The pond & the stars by Chocolat-Endive
This is our entry for LDJam 51. This has been a quite difficult challenge for us! We didn't have the full 3 days and we choose a pretty big project. But we managed to make it!

We hope you'll enjoy playing it as much as we had fun making it.
Known issues: On some browsers, you may experience some slight sound latency and stuttering.

Tools:
- Godot Engine
- Gimp
- Mypaint
- A bunch of synths and effects
Fonts:
| Link | https://chocolat-endive.itch.io/the-pond-the-stars |
| Original URL | https://ldjam.com/events/ludum-dare/51/the-pond-the-star |
Ratings
| Overall | 353th | 3.721⭐ | 72🧑⚖️ |
| Fun | 866th | 3.065⭐ | 71🧑⚖️ |
| Innovation | 608th | 3.275⭐ | 71🧑⚖️ |
| Theme | 1122th | 2.779⭐ | 72🧑⚖️ |
| Graphics | 122th | 4.329⭐ | 72🧑⚖️ |
| Audio | 89th | 4.043⭐ | 72🧑⚖️ |
| Humor | 741th | 2.534⭐ | 61🧑⚖️ |
| Mood | 59th | 4.236⭐ | 72🧑⚖️ |
| Given | 45🗳️ | 122🗨️ |
And i love the graphics :)
I accidentally double clicked when pressing continue the last time, though, so i missed the ending screen :/
I don't think I've ever seen a game with watercolor aesthetics before. It's really well executed. I like your idea of having the main character be a vague over-the-shoulder silhouette. The music is amazing!
The writing is lovely, but I didn't get that much story out of it. I didn't really figure out a concrete plot, if there is one - maybe it's meant to be more of a poetic thing? I also skipped reading a bunch of the fish.
Either way, well done!
@roroto-sic Il y a trois chapitres, et il aurait suffit d'un objet de plus pour que tu puisses passer au second. Quoi qu'il en soit, si l'ambiance t'as plu, c'est le principal !
@peebabubber Thanks! Yeah, I feel that the theme induced some really stressful games this time.
@faust-mi I really love Velvetyne fonts, they are original and pretty. And IM Fell English is an old school but super readable font. I highly recommend them for any text if you need "classy/classic feel".
@ingo-holle Thanks! Watercolor for fishing in water, I did'nt even thought about it! :D
@lukas0842 and @oleksandra Thanks! I'm pretty happy with the graphic and sound design of the game, so I'm glad you enjoyed it. The postwork on the music recording is not really good, but I did'nt have enough time for it. That's the ludum dare experience, I guess!
Overall, bien ouej.
@vimmagic oooh that's nice! I guess we've reached our goal if some people finds the game that enjoyable. :-)
@tatawanda Merci ! Yeah, we've finished the game right before the deadline, I'm not surprised to hear that there are some bugs.
@pfannkuchen The theme is only in the lore/scenario, no in the mecanics. And the theme did not imply that it has to be use in game mechanics. :D Glad you enjoyed the atmosphere!
@jeff-kerman Thanks! I'm happy you enjoyed it, we've put some effort in the vibe/mood of this little thing. And yeah, the theme is only present in the object/fish descriptions and chapter introductions. We really didn't want to use it as a game mechanic.
Great work! I enjoyed this!
The game as a whole is very easy and simple (which I really enjoyed). The narration between each level with the background music created a mysterious atmosphere and made me feel like I was participating in the main character's journey.
The game was also very smooth to play, I didn't encounter any bugs and I thought the narrative fishing game was very well done and polished. For me it was a really fun gaming experience.
@nash Thank you! I was not sure at first about the balance between the different elements, but I guess it works! Thank you for your feedback.
@bluesand oooh that's nice! I don't consider myself as a really good 2d artist, but I'm super happy you enjoyed it! I guess that putting some effort into making the art coherent in the whole game works! Thanks a lot, it's super cool to see people enjoying our little game.
@goosegarden I'm happy to see that people enjoy the gameplay. Thanks!
Also, the mechanic of throwing the worst possible throw, still makes it possible to catch something, but harder to keep the "ball balanced". Well thought out.
What is left to be desired. A little more nature ambience. I like the use of sound effects. In style with the otherworldly fish, other entities could be in the scene. While I like the simplicity of the character, I would love to see something equally colorful in watercolors. I think this could work well with the theme.
This game is nothing short of amazing. Its well rounded and balanced, and with the time given, Im very impressed with your creativity and skills :)
I have not been able to test the game on safari, but I'm happy it works without issue. For the sound design, and ambient noises, I 100% agree with you. We did'nt have enough time for it, and it was actually quite difficult to record the few water sound FX with my phone. I really think about purchasing some kind of recording equipment, it could be really fun to do some field recording during a ludum dare.
@paul-avallone Oh, thank you so much! Writing some stuff took a good amount of work, and Bouteille has made some wonderful work translating everythin in english, so we're pretty happy to see people enjoying this part of the game.
@levi We all need some relaxing games sometimes! Glad you enjoyed it!
The audio was a bit too loud I think, but it sounded nice when I turned my speakers down a little :)
The soundtrack and the painterly style work really well to create the setting, and the tactical writing is very well executed as well. I had a single technical issue where I would start fishing before closing the image of the previous one which was a bit confusing but a minor annoyance at worst. Beautiful game!
(rate back?)
@rdawg7 I'm happy you enjoyed the game!
@nardandas Yeah, I'm really not 100% happy with the UI. And the inventory texts/windows are far from perfect. But well, we finished the games minutes before the deadline, so we did'nt have time for adjusting it. Thanks for your feedback!
@cosmonautical Yeah, we could add some kind of volume sliders, it would be a nice addition indeed. Thanks you!
@bqq Oooh, thank you! I'm super happy you enjoyed the writing, it took us a lot of work to make something coherent, and english is not our first language so we had to translate everything. There are indeed several little bugs were we can cast the line when we're not supposed to. Sorry you encountered one of them.
@projectcolorball Thanks! And you don't have to *fish* for ratings (pun intended), I'll try your game tomorrow, and you already have more than the 20 ratings you need too see your score at the end. Just rating and leaving feedback to others is enough to have people play and rate your game. Anyway, thank you, and I'll play your game tomorrow. :-)
At least, it seems to have worked for us, this time. :D Thanks again!
@nardandas Oooh, thank you so much for playing the game on stream! I was afraid that you were going to stop the game while you just needed one more object to trigger the ending. :D
Btw, you almost played it in "hard mode", that's why so many fish escaped in the last chapter. You have to target the green part of the fishing gauge on the left when you cast the line, and then it's easier to catch the fish. It's explained in the tutorial, but it's not really clear in-game.
Thanks a lot, and I'm happy you enjoyed the art and music. I guess the weirdness of the whole thing is because of me. :D
@ava-skoog I'm happy that you enjoyed the game. And we were a two in the team, but it was indeed quite a challenge to make this little game in 3 days. Thanks!
In general, a very relaxing game that I like!
@goateejoe Thanks! Glad you enjoyed the game.
@simplepotential Oh that's actually a very good advice. We didn't think about it at all. That's something we'll keep in mind for our future games.
An amazingly atmospheric and philosophical game. As with your previous creation, I love the watercolour-style graphics. I adore all the little fish designs and their descriptions.
This world you've built and offered a glimpse into is so fascinating. The gameplay is simple and really supports the story. I'm curious what goes on under the hood in terms of the probability of catching fish, I nearly gave up on Chapter II because I seemed to have the fish escape more than ten times in a row. It feels like sitting calm and not fishing seemed to "fix" that? But maybe it was just me reading into it.
Incredibly touching game.
For the probability: each time you cast the line, there is some randomization and a fish or an object is chosen. For every fish/object, there's a timer, and then you have to manage to catch the fish before the end of the timer.
You may have encountered some kind of bug, it seems unlikely to have a fish escaping ten times in a row. We did'nt have time to really test the game before releasing it so that's a real possibility.
I'm super glad you've enjoyed the game, your feedback means a lot to me, since I've really enjoyed your LD entries (project memory is one of the best and most interesting LD games I've ever played).