Goop the Lab! by Adam Gallina
Gameplay: A platformer where you explore a lab, collecting coins and upgrades to eventually escape, but be careful not to let the alarm go off...
Controls: - Move: WASD - Jump: Space - Use: E - Shoot: L. Click
NOTE: there is supposed to be a timer/UI elements at the top of the screen, but for some reason it gets cut off in the window. If you scroll down in the embed, you can go into full screen where it should be visible :thumbsup:
edit: Fixed a bug where jump height did not change when upgraded
| Link | https://github.com/Adam-Gallina/ldj51-Goop-The-Lab |
| Original URL | https://ldjam.com/events/ludum-dare/51/goop-the-lab |
Ratings
| Overall | 204th | 3.887⭐ | 33🧑⚖️ |
| Fun | 91th | 4.065⭐ | 33🧑⚖️ |
| Innovation | 258th | 3.707⭐ | 31🧑⚖️ |
| Theme | 161th | 4.133⭐ | 32🧑⚖️ |
| Graphics | 885th | 3.113⭐ | 33🧑⚖️ |
| Humor | 406th | 3.161⭐ | 30🧑⚖️ |
| Mood | 585th | 3.448⭐ | 31🧑⚖️ |
| Given | 17🗳️ | 39🗨️ |
The controls are a bit unfair at times but once you get used to it it's good! I liked the atmosphere of the game, and getting a new ability felt really fun. Overall a really nice entry! :D
Great job !
Backseat developing - It feels like the progression is too fast, you get everything really quickly. Maybe think about "slots" so that you can equip only so-many abilities and upgrades per try? That would also fit (except when it doesn't) your great level.
Good job!
@roroto-sic there is actually a timer that you can see, for some reason the embed hides the top eighth of the screen and you can't see it without going into fullscreen :(
@elros Glad you liked the level design! I also would have preferred to spread out the level progression a bit, and make you need all of the upgrades to actually reach the lever, but I had to focus on other development and didn't get to improve the level much once it was implemented
Like the concept and level design! Really great job.