.
    • Build Silos to store more Food.
  • Materials
    • Most buildings require materials to build or upgrade.
    • Use the Destroy tool to gain resources from Trees and Stones.
    • Build Guilds to gain Materials over time from adjacent Trees and Stones.
    • Build Storage to store more Materials.
  • Wealth
    • Most buildings consume Wealth over time.
    • Build Markets to generate Wealth.
    • Build Banks to store more Wealth.

Defenses

  • Town Hall

    • Upgrade this building to unlock higher tiers of buildings.
    • Upgrading to the final level is the ultimate goal of the game.
    • Should town hall fall, your kingdom falls with it.
  • Walls

    • A cheap way to defend or expand your city.
  • Barrack

    • Targets and kills the first enemy that enters its range.
    • Upgrade to unlock new features.
    • Hunter Lodges will claim Food from slain Beasts.
    • Military Camps will claim Wealth from slain Barbarians.

Seasons

  • Spring reduces Wealth.
  • Summer reduces Villagers.
  • Autumn reduces Materials.
  • Winter reduces Food.

fleeting-seasons-2.png

Software

  • Godot 3.5
  • Editor - VSCode
  • Artwork - Aseprite
  • Audio - Chiptone

Credits

  • @bytomancer - Programming and Design
  • @suicidalmango - Programming and Design

Post how many years it took to build your Utopia!

Or how long you survived before your kingdom fell.

Ratings

Overall 335th 3.739⭐ 25🧑‍⚖️
Fun 441th 3.543⭐ 25🧑‍⚖️
Innovation 393th 3.545⭐ 24🧑‍⚖️
Theme 271th 3.978⭐ 25🧑‍⚖️
Graphics 681th 3.478⭐ 25🧑‍⚖️
Audio 631th 3⭐ 25🧑‍⚖️
Humor 579th 2.842⭐ 21🧑‍⚖️
Mood 469th 3.568⭐ 24🧑‍⚖️
Given 22🗳️ 28🗨️

Feedback

Ha-kuro
04. Oct 2022 · 03:41 UTC
Ayy a fellow Godot user *:)* we got the game up and running pretty easily, the game could use a short tutorial to make it clear how to play and some less jarring sound effects ~ but good job!
theslate
04. Oct 2022 · 04:31 UTC
Fun game! I don't why, but I found being attacked by wolves to be hilarious. Keep up the good work!
LDJam user 235576
04. Oct 2022 · 04:40 UTC
Really enjoyed playing it, there was a tremendous amount of content for such a short period and I was very impressed by how everything just kinda worked! I know its difficult to make strategy games like this in the best of times so kudos for doing so in this crunch! My biggest suggestion would be to simplify upgrading buildings. I didnt see an easier way and it became *very* tedious to upgrade the tremendous amount of buildings needed. Key shortcuts, bulk upgrading, something like that would do a tremendous amount of good.

Also I really liked how each level of building had the same background. It helped a lot to clarify what was what level and was just well done.

Otherwise I could actually see myself playing this, with some better sound and easing the tedium it could be great!
paloobi
04. Oct 2022 · 04:54 UTC
It took me a couple games to get the hang of it, so it might be helpful to add some sort of tutorial or guided start. (I was especially confused about how to get wood from the trees). Once I got the hang of it,I had a lot of fun! At around Year 17, I'm not exactly sure why, it stopped generating any new resources and my population just started sinking until it went to 0 (I had farms and guilds and marketplaces placed). But my walls and barracks kept things defended until Year 25!

Great work! Really love the retro feel of the graphics and sounds. And the gameplay definitely got me hooked :)
borgi
04. Oct 2022 · 14:23 UTC
I have no idea what I was doing. Some more description would be nice, because your screenshot with that bigass city looks ipressive and I want to build something like that - but I really had no clue what was going on. After a while I could not build, the game started beeping and I lost :D So a quick tutorial or some more detailed description could help - apparently there is a lot more content in there than I actually could try out. Anyways, looks very impressive for a JAM entry!
SuicidalMango
04. Oct 2022 · 15:16 UTC
@paloobi @borgi Thank you so much for the feedback! We added a tutorial to this page to hopefully help. We will likely add something a little more proper to the browser versions soon.
Glaikunt
05. Oct 2022 · 11:15 UTC
It's amazing how much you implemented in such little time! I had a lot of fun playing it once I got hang of everything. Might be worth adding a reset button for beginners. I think the audio needs a bit of work as well, the sounds can be really useful but sometimes are just a bit to much. I had to stop playing after a while but got to year 44 and felt I could have kept doing for a while! :D Great Job!
SunnyRx
05. Oct 2022 · 13:56 UTC
I was surprised by the use of destroy tool to gain resources lol
Repeatedly played several times still feel fun, short time to make so much content game is amazing!
Angrybeard
05. Oct 2022 · 14:05 UTC
realy cool idea and a great amount of interacting content for such a short time!
Amythyst
06. Oct 2022 · 03:34 UTC
Neat idea, but not sure if I'm doing it right - were the trees supposed to disappear when I "destroyed" them? It didn't seem like the button was doing anything.
puyo
06. Oct 2022 · 03:36 UTC
Good content, use of theme. Consistent and excellent graphics. I thought the sounds were fine and fit the mood of the game. Well done!
LDJam user 261242
06. Oct 2022 · 03:36 UTC
I really like this type of game. It's really nice work to complete the game in short time!
SuicidalMango
06. Oct 2022 · 03:54 UTC
@amythyst Destroying trees and rocks are only possible if you have a building next to it. Similar to building. We will be sure to clarify in the rules. Thank you for the feedback!
FadrikAlexander
06. Oct 2022 · 04:16 UTC
Nice little city builder but you really need to add the thing about you can't do any action or build any building if it's not adjacent in your game description I closed the game multiple time not wanting to give up on it until I got that point, it's was a fun experience managing and building everything a bit spammy but enjoyed my time in it
+it needs a shortcut for upgrading buildings
Quoclon
06. Oct 2022 · 04:47 UTC
Impressive how much content you were able to pack into a weekend. I thought the aesthetic was rather nice. Future improvements might include some in-game tutorials to help take the first initial steps toward success :) Overall nice entry!
TinySalad
12. Oct 2022 · 23:12 UTC
Utopia in 79 years. After a few tries I got the hang of it, and then it was a cakewalk. I love the retro feeling, I like the town building, the sound effects get a bit grating after a while when you get attacked. The biggest problem is the upgrade system, it doesn't scale well(for food production especially). I ended up with giant tracts of tier one pastures surrounded by a double barrack wall. A one click tool (like demolish) for upgrades would've come in handy. Overall well done!
gwenckatz
21. Oct 2022 · 02:07 UTC
This was a cool idea and really impressive amount of implementation for just one weekend! But it went WAY too fast, so slightly rocky things about the interface could really easily snowball into disaster--for instance, I moved my camera away from the town hall and several seasons passed in the time it took me to figure out how to recenter. When I ran out of a resource, I wasn't sure what symbols corresponded to what resources in the interface, and time kept passing while I hunted around trying to figure out what it was.