Back for Seconds by Bit Flipz
NOTE: Enter fullscreen mode (bottom right of embedded game; you may need to scroll) for full experience.
NOTE 2: Game won't load in Firefox, chrome and other browsers seem to work.
The graveyard is under attack! Thanks to ancient powerful magic, you, the necromancer, can reanimate your dead units every 10 seconds. Watch out! If you let the humans reach the end of the board they will start attacking you. Try to make sure that your units die in battle before that happens! Use the gold you gain every round to purchase more units. The more units of a certain type you have (both on the battlefield and the bench) the more powerful they become!
Use your gold to refill the shop, buy units, and level up (allows you to place more units on the board)
See how long you can hold off the villagers!
Ratings
| Overall | 762th | 3.333⭐ | 35🧑⚖️ |
| Fun | 717th | 3.242⭐ | 35🧑⚖️ |
| Innovation | 869th | 2.985⭐ | 35🧑⚖️ |
| Theme | 870th | 3.348⭐ | 35🧑⚖️ |
| Graphics | 968th | 2.924⭐ | 35🧑⚖️ |
| Audio | 566th | 3.152⭐ | 35🧑⚖️ |
| Humor | 562th | 2.875⭐ | 34🧑⚖️ |
| Mood | 710th | 3.313⭐ | 34🧑⚖️ |
| Given | 34🗳️ | 44🗨️ |
Fun game! great job!
Overall, I played to a point I think I had "won", and had fun! Thanks :)
I would have liked if the reanimate got skipped if I had no dead units and if I could end that phase when I was done. The ability to move the camera or maybe have a lower FOV would have been cool too, it was a bit hard to see.
Seeing progression or what level I was on would have been nice too. I made it pretty far in and I had no way of understanding where I was in the game.
Like others have said. the wizards are OP and absolutely smash through waves. Though, it did feel satisfying to see.
I never had a need to buy new levels as the units I had were more than enough to win.
Thanks for the game! I liked the twist on the format. Good job!
每10秒复活一次的设计非常有趣。怎样让Unit可以创造更多伤害得同时死得更快,是策略的关键点。
Unit摆放的位置很重要,放在不同的行,能够阻止更多敌人前进。
不太明白左下角“XP+”按钮的意义,而且按钮很小。如果能写上作用,并且把按钮加大一些就好了。
Loved the animation of the skeleton archer when he died, very cute.
The design of resurrecting every 10 seconds is very interesting. How to make Unit can create more damage while dying faster is the key point of the strategy.
Unit placement is important, placed in different rows, to stop more enemies from advancing.
I don't quite understand the meaning of the "XP+" button in the lower left corner, and the button is very small. It would be nice if the role was written and the buttons were bigger.
Translated with www.DeepL.com/Translator (free version)
one thing i dislike is when you have too many units to necromance it becomes a chore to drag and drop all of them to the field and correctly place them in a short time.