Sleight of Hand by elosociu

[raw]
made by elosociu for Ludum Dare 51 (JAM)

Place your cards on a timeline spanning 10 seconds. Every card takes a certain amount of seconds. The timeline plays the cards one by one.

On the card the size of the card is displayed. For instance, a "3 second card" will take up three slots, and only do their attack on the third card

GameScreenShot.png

Ratings

Overall 792th 3.306⭐ 20🧑‍⚖️
Fun 973th 2.921⭐ 21🧑‍⚖️
Innovation 475th 3.444⭐ 20🧑‍⚖️
Theme 682th 3.553⭐ 21🧑‍⚖️
Graphics 405th 3.875⭐ 22🧑‍⚖️
Humor 933th 2.088⭐ 19🧑‍⚖️
Mood 1009th 2.895⭐ 21🧑‍⚖️
Given 25🗳️ 5🗨️

Feedback

Igor Morgun
04. Oct 2022 · 15:56 UTC
I like cards games,its too gud
DileriumL
04. Oct 2022 · 19:45 UTC
Please make a WebGL build!
Tomga
04. Oct 2022 · 19:46 UTC
The art and gameplay is good, but the 10 second timer, in my opinion, is way too short. I can't really read what the cards do, before the timer ends.
sliphtrex
04. Oct 2022 · 19:53 UTC
I really want to play this but the aspect ratio is too big for my screen.
LDJam user 276121
04. Oct 2022 · 20:08 UTC
A cool concept and gorgeous art, but being beholden to the theme makes this rough. Also if there's sound, I didn't get any.
Reckless
04. Oct 2022 · 21:18 UTC
Really nice interpretation of the theme, 10 seconds time to think is a bit short though... also not necessary since you already incorporated the 'every 10 sec'. Overall a fun game!
BoxedMeatRevolution
05. Oct 2022 · 04:14 UTC
Very cool idea, I always love seeing card games in ludum dare. It took a few tries to get used to it, at first I thought the 10 second timer for playing was too harsh, but I came around to it eventually. If you could drag and drop the cards as well, that would be a lot more intuitive for me. The card art was really pretty!
Panfil Alexandrina
05. Oct 2022 · 22:19 UTC
Woow. The idea is awesome.
mistercheezymoon
06. Oct 2022 · 10:18 UTC
I have to admit, I found the tutorial kind of confusing, but once I started playing everything made sense pretty quickly. The art on your cards is very beautiful. Definitely gives off that Magic the gathering vibe. 10 seconds does feel like a short amount of time when you're new, I definitely ran out of time a few times. But once you have a decent understanding of what every card does it does a good job of keeping the pace up and inspires you to think quickly. So overall I think that's a good thing.

I wish causing damage to the opponent had more feedback. The card moving to hit the other side is a good start but a nice juicy damage number or damage blocked icon popping up would be good, I think. As it is I have to keep my eyes on the health counter to know what each card did, and when I'm trying to keep track of which card is having it's turn, I find that a little distracting.

Overall, I could see this being very fun with two players as well, although that may be a tall order. I certainly don't know how to make multiplayer games myself. But this is definitely a game I wouldn't mind playing again. Nice work!
john-wuller
07. Oct 2022 · 22:21 UTC
I loved the art! The game looks incredible! My main problem is that 10 seconds was not enough time to 1) figure out what cards I had; 2) remember what each did, and 3) assess what my opponent did; 4) figure out how to respond. Some sounds would have also been nice. Sites like https://opengameart.org/ have free sound effects and music you can use for your games. It's a great concept for a game! Good luck!
robobarbie
08. Oct 2022 · 05:01 UTC
love to see a card strategy game!! this was fun to play and easy to figure out. loved the detail and art on the cards -- but it would have been nice to have some quick reference indicator on them to know what each card did. i eventually remembered them all though, so that wasn't a huge issue for me. great job!!!
NightVision65
09. Oct 2022 · 02:07 UTC
Took me 3 games to completely understand the rules and won the game in my 5th attempt.
Nice and cool card game.
Fedora
18. Oct 2022 · 21:00 UTC
Really cool game! We also made a card game this jam.