For Whom The Bell Tolls by Diego Teran
You wake up in room and are told to pull a lever every 10 seconds. Unsure what else to do, you start pulling the lever and begin trying to figure out what’s going on.

Note: Embedding on ldjam isn't working at the moment for us, but the game is playable on the itch page listed below on web and mobile. PLAY HERE
Controls:
Mouse to point and click
Credits
Programming by Diego Teran (https://clerium.itch.io) and Diego Gonzalez (https://drgvdg.itch.io)
Art by Natasha Kononenko
Game Design by Diego Gonzalez and Diego Teran (Twitter)
Writing by Diego Gonzalez
Additional Programming by Natasha Kononenko
Software
Programming: Godot
Art: Procreate
Screenshots |
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Hints
Some hints can be found in the description of the itch.io page. It's not an exhaustive list, so feel free to ask for any other hints in the comments and we'll add them when we can :slight_smile:
Bug Fixes
We did a minor patch fixing some bugs with the original version, but the experience remains largely the same - Fixed bugs with completing the game and returning back to it from the menu - Fixed buggy mouse movement detection
| Link | https://drgvdg.itch.io/for-whom-the-bell-tolls |
| Link | https://drgvdg.itch.io/for-whom-the-bell-tolls |
| Original URL | https://ldjam.com/events/ludum-dare/51/for-whom-the-bell-tolls |
Ratings
| Overall | 199th | 3.893⭐ | 63🧑⚖️ |
| Fun | 231th | 3.787⭐ | 63🧑⚖️ |
| Innovation | 192th | 3.8⭐ | 62🧑⚖️ |
| Theme | 161th | 4.133⭐ | 62🧑⚖️ |
| Graphics | 572th | 3.639⭐ | 63🧑⚖️ |
| Humor | 433th | 3.109⭐ | 48🧑⚖️ |
| Mood | 244th | 3.82⭐ | 63🧑⚖️ |
| Given | 43🗳️ | 84🗨️ |
Only feedback is keep making more you've gained a new fan :)
Edit: Fuck me.
Sorry
Great game!
I was once confused for the first round, but then I went exploring and found out the solution to the broken lever. I was shock that I can use some movement patterns to pull the lever to be honest. The ending is quite surprising and also makes the story complete.
What a solid and polished entry! Nice job!
Good job!!
Great work otherwise, I see a lot of effort put in.
I must say I recommend downloading it, it'll run way smoother without any lag. It's the best way to experience it in it's full glory. You three did very well, good job! ♪(^∇^*)
One of my favourites games of the Ludum for now !
I did not need the notebook as the story was really pleasant to read through, but it is a very nice addition to a competition puzzle game to ensure players will manage through your game!
The moving arrows could be a bit bigger, or a larger zone of the border could serve as the hitbox, It was a bit painful with the trackpad to hit that small target. (small target like screws are fine, but basic navigation should be easy in my opinion)
Is there a native shape recognizer in Godot or did you implement a $ recognizer yourself ?
For the pattern recognition, made it in a very hacky and simple way with just 4 areas and detecting the mouse entering the area. https://github.com/diegoteran/LudumDare51/blob/main/game/scenes/gameplay/mouse_layer/mouse_layer.gd
The gesture controls were a bit clunky, and it was hard to get it to recognize sometimes. The notebook clues were nice, but a bit _too_ direct in some cases. I would have like the opportunity to see hints only if I got stuck, but checking out the notebook kind of solved most of the game step by step for me. Maybe even just making it clear to the player that the notebook is more about just getting stuck or something?
one thing is assets :D I'd like to see them more matching the mood.
The puzzles struck a nice balance: they were challenging enough to make me think, but not challenging enough that I couldn't work them out in the process. And it was worth it, as that was a heck of a twist at the end! Good job!
I also misunderstood that "explore the room safely" just meant my lever was coming with me... So I lost my first operator to letting the timer go out to find out, lol.
Great work!
Edit: I forgot to mention, we had some issues with LD embed for godot too. It should work by default in at least FireFox, but this guy found a way to hack the HTML5 build's JS to make it work on all browsers:
https://twitter.com/johnpennycook/status/1576756004061995009