Toys War Adventure by Curtis Pelissier

What is the game?
A child put you in its playground and changes your weapon every ten second to have fun with you.
Try to survive every room and beat the final Boss.
How to play ?
- WASD/ZQSD -> Move
- Mouse -> Look
- Mouse Left Click -> Shoot
- Space -> Jump
1. The next weapon you will get
2. Your current life
3. The current ammo / capacity
Weapons
If you don't want to be spoiled, skip this section and move directly to the game.
| Icon | Name | Description |
| --- | --- | --- |
|
| Pistol | One shot an enemy. It only contains 6 bullets in its clip. |
|
| Punch | One shot an enemy. Infinite ammo but has 5 seconds of cooldown. Range of 5 meters. |
|
| Bow | Hit 50% of enemy's life. Long press left click to bow and release to shot. |
|
| Slingshot | Same as bow. |
|
| Water Gun | Reduces enemy's move speed during 10 seconds. |
|
| Glue Gun | Stop enemy during 2 seconds. |
|
| Dynamite | Hit all enemies in range of 3 meters and stun them. |
Team
- Anaïs Bontems (@nana) - 3d Artist (Modelisation, Texturing)
- Axel Born (@Vladadamm) - Programming
- Curtis Pelissier (@Curtis-Pelissier) - Programming, Music, Voice Acting
- Jordan De Sousa Oliveira (@IchiSamaFR) - Programming
- Louis Walle (@louiswalle) - 3d Artist (Rigging, Animation)
- Quentin Enjalric (@Thaunter) - Game Design
- Tiffanny Marzo (@Zeias) - 2d Art, UI Design
| Link | https://rewar.itch.io/toys-war-adventure |
| Original URL | https://ldjam.com/events/ludum-dare/51/toys-war-adventure |
Ratings
| Overall | 533th | 3.565⭐ | 25🧑⚖️ |
| Fun | 473th | 3.5⭐ | 26🧑⚖️ |
| Innovation | 852th | 3⭐ | 25🧑⚖️ |
| Theme | 567th | 3.667⭐ | 26🧑⚖️ |
| Graphics | 453th | 3.813⭐ | 26🧑⚖️ |
| Audio | 334th | 3.565⭐ | 25🧑⚖️ |
| Humor | 332th | 3.304⭐ | 25🧑⚖️ |
| Mood | 747th | 3.271⭐ | 26🧑⚖️ |
| Given | 33🗳️ | 23🗨️ |
Thanks @legolula I made the VFX and there were a lot more that I wanted to create. It lacks some VFX feedbacks (like the "oompf" when punching an enemy) and also a funny death animation. All those features would be put in a further version, for post-jam.
Thanks @cuc I made the child voice within ~6 minutes in the last run of the jam x)
Thanks @cheville during our playtests post-jam, we found that upgrades and drops aren't even. We will make a quickfix update to tweak some values.
Thanks @blue-pin-studio actually, we found a bug on the sword and the pistol. It will be fix in a later update. And yes, some weapons lacks of feedbacks to really understand what it's doing on enemy (e.g. the water gun is slowing enemies but it's not enough explicit).
However, the game mostly need a few more feedback when you hit ennemies (I thought I missed my arrows but I didn't). But you have a lot of weapons (Even if the water gun is especially MEH), good designs, and I like the environnement (With the background).
Good job !