Geometrical Clock by Locke8
A simple arcade bullet hell game.

How to play:
Controls Use the arrow keys to move Hold "Left Shift" to slow down Hold "Z" To shoot
Gameplay You have 3 lives and must get through all levels
You can get a higher score through pickups, and killing/hitting enemies. Graze can be obtained by being close to bullets without getting hit. It will also upgrade your damage once you hit a certain threshold.
You can only be hit by bullets of a different color to that which is shown around the player. A series of 10-second timers will gradually accumulate, each will change the color of the player's aura.

Ratings
| Overall | 1096th | 2.929⭐ | 23🧑⚖️ |
| Fun | 1059th | 2.786⭐ | 23🧑⚖️ |
| Innovation | 838th | 3.024⭐ | 23🧑⚖️ |
| Theme | 567th | 3.667⭐ | 23🧑⚖️ |
| Graphics | 1040th | 2.667⭐ | 23🧑⚖️ |
| Mood | 1122th | 2.619⭐ | 23🧑⚖️ |
| Given | 44🗳️ | 15🗨️ |
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I like the spin on bullet hells where you can tank one type of bullet at a time. It helps a lot at times but also backfires at times when youre just about to swich colors. Very fun and frustrating at the same time haha
Great idea, but visuals needs a lot of polishing.
Most of all I think this game is missing a feeling of an impact of damaging an enemy or when player receives damage, it's not clear in the intense moments if you take a hit or not.
I think there's a bug in the bullet audio, as it only seems to be in the left channel.
Nice job!
Some thoughts:
- It take me a bit to understand how the 'halo' works, but I like the concept a lot