{"author_link":"\/users\/astrayrae","author_name":"AStrayRae","author_uid":1300825,"comments":[{"id":859959,"author_name":"LDJam user 277876","author_uid":"277876","epoch":1664911245,"text":"I really love the idea as you created a super unique mechanic that I would love to see become a full game (it kind of reminded me the game Noita's wand creation). As you are well aware of in to your To-Do section, the game doesn't feel like a complete game, instead more like a concept. I truly hope you continue this game as I see so much potential. Keep up the great work!","format":"md","likes":1,"spam":"N"},{"id":862762,"author_name":"LDJam user 267095","author_uid":"267095","epoch":1664929740,"text":"Not sure what all the attacks were doing but I dragged the crap outta them until i was happy","format":"md","likes":1,"spam":"N"},{"id":862854,"author_name":"Lex","author_uid":"lex","epoch":1664930810,"text":"I think you should swap Sound to first in order of importance! You're missing a lot of potential to make your game greater when you leave out the audio. It's a whole human sense you're not exploring!\n\nGame was good but I confess I didn't quite understand how swapping cards really worked, I felt I was missing some \"cards\" sometimes.","format":"md","likes":2,"spam":"N"},{"id":874260,"author_name":"Inno","author_uid":"inno","epoch":1665089099,"text":"At first was scared of the wall of text but it turned out to be quite fun","format":"md","likes":1,"spam":"N"},{"id":885724,"author_name":"LDJam user 263100","author_uid":"263100","epoch":1665513139,"text":"I like the concept a lot! The biggest \"flaw\" here is that it still feels so rough. Obvioulsy that's just up to the limited time. I can totally see this as a very fun and unique game if it was released in a polished\/finished state!\nEither way, it's already fun and I can see a lot of potential. Well done :)","format":"md","likes":0,"spam":"N"},{"id":887530,"author_name":"Flightless","author_uid":"flightless","epoch":1665679906,"text":"Nice concept! 192s was my best run. Reading the cards whilst the enemies were attacking got real stressful :smile: ","format":"md","likes":0,"spam":"N"},{"id":893093,"author_name":"Shizi","author_uid":"shizi","epoch":1666344218,"text":"A pretty fun game for me. The only problem is that I cannot read all the attack instructions before select&drag a better one in 10 seconds. ","format":"md","likes":0,"spam":"N"}],"format":"md","images":["ldjam-media\/sha256\/f9\/f9e3a74d6ac6a8805e5ad777baeb79c344b65df111433bd913b334a9a42f59ab.png"],"links":[{"url":"https:\/\/astrayrae.itch.io\/mob-defense-ld51","text":"Link"}],"metadata":{"g_key":"84610","g_author":"1300825","g_event":"LD51","g_eventkey":"114","g_subevent":"COMPO","g_urlkey":"393174","g_title":"Mob Defense","g_status":"WAYBACK","g_place":"416","g_commentcount":"7","g_site2_node_id":"300826","g_hide":"N","g_has_icon":"Y","g_rqueue":"0","g_random":"0"},"nds":{"n_key":"300826","n_urlkey":"393174","n_parent":"296586","n_path":"\/events\/ludum-dare\/51\/mob-defense","n_slug":"mob-defense","n_type":"item","n_subtype":"game","n_subsubtype":"compo","n_author":"300825","n_created":"1664412351","n_modified":"1777731381","n_version":"1081878","n_status":"WAYBACK"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD51","removed_author":false},"_superparent":9,"_trust":1,"author":300825,"body":"Play it over at itch.io at https:\/\/astrayrae.itch.io\/mob-defense-ld51\nYou can also find a somewhat polished version over at https:\/\/astrayrae.itch.io\/mob-defense\n\nMade for Ludum Dare 51!\u200b Didn't finish a lot of the things I wanted to implement, but in the end an actual playable game came out. I streamed the process live at https:\/\/twitch.tv\/astrayrae.\n\n\n### How to play:\n\n- Drag attacks around until you feel happy.\n\n### Example play:\nhttps:\/\/youtu.be\/B_mRTPY2qxs\n\n\n### Things that I would have liked to have had time for\nIn decreasing order of importance:\n- Not have \"(Clone)\" stand behind every dang card... Yeah kinda forgot about that.\n- Sound!\n- More Effect Variation\n- Grass \/ Rocks, current the ground is a bit empty\n- Interface improvements (icons for the card effects, make clearer that cards outside the panel are still active)\n- Letting the player move the cards in the left panel around. It only half works, so I turned it off.\n- More effects, target types (cones), just more card parts. \n- Auto generation of cards, currently every card is manually set up (and some are kinda op).\n- Lighting\n- More enemy variation, more enemies, armored enemies etc.\n- Making the different defenders do different stuff\/ be good at different things.\n- More Progression\n","comments":7,"comments-timestamp":"2022-10-21T09:23:38Z","created":"2022-09-29T00:45:51Z","files":[{"author":300825,"id":1513,"name":"$$embed-1513.zip","node":300826,"size":4852,"status":1,"tag":0,"timestamp":"2022-10-02T21:56:28Z"},{"author":300825,"id":1514,"name":"$$embed-1514.zip","node":300826,"size":5659754,"status":64,"tag":0,"timestamp":"2022-10-02T21:56:32Z"},{"author":300825,"id":1528,"name":"Assets.zip","node":300826,"size":5579951,"status":9,"tag":0,"timestamp":"2022-10-02T21:57:48Z"},{"author":300825,"id":1545,"name":"$$embed-1545.zip","node":300826,"size":5659587,"status":64,"tag":0,"timestamp":"2022-10-02T21:59:14Z"},{"author":300825,"id":1697,"name":"Assets.zip","node":300826,"size":5578156,"status":0,"tag":0,"timestamp":"2022-10-02T22:17:19Z"},{"author":300825,"id":1851,"name":"$$embed-1851.zip","node":300826,"size":7461047,"status":64,"tag":0,"timestamp":"2022-10-02T22:37:06Z"},{"author":300825,"id":1869,"name":"$$embed-1869.zip","node":300826,"size":7445909,"status":64,"tag":0,"timestamp":"2022-10-02T22:39:51Z"},{"author":300825,"id":1972,"name":"LD51Every10Seconds_Source.zip","node":300826,"size":5625311,"status":9,"tag":0,"timestamp":"2022-10-02T22:55:22Z"}],"files-timestamp":"2022-10-02T22:55:22Z","grade":{"grade-01":21,"grade-02":21,"grade-03":21,"grade-04":21,"grade-05":22,"grade-06":15,"grade-07":1,"grade-08":1},"id":300826,"love":0,"magic":{"cool":101.29595038903,"feedback":0,"given":14.75,"grade":20.5,"grade-01-average":2.974,"grade-01-result":416,"grade-02-average":2.842,"grade-02-result":399,"grade-03-average":3.395,"grade-03-result":199,"grade-04-average":3.237,"grade-04-result":372,"grade-05-average":2.85,"grade-05-result":397,"grade-06-average":1.269,"grade-06-result":408,"smart":-16.191829015247},"meta":{"author":[300825],"cover":"\/\/\/content\/917\/94\/z\/51b7f.png","grade-07-out":"1","grade-08-out":"1","link-01":"https:\/\/astrayrae.itch.io\/mob-defense-ld51","link-01-tag":[42336],"link-02-tag":[42336]},"meta-timestamp":"2026-05-02T14:16:21Z","modified":"2026-05-02T14:16:21Z","name":"Mob Defense","node-timestamp":"2023-04-28T01:37:29Z","parent":296586,"parents":[1,5,9,296586],"path":"\/events\/ludum-dare\/51\/mob-defense","published":"2022-10-02T21:59:38Z","scope":"public","slug":"mob-defense","subsubtype":"compo","subtype":"game","type":"item","version":1081878},"text":"Play it over at itch.io at https:\/\/astrayrae.itch.io\/mob-defense-ld51\nYou can also find a somewhat polished version over at https:\/\/astrayrae.itch.io\/mob-defense\n\nMade for Ludum Dare 51!\u200b Didn't finish a lot of the things I wanted to implement, but in the end an actual playable game came out. I streamed the process live at https:\/\/twitch.tv\/astrayrae.\n\n\n### How to play:\n\n- Drag attacks around until you feel happy.\n\n### Example play:\nhttps:\/\/youtu.be\/B_mRTPY2qxs\n\n\n### Things that I would have liked to have had time for\nIn decreasing order of importance:\n- Not have \"(Clone)\" stand behind every dang card... Yeah kinda forgot about that.\n- Sound!\n- More Effect Variation\n- Grass \/ Rocks, current the ground is a bit empty\n- Interface improvements (icons for the card effects, make clearer that cards outside the panel are still active)\n- Letting the player move the cards in the left panel around. 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