Dice Against Time by Rowdy3

A turn based dice game where you have to save time! Literally.
Father Time has tasked you with fixing the time anomaly that threatens the universe.
Roll your dice, assign them to challenges to move on and gain awesome powers every ten seconds!
A husband and wife team effort with some additional support by our wonderful bestie who prevented us from starving.
JakJak -> Coding, sfx & game design
Milki -> Art & game design
LuckyLuke -> Helpful ideas & provider of the most awesomest of foods
Chuck -> Fellow hard worker and reliable moral support
The song was provided by a friend, you can find his super cool stuff on youtube: https://www.youtube.com/user/aRdW
http://benediktgrosser.bandcamp.com/
We're pretty proud of how we conveyed the theme into a turn based thing. :) It's not perfect, a lot of stuff we had planned is missing (special dice, replacing die faces, additional obstacles, more to do with your dice) but what we got done feels like a good start and hopefully we can flesh it out a little more at a later point.
We hope it's an enjoyable experience to ya'll! <3

Ratings
| Overall | 305th | 3.788⭐ | 28🧑⚖️ |
| Fun | 385th | 3.596⭐ | 28🧑⚖️ |
| Innovation | 202th | 3.788⭐ | 28🧑⚖️ |
| Theme | 704th | 3.538⭐ | 28🧑⚖️ |
| Graphics | 150th | 4.269⭐ | 28🧑⚖️ |
| Humor | 273th | 3.435⭐ | 25🧑⚖️ |
| Mood | 500th | 3.538⭐ | 28🧑⚖️ |
| Given | 30🗳️ | 30🗨️ |
@pete-thorne - Sadly WebGL does not work because of all the multithreading stuff and I am not sure if I can compile a mac version without owning one. I will look into it though!
The artstyle is nice!
OVerall very good job, I like how the "10 second" rule was implemented here, as most of us probably just thought of 10 seconds IRL.
@wfmg & @austin Thank you guys! <3
It would be great to have more options available as the game progresses, maybe making the consumable dice re-rolls permanent? As many levels I ended up just having no options and would hope to get lucky.
I think I agree with Blaster about making the consumable dice permanent, with a single use per round. That would've encouraged me to pick them over an extra die sometimes, which on my second playthrough I realized I never wanted to do. Making them permanent gives the game a sort of deckbuilding aspect to it that I think would compliment the luck part really nicely.
I often got stuck without the dice to use to pass an obstacle and nothing to do about it, so I just had to take the extra time penalty. That's a bit unsatisfying when it's neither my fault and I can't do anything about it. Maybe some sort of incremental progress, or more ways to affect your dice, might help.
Overall, really nice job, and really well put together! You should be really proud of this!
This game has a lot of potential I think! The art and UI is really great, the music is nice, and the core concept is fun! Unfortunately I found it quite tricky in the beginning to be able to process. Maybe I was choosing the wrong helps from Father Time, but a lot of the challenges I just found myself not being able to complete any of the solutions with no way to reroll or anything, so there were a lot of just passing.
I could maybe see this working better as a sort of Yahtzee game, where you can always re-roll dice and choose which ones to keep? In my mind it's frustrating coming to a new screen and having no viable option, so maybe having at least one action you can always take, even if it doesn't lead to anything, would lessen that.
Overall really nice job though, was fun!
Amazing artwork, 10/10.
I managed to finish it first try, maybe it was a bit easy?
Typical "dice placement" game issues like bad RNG, but that's just the nature of the game I suppose.