The Long Winter by Roka Josh
The Game
Caught in a plane crash with your lifelong friend, you are trapped in a winter wasteland filled with peculiar structures and even more peculiar creatures. Can you gather supplies to stay warm and well-fed, and venture out into the long winter to find your friend?
Tutorial

Aim of the Game
- Gather supplies to survive
- You lose hunger every 10 seconds
- You can also only stay outside of warm tiles for 10 seconds
- Find your friend by interacting with story tiles
Screenshots

How to play (detailed)
- Left-click to perform an action on a tile
- Right-click to cycle potential actions for a tile
- Actions include moving, interacting, fighting and more
- Open your inventory by performing the player action on the player's tile
- Additional campfires can be created from the inventory with a single branch
- Campfire tiles allow for refuelling and cooking actions to be performed
- The cooking action will cook all meat in the inventory
- Click the green button in the inventory to use items, including equipping weapons and equipment
- Drop items with the red butto
- Press escape to pause and find the settings menu
- Hover over the stat icons in the top left to see the precise numbers of your health, hunger and temperature time
- These numbers can be displayed permanently in the settings menu
Credit
- RokaJosh: Programming & Art
- Hazzer: Programming
- MasterJ767: Programming
- Goro: Art
- RokaGraham: Art & VA
- Yarro: Sound
Thanks to Sean S. LeBlanc for their 'Better Minimal WebGL Template' for Unity. It can be found here: https://seansleblanc.itch.io/better-minimal-webgl-template
Tools
- Unity 2021.3.11f1
- Visual Studio Code
- JetBrains Rider
- Adobe Photoshop CC 2022
- Adobe Audtion CC 2022
- Aseprite
- Paint
- Ableton Live 11
Note
The game was updated with some minor bug fixes and clarifications after the original jam time had finished. This is in accordance with the Ludum Dare rules.
| Link | https://jagtek-games.itch.io/the-long-winter |
| Original URL | https://ldjam.com/events/ludum-dare/51/the-long-winter |
Ratings
| Overall | 387th | 3.69⭐ | 23🧑⚖️ |
| Fun | 389th | 3.595⭐ | 23🧑⚖️ |
| Innovation | 348th | 3.595⭐ | 23🧑⚖️ |
| Theme | 173th | 4.119⭐ | 23🧑⚖️ |
| Graphics | 515th | 3.727⭐ | 24🧑⚖️ |
| Audio | 368th | 3.5⭐ | 23🧑⚖️ |
| Humor | 647th | 2.722⭐ | 20🧑⚖️ |
| Mood | 141th | 4⭐ | 23🧑⚖️ |
| Given | 13🗳️ | 17🗨️ |
I like the hexagonal grid and the winter setting.
I'd like to see some movement animation, not just teleporting to the next grid, and also a clearer way to tell the player when they are close to dying, maybe the screen should shake or turn red.
But, overall, it's a nice game. Congrats!
But outside of this, great entry !
Even though the strange monsters from locations were usually instant death, I always looked in them as their potential rewards were too good. There could be a way to mitigate that? The lighting system was neat to show passage of time, and your fires. I would have liked to see other sources of light naturally in the world somehow.
The most bothersome action I had to keep doing was going into my inventory to press a small button to make a campfire. Even making that button bigger would help with such a crucial function!
Overall, excellent work!
Not sure why you wanted this to have some ratings on the humor, the game is more creepy than funny, but great job !