Escape the.. something by ThaProfesional

Endless runner where the terrain at the top and bottom of the screen switch places every 10 seconds.
Made using Godot. Everything by me except the font it's by GGBot and can be found here.
Edit: looks like the Ludum Dare upload isn't working for everyone if you have the time and energy please check it out on itch.io it's running with the correct resolution there thanks :smile: I also included linux (escape-the-something.tar.gz) and windows (escape-the-something.zip) builds.
Ratings
| Overall | 413th | 2.98⭐ | 27🧑⚖️ |
| Fun | 362th | 2.98⭐ | 27🧑⚖️ |
| Innovation | 420th | 2.75⭐ | 26🧑⚖️ |
| Theme | 350th | 3.3⭐ | 27🧑⚖️ |
| Graphics | 276th | 3.36⭐ | 27🧑⚖️ |
| Audio | 364th | 2.542⭐ | 26🧑⚖️ |
| Humor | 309th | 2.229⭐ | 26🧑⚖️ |
| Mood | 405th | 2.604⭐ | 26🧑⚖️ |
| Given | 27🗳️ | 29🗨️ |
Unfortunately the generation is a bit too steep in the beginning (at least the runs I had.)
Controls are good and most of the things are just fine except for the generated levels.
Good job
Yeah - if I had more time I would have liked to have slowly introduced more interesting terrain as time went on.. or paired strange terrain on one side with simple on the other..
Getting the background working cost me a lot of time so thanks for appreciating it.
Yeah I definitely think it needs a bit of tweaking.
Good job.
The graphics are charming as is the music.
Well done
Yeah if I keep working on it I'd want to play around with some options and see what feels right. I was thinking of showing an outline of the new terrain but that might get too confusing visually. Freezing time might be a better idea.
That'd be a pretty easy change to make.. and I accidentally drew the dude too small then had to scale him up in the engine leaving him looking ever so slightly fuzzy. So making him a bit smaller (again) and more crisp would be nice.
@wheffle yeah I thought the same thing while play testing some times but not others. All the code does is flip the y scale of each terrain (the top and bottom) every 10 second.. I double checked and the player doesn't listen to the timer event.. so altering player position would be an impressive bug hopefully I didn't manage to hide it somewhere but it's possible..
If the player's mid-terrain during a change it'll definitely mess things around maybe I should try code it so they're always pushed up so they'll land on platforms.
I'm a big fan of hand-drawn art (..and it's all I know how to do) so thanks for appreciating it.
Yeah in hindsight I should have allotted a bit more time for terrain design and **any** amount of time for play testing I completely forgot that's something I was meant to do :sweat_smile:
@noeloskar thanks for playing :D Having the gravity change was another idea I had floating around to the point I did the art (an indicator) and sound effects for it just ran out of time to chuck it in and test it.
@real-human-1000 thanks for playing and thanks for appreciating the parallax I took up way too much time getting it to work. Probably should have spent the time on balance but at least it looks pretty :sweat_smile:
* I think you could replace the Z and R button with SPACE (or give the option to use SPACE) to make the controls feel a bit easier.
* The small green trees that are obstacles are sometimes a bit hard to see