Train Trader by FadrikAlexander
Trade Goods and Get Rich while Managing a fast Supply train in a post-apocalyptic underground world.

The goal is to get 120 Gold while avoiding angering cities by ignoring them and not paying them a visit! if 5 cities get angry you're fired!

Make sure to keep track of what cities needs and what they have excess off so you can make the best deals with people, accept and ignore deals trying to tip the scale to your side

Controls:
A-D | Left-Right Arrow Keys:
To move the Player and change the map line
W-S | Up-Down Arrow Keys:
to put and pick up stuff from buildings
| Itch.io Windows x64 | https://fadrikalexander.itch.io/train-trader |
| Itch.io WebGL | https://fadrikalexander.itch.io/train-trader |
| Original URL | https://ldjam.com/events/ludum-dare/51/train-trader |
Ratings
| Overall | 589th | 3.5⭐ | 29🧑⚖️ |
| Fun | 900th | 3.019⭐ | 29🧑⚖️ |
| Innovation | 444th | 3.481⭐ | 29🧑⚖️ |
| Theme | 617th | 3.611⭐ | 29🧑⚖️ |
| Graphics | 424th | 3.852⭐ | 29🧑⚖️ |
| Mood | 760th | 3.25⭐ | 28🧑⚖️ |
| Given | 34🗳️ | 31🗨️ |
The road map made this game deep and put a scope for a long play.
Overall, it's a really nice concept. Congrats!
As a result of this fast moving, it's very confusing at the beginning. It leaves you no time to just look around, get your bearings and figure out what you have. Probably some tutorial popup, which stops time and shows you around, would help the player familiarize himself with the environment. Or just give the player a semi-active pause (pause that will not obstruct the game screen, I mean) when inside the train - where you can pause the passage of time just to look around your inventory.
Because the same buttons are used for item insert/pickup, for choosing track and for trading, and the game moves fast, it often happens that you perform an action unintentionally. You just wanted to pick up this gun, but you find yourself unintentionally making a trade deal that you'll regret :laughing:
But overall, I really had fun with the game! Managed to get rich on my third try.

By the way, I found a description bug :wink: - in the description here on the page you say you need to gather 150 gold, and it's actually 120 (in the game it's stated correctly).
I think it would really benefit from a tutorial or maybe even an intro section? It took me a little while to realise that I could process some of the materials on the train into different ones. Perhaps starting with fewer resources and single track for the first 2 or 3 stops to allow the player time to process what's happening, then opening up to the larger map and the rest of the resources after that?
I also found a few times that I would accidentally select my next route because I was trying to get one last trade in, but was too slow, so my up/down input was then actioned on the map screen, confirming the route choice immediately. Maybe different controls between the screens, a confirm route selection prompt, or a transition between them would help avoid that occurring?
There was also one route (from one of the bottom left stops) which went off the top of my screen, so I couldn't see the end point's happiness / resources to select. Perhaps some option to zoom in/out of the map screen could assist there.
Overall a great idea and was fun to play!
I had the same problem as a lot of other posters with the controls in the map, but overall I enjoyed it. Good application of the theme and made getting ready for each trade stressful and interesting.
I wish it started with maybe 4-5 commodities, and somehow expanded with time. I was a little overwhelmed with the range of items and the numbers not highlighting what I had and didn't have. Add in the timer, and I had no time to learn how to play!
I encountered this issue where you are transitioned to the map while pressing either pickup or order button and ended up back into the train instantly. The choice for next station is critical after all so I would implement some sort of mechanism to either ignore the up/down or have a buffer until they are registered.
As an extra, you could implement petting the dog.
Good job!
I think the graphics, sounds and simple controls all make a nice, complete piece of work where all parts fit in nicely. Good job!