Toys War Adventure by Curtis Pelissier

[raw]
made by Curtis Pelissier for Ludum Dare 51 (JAM)

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What is the game?

A child put you in its playground and changes your weapon every ten second to have fun with you.

Try to survive every room and beat the final Boss.

How to play ?

  • WASD/ZQSD -> Move
  • Mouse -> Look
  • Mouse Left Click -> Shoot
  • Space -> Jump

ToysWarAdventureHowTo.png 1. The next weapon you will get 2. Your current life 3. The current ammo / capacity

Weapons

If you don't want to be spoiled, skip this section and move directly to the game.

| Icon | Name | Description | | --- | --- | --- | | pistol.png | Pistol | One shot an enemy. It only contains 6 bullets in its clip. | | punch.png | Punch | One shot an enemy. Infinite ammo but has 5 seconds of cooldown. Range of 5 meters. | | bow.png | Bow | Hit 50% of enemy's life. Long press left click to bow and release to shot. | | slingshot.png | Slingshot | Same as bow. | | water<em>gun.png | Water Gun | Reduces enemy's move speed during 10 seconds. | | glue</em>gun.png | Glue Gun | Stop enemy during 2 seconds. | | dynamite.png | Dynamite | Hit all enemies in range of 3 meters and stun them. |

Team

  • Anaïs Bontems (@nana) - 3d Artist (Modelisation, Texturing)
  • Axel Born (@Vladadamm) - Programming
  • Curtis Pelissier (@Curtis-Pelissier) - Programming, Music, Voice Acting
  • Jordan De Sousa Oliveira (@IchiSamaFR) - Programming
  • Louis Walle (@louiswalle) - 3d Artist (Rigging, Animation)
  • Quentin Enjalric (@Thaunter) - Game Design
  • Tiffanny Marzo (@Zeias) - 2d Art, UI Design

Ratings

Overall 533th 3.565⭐ 25🧑‍⚖️
Fun 473th 3.5⭐ 26🧑‍⚖️
Innovation 852th 3⭐ 25🧑‍⚖️
Theme 567th 3.667⭐ 26🧑‍⚖️
Graphics 453th 3.813⭐ 26🧑‍⚖️
Audio 334th 3.565⭐ 25🧑‍⚖️
Humor 332th 3.304⭐ 25🧑‍⚖️
Mood 747th 3.271⭐ 26🧑‍⚖️
Given 33🗳️ 23🗨️

Feedback

Legolula
04. Oct 2022 · 11:28 UTC
Really fun game, congrats on making such a complete and polished entry in 3 days. If I had to make some constructive criticism I'd say the combat is missing some "oompf": particles and texture flash on hit, enemy permanence on death and some screen shake on hit. But I know how these thing are hard to get right, especially in only 3 days.
Ussendayoo
04. Oct 2022 · 12:50 UTC
Love the concept and the artistic choices !
AriPizE
07. Oct 2022 · 11:11 UTC
The concept is very nice, good job!
Cuc
09. Oct 2022 · 12:38 UTC
Really well done game, it was interesting to play. Great voicing, animations, models. Overall seems very cool.
Cheville
09. Oct 2022 · 12:39 UTC
Really enjoy this sort of idea, some rework in upgrade options would help but otherwise pretty good!
Blue Pin Studio
10. Oct 2022 · 02:05 UTC
Not bad at all! I had a hard time figuring out how to use the weapons and they sometimes didn't connect properly but overall its a good entry :D
🎤 Curtis Pelissier
10. Oct 2022 · 10:49 UTC
Thank you @ussendayoo @aripize :pray:

Thanks @legolula I made the VFX and there were a lot more that I wanted to create. It lacks some VFX feedbacks (like the "oompf" when punching an enemy) and also a funny death animation. All those features would be put in a further version, for post-jam.

Thanks @cuc I made the child voice within ~6 minutes in the last run of the jam x)

Thanks @cheville during our playtests post-jam, we found that upgrades and drops aren't even. We will make a quickfix update to tweak some values.

Thanks @blue-pin-studio actually, we found a bug on the sword and the pistol. It will be fix in a later update. And yes, some weapons lacks of feedbacks to really understand what it's doing on enemy (e.g. the water gun is slowing enemies but it's not enough explicit).
noi
10. Oct 2022 · 18:22 UTC
cool game! :D(got lost sometimes...but I guess it's part of changing every 10 seconds)
LDJam user 238700
10. Oct 2022 · 18:28 UTC
This game felt super well put together for a game jam project! Everything looked good, felt nice and snappy, and the music was good too. Some of the weapons felt a bit unbalanced (I couldn't find a use for the water gun while the firecrackers and pistol felt really strong) and I would have loved more variety in my upgrade choices rather than always chance up/chance down/random, but it I still had a ton of fun! Nice work!
LDJam user 300360
11. Oct 2022 · 06:44 UTC
Nice game, some levels are very frustrating when you have a water gun and you end up in a dead end x) I wish I could kill the boss but when I threw 5 dynamites behind him with 10% health left, the dynamite never exploded and the boss became invulnerable so I had to alt+f4 my way :( Apart from that, GG ^^
Kalendhos
11. Oct 2022 · 18:53 UTC
Same bug than Rinkuji, unfortunately. The boss can't be down under his 20% HP. And be blocked by ennemies and just die is frustrating. Maybe cancel the body block when you are hit ? (With invincibility)

However, the game mostly need a few more feedback when you hit ennemies (I thought I missed my arrows but I didn't). But you have a lot of weapons (Even if the water gun is especially MEH), good designs, and I like the environnement (With the background).

Good job !
LePoulet
14. Oct 2022 · 16:43 UTC
The idea is simple but the fps aspect of it is cool and rare in jam. Good job for all the consistent work