Sleight of Hand by elosociu
Place your cards on a timeline spanning 10 seconds. Every card takes a certain amount of seconds. The timeline plays the cards one by one.
On the card the size of the card is displayed. For instance, a "3 second card" will take up three slots, and only do their attack on the third card

Ratings
| Overall | 792th | 3.306⭐ | 20🧑⚖️ |
| Fun | 973th | 2.921⭐ | 21🧑⚖️ |
| Innovation | 475th | 3.444⭐ | 20🧑⚖️ |
| Theme | 682th | 3.553⭐ | 21🧑⚖️ |
| Graphics | 405th | 3.875⭐ | 22🧑⚖️ |
| Humor | 933th | 2.088⭐ | 19🧑⚖️ |
| Mood | 1009th | 2.895⭐ | 21🧑⚖️ |
| Given | 25🗳️ | 5🗨️ |
I wish causing damage to the opponent had more feedback. The card moving to hit the other side is a good start but a nice juicy damage number or damage blocked icon popping up would be good, I think. As it is I have to keep my eyes on the health counter to know what each card did, and when I'm trying to keep track of which card is having it's turn, I find that a little distracting.
Overall, I could see this being very fun with two players as well, although that may be a tall order. I certainly don't know how to make multiplayer games myself. But this is definitely a game I wouldn't mind playing again. Nice work!
Nice and cool card game.