Whoops was that alive? by Benjaminsen
How to play. Click and drag mouse or finger to shoot (Drag farther from the origin point to increase power)
HTML5 game written completely from scratch (Including engine), in less than 48 hours.
I got prematurely excited about an hour before the Compo started and wrote the game engine - deduct me points if you see fit.
The game works well on both web and mobile.
Sadly no sound or music, as HTML5 support for such is bad, and so are my skills in creating it ;) - Definitely give me a bad rating here!
Total time spend: 18h 47m
Engine: JavaScript + Canvas, written in ~30 minutes before Compo started.
Langage: Raw JavaScript
Art: PhotoShop (PSD included in source)
Licence: MIT / Do whatever you want with this :)
Work log
------------------------
Friday (1h 3m):
Fri - 20:15 > 20:48 - Wrote game engine
Fri - 21:00 > 21:30 - Drew globe + stars in photoshop, added to engine
[Being social at the Kayak kickoff party in boston, Sleep]
Saturday (9h 20m):
Sat - 08:30 > 09:15 - Wrote down game concept into notepad.
Sat - 09:15 > 09:22 - Tried to figure out how to connect to IRC on a mac…
Sat - 09:22 > 10:40 - Drew UFO, created dialogue template, uploaded first sneak preview.
[Lunch]
Sat - 15:20 > 16:52 - Wrote dialogue system, completed intro development.
Sat - 16:52 > 17:09 - Posted online, irc, twitter etc.
Sat - 17:09 > 18:50 - Worked on Level1 (Large drone, astroid, controls etc, physics)
Sat - 17:50 > 19:00 - Posted 04 update on game online.
Sat - 17:50 > 20:10 - Explosions + minor control updates!!
Sat - 20:10 > 20:20 - Shared explosions with the internet.
[Food + Sleep]
Sunday (8h 24m):
Sun - 10:22 > 12:06 - Worked on ending to game
[Lunch]
Sun - 13:30 > 15:00 - Completed ending and made scene transition system
Sun - 15:00 > 18:36 - Completed game setup & wrote level 2
Sun - 18:36 > 20:00 - Wrote level 2 & 3, verified Mobile support.
Sun - 20:00 > 20:10 - Submitted to website.
HTML5 game written completely from scratch (Including engine), in less than 48 hours.
I got prematurely excited about an hour before the Compo started and wrote the game engine - deduct me points if you see fit.
The game works well on both web and mobile.
Sadly no sound or music, as HTML5 support for such is bad, and so are my skills in creating it ;) - Definitely give me a bad rating here!
Total time spend: 18h 47m
Engine: JavaScript + Canvas, written in ~30 minutes before Compo started.
Langage: Raw JavaScript
Art: PhotoShop (PSD included in source)
Licence: MIT / Do whatever you want with this :)
Work log
------------------------
Friday (1h 3m):
Fri - 20:15 > 20:48 - Wrote game engine
Fri - 21:00 > 21:30 - Drew globe + stars in photoshop, added to engine
[Being social at the Kayak kickoff party in boston, Sleep]
Saturday (9h 20m):
Sat - 08:30 > 09:15 - Wrote down game concept into notepad.
Sat - 09:15 > 09:22 - Tried to figure out how to connect to IRC on a mac…
Sat - 09:22 > 10:40 - Drew UFO, created dialogue template, uploaded first sneak preview.
[Lunch]
Sat - 15:20 > 16:52 - Wrote dialogue system, completed intro development.
Sat - 16:52 > 17:09 - Posted online, irc, twitter etc.
Sat - 17:09 > 18:50 - Worked on Level1 (Large drone, astroid, controls etc, physics)
Sat - 17:50 > 19:00 - Posted 04 update on game online.
Sat - 17:50 > 20:10 - Explosions + minor control updates!!
Sat - 20:10 > 20:20 - Shared explosions with the internet.
[Food + Sleep]
Sunday (8h 24m):
Sun - 10:22 > 12:06 - Worked on ending to game
[Lunch]
Sun - 13:30 > 15:00 - Completed ending and made scene transition system
Sun - 15:00 > 18:36 - Completed game setup & wrote level 2
Sun - 18:36 > 20:00 - Wrote level 2 & 3, verified Mobile support.
Sun - 20:00 > 20:10 - Submitted to website.
| Web | http://chrisbenjaminsen.com/show/ld33/ |
| Source | http://chrisbenjaminsen.com/show/ld33/All.zip |
| Original URL | https://ludumdare.com/compo/ludum-dare-33/?action=preview&uid=55993 |
Ratings
| Coolness | 40% | 1627 |
| Overall | 3.17 | 432 |
| Fun | 3.13 | 387 |
| Graphics | 3.78 | 167 |
| Humor | 2.90 | 384 |
| Innovation | 3.26 | 302 |
| Mood | 2.67 | 665 |
| Theme | 2.65 | 817 |
The game froze a couple times for me, once on the "teehee" screen, and then I refreshed and played again and it froze at the very end when the drones were returning to the mothership.
But again, I really liked the feel of the game!
May have stumbled on a bug where I (clumsily) dragged the mouse twice fast enough which made the game halt on the first level.
The game froze on me twice when the ship was gathering the orbs after the "Te He, Get it" level. I'm assuming this was the ending.
For HTML5 audio, I strongly recommend Howler.js. Works flawlessly on all browsers/platforms I've thrown at it.
The biggest thing I would actually say to improve was the length of the game. It's a very fun concept, and only having two levels where the solution wasn't immediately obvious did make me crave more. Looking at your timeline, I can see why this was the case, as you only worked on the game for about 16~17 hours total, which is still impressive for how polished the game is.
Overall, excellent job, especially for your first entry.