Clique Hell High by Sean Esopenko
Play in the browser ➡➡HERE⬅⬅ on itch.io
Listen to the soundtrack on Soundcloud
Background
After a horrible laboratory accident, Cat the Nerd and Dog the Jock are fused into one person that switches every 10 seconds. Now, they don’t fit into any clique and were thrown into detention. Also, everyone wants to beat them up. They need to grab all their jock items and nerd items while dodging projectiles from their former friends to get out of the hell that is Clique High. Maybe they’ll figure out how to unfuse later.
How to Play
Collect the 6 items at the top of the screen and exit the school to WIN!
Arrow or WASD keys to move
Cat the Nerd is healed by textbooks but hurt by footballs.
Dog the Jock is hurt by textbooks but healed by footballs.
Social Media
Play Tasty Game's submission for the 51st game jam.
Find us at #cliquehellhigh on Facebook, Instagram, and Twitter.

The Team
- Sean Esopenko @sean-esopenko • Github: sesopenko
- Alain Daigle @add-art • Instagram: addart
- Luba Todorovic @artofluba • Instagram: artofluba
- Wayne Leung @pychewing • Instagram: pyche_art
- Kat Lingwood @fiat-ventus • SoundCloud: kat-lingwood
- Andrew Wong @boorulz • Instagram: boorulz1234
Credits
In order of appearance
- Technical Direction: Sean Esopenko
- Title Music: Kat Lingwood
- Title Animation: Alain Daigle, Wayne Leung
- Menu Music: Kat Lingwood
- Game Programming: Sean Esopenko
- Level Design: Andrew Wong, Wayne Leung, Luba Todorovic, Alain Daigle
- Gameplay Art Assets: Luba Todorovic, Alain Daigle, Wayne Leung, Kat Lingwood
- Digital Painting: Luba Todorovic
- Technical Artist: Wayne Leung
- Gameplay Music: Kat Lingwood
- Gameplay Sound Effects: Andrew Wong
- Gameplay Animation: Alain Daigle, Wayne Leung
- Death Music: Andrew Wong
- Death Animation: Alain Daigle, Wayne Leung
- Ending Music: Kat Lingwood
- Ending Animation: Luba Todorovic, Wayne Leung
- Infrastructure: Sean Esopenko
September 30 marks the National Day for Truth and Reconciliation in Canada. The day honours the children who never returned home and Survivors of residential schools, as well as their families and communities. We would like to take this opportunity to acknowledge the traditional territories of the people of the Treaty 7 region in Southern Alberta, which includes the Blackfoot Confederacy (comprising the Siksika, Piikani, and Kainai First Nations), as well as the Tsuut’ina First Nation, and the Stoney Nakoda (including the Chiniki, Bearspaw, and Wesley First Nations). The city of Calgary is also home to Métis Nation of Alberta, Region 3.
Community Buzz
Let's Play from 100th_coin:
Live Stream Let's Play by @rincs
Change Log
- Fixed black screen during level load on HTML5 build by moving level load progress bar to main menu. No longer looks like the game is crashing.
- Fixed music stutter during level load on HTML5 build by stopping music during load. No longer assaults player's ears with stuttering music.
- Re-exporting with Godot 3.5.1 (was 3.4.4) for HTML5 performance improvements and bug fixes
Known Issues & Workarounds
- Ubuntu with Intel graphics and the default open-source graphics drivers experiences graphical errors in Firefox. It's known to work in Google Chrome on Ubuntu with Intel graphics.
| Link | https://sesopenko.itch.io/clique-hell-high |
| Link | https://sesopenko.itch.io/clique-hell-high#download |
| Original URL | https://ldjam.com/events/ludum-dare/51/clique-hell-high |
Ratings
| Overall | 644th | 3.469⭐ | 116🧑⚖️ |
| Fun | 616th | 3.351⭐ | 116🧑⚖️ |
| Innovation | 606th | 3.279⭐ | 115🧑⚖️ |
| Theme | 677th | 3.557⭐ | 116🧑⚖️ |
| Graphics | 541th | 3.686⭐ | 115🧑⚖️ |
| Audio | 363th | 3.518⭐ | 114🧑⚖️ |
| Humor | 202th | 3.613⭐ | 113🧑⚖️ |
| Mood | 634th | 3.393⭐ | 109🧑⚖️ |
| Given | 160🗳️ | 230🗨️ |



Good job!
The art style reminds me of hand-drawn books in a good way, like the trash can barriers and different rooms. The music is optimistic and fun.
https://www.youtube.com/watch?v=boNosPiygPY
Anyway, really cool game. I love the mechanic of swapping back and forth, and half the projectiles heal you, half of them hurting you, and swapping teams. It's very well made. Marvelous work.
check out my cat game too :)
Super fun, though. Love how there ends up being a rhythm that prevents you from just plowing through the game. Great way to keep the player engaged without having to rely solely on twitch-level inputs.
Thanks for the feedback, I'm going to check out your games.
Browser: Chrome (Version 105.0.5195.127 64bit),
OS: Windows 10,
Specs: Intel i7 7700, 32G RAM, GTX1080, MSI B150 motherboard
I'm not great at games that require being able to focus when there is lots going on onscreen, but that's just me, so it was challenging to play.
But nice concept and well executed
Fun game, great job!
Really difficult but had loads of fun! Congrats!
I think textbooks and footballs needed to have even more contrast between them. They look different, yes, but I still had very hard time reacting to projectiles when I saw them. This is probably due to how fast they move in general. I mostly found myself trying to dodge everything and sometimes get lucky when a correct projectile hit me on accident.
But overall, nothing you could not easily iron out after the jam. Good work!
Overall, good job and congrats on your first LD game!
Loved every minute! Thanks for making this game!! Maybe I'm ready for Touhou now (probably not)?! lol
+ That boppin' music!! Literally used it for a brb music at one point xD
+ Cute graphics!!! I LOVE the dance Cat and Dog do, made me want to dance along!!
Fun all around!! Thank you for the hard work on this jam!!!
I have a Wacom Cintiq 22 but another part of our team was using it heavily... so... here I was thinking that the main artists will use Procreate only, but we ended up using every. single. damn. drawing device. in the HOUSE! ... and we do have a lot of them. Apparently I like to collect digital drawing tools, and traditional art supplies as well. haha
I envisioned a really sweet oil painting splash screen but we didn't get around to it. Keep an eye on our art pages to get updates on this, if interested... or I may make a blog post about our art process and slap it onto this site!
Art of Luba: https://www.instagram.com/artofluba/
Alain Daigle (animator) art: https://www.instagram.com/add_art/
I also really appreciated the blog you made on godot, having tried the engine for the first time myself this time around. I'm going to have to try out the animation editor.
It was a fun little game, it seemed impossibly difficult when I first saw the number of projectiles but it was surprisingly well balanced, as you often switched between the nerd and the jock. One tiny improvement would be to have clearer indication when you switch from the nerd to the jock - sometimes I wasn't paying attention so I didn't see if I was playing as one or another.
Other than that it was a fun experience, bravo to the team!
I really liked the art and it seems very polished. Good job on coordinating such a big team!
The switching mechanic was very cool. But I'm just repeating everything that has been said before. Good job overall!
Due to inconsistency in replay experience (sometimes I'd reach 4th room without much trouble, but more often I'd die in the very first or second room) it would be good if restarting took much less time, waiting for the animations to complete and then having to click New Game on each death was slowly melting the addictiveness aspect. Addictive it is though, dodging is actually fun and I wanted to see how far I can get on next retry. Gorgeous graphics and atmosphere.
Great work!!!
The premise would probably make for a good pitch for a Cartoon Network or Nickelodeon show, haha.
Something like a minimap for finding the different classrooms (not showing directly where the items are, but at least giving a hint by the names of the rooms) and a way shorter restart flow (game over to new run) would have made me enjoy the game more.
However, lots of room, I like the scenario, the sound before the change is cool, and you have animation for the start and the end of the game. It's a very good work.
The options in french but the game in english, it's strange.

Only criticism I have is that the graphics can get a little noisy.
Nice audio too. The music is fun and original :)
https://youtu.be/Fh3ux7N9fJ8
great.
The game worked smoothly on my Firefox :) and I didn't notice any bugs or stutters. The core mechanic is well-though-out, and you really need to use it to its fullest to play effectively. The game is haaaaaard :laughing: After a while, I really wished there would be some checkpoints. Might incentivize more people to keep trying, and eventually see the ending.
Very well done!
The concept is very strong, it's very similar to Ikaruga but the fact that color change happens on a timer makes it quite interesting and force a bit more patience.
The level design is nice, you understand quickly where to go.
I like the art, it sets a fun mood. Great job on adding some cute animations too. Sometimes, since the background is very colorful, it's a bit hard to see all that is happening on screen, but most of the time it's fine!
The sound design and audio in general is very strong. Music is great, and there are a lot of great audio feedback, like for the 10 second timer and the different hits.
Speaking of feedbacks, it could be great if you added more than just audio for player hits and timer. A lot of players play without it, and it's often a good idea to have something like more feedback than one for everything. For example, when getting hit, there could be a bit of screenshake, some tiny pause or time slow, a little animation or just a sprite shake (since animations are often too long to make for jam games), and maybe a bit of color changes on the player sprite.
Great submission overall, good job and thanks for the game ✨
I personally found this a little too hard, and haven't managed to beat it yet. I can collect three of the items, and I figure the other three are on the other side of the lunch hall, but I can't reliably make it through with enough health. The first time I entered the room with the damaging floor, I didn't know it was there, and died before I realised what was happening. I saw the danger signs the second time I entered, but still couldn't navigate my way through the damaging floor *and* the bullets without dying (it doesn't help that you *have* to cross the damaging floor to retrieve one of the six items).
This is definitely one of the most polished games I've played this Ludum Dare, I just wish I was good enough to actually beat it :sweat_smile:
Thanks for submitting your game to stream!
On top of being adorable/hilarious, I really enjoyed the unique mechanics you've got goin' on here. :) I appreciated the audio cue to give me a head's up on when the character is about to change, though I think I would have also liked some sort of visual cue as well (that might just be me though).
SUPER solid, entry, well done!
@foggydude - Yes! Another common request was a temporary ability like a dash-through. Thanks for your suggestions!
@doot - Ah, very good suggestions. I will tag our music person so she can read the music tips. Screenshake would be fun, perhaps.. we could try it out! @fiat-ventus
@f1krazy haha some of us didn't even get to play test it because we were busy with the art assets, so when I finally got a chance after the 4 pm deadline... I was like... you guys, this is too hard LMAO and I am not a stranger to being beat up in Hollow Knight and Elden Ring XD
@coleslaughter Thanks so much for streaming! woo!
@jag - I definitely want to work on my digital art asset and room skills. First time for everything! :D
@kleinzach @n-n @seurimas - thanks for playing and for your feedback!
I think describing the game as rhythm game threw me off a bit, because I couldn't connect any projectile patterns to the music. I might have read into it too much or just too tired to actually hear the patterns, though.
Good work, regardless!