SIEGE: The surprisingly punctual invasion game by AnxiousGameDev
Recommend Playing in Full Screen
There is a question mark in the bottom left that brings up what the different towers do
You are under Siege. Enemies are appearing with frustrating regularity. Every 10 seconds to be precise.
Build your castle quickly but wisely to survive as long as possible.
* Unofficial High Scores * 1. 20,470 - MelekTaus 2. 20,260 - Sillyman 3. 19,790 - Snakemuho
Towers merge into larger fortifications, but the type is random. Do you risk upgrading a heavy damage tower in a good position to get a short ranged tower in the middle of your castle? Plan ahead to get support towers and rebuilders in the right places

Had lots of fun making this. My first LD game and it was a good experience. The game ended up quite unbalanced and I wish I had more time to polish up the UI so it's clearer what all the different towers are doing. Just happy I made something!
Changelog Updated 3 Oct to fix bugs which made the game basically impossible to play - bug which meant enemies exponentially gained higher health - particles failed to inherit tower colour which made them look odd
| SourceCode | https://github.com/MindfulGaming/Siege_LD51 |
| HTML5 | https://anxiousgamer.itch.io/seige |
| Original URL | https://ldjam.com/events/ludum-dare/51/siege-the-surprisingly-punctual-invasion-game |
Ratings
| Overall | 199th | 3.518⭐ | 30🧑⚖️ |
| Fun | 101th | 3.69⭐ | 31🧑⚖️ |
| Innovation | 233th | 3.31⭐ | 31🧑⚖️ |
| Theme | 411th | 3.086⭐ | 31🧑⚖️ |
| Graphics | 119th | 3.828⭐ | 31🧑⚖️ |
| Audio | 302th | 2.914⭐ | 31🧑⚖️ |
| Humor | 318th | 2.154⭐ | 28🧑⚖️ |
| Mood | 281th | 3.089⭐ | 30🧑⚖️ |
| Given | 29🗳️ | 26🗨️ |
But I wish I had a little more control and flexibility as a player - maybe something like combining towers with two different primary colors to create a castle with the corresponding secondary color? I really like that every color has a unique role that it plays - I think that feature would come alive so much more if the player could influence which colors they get at which times
It would have been good to have HP bars on the towers, so I could know how far my castle was to dead, and let me combine them at the best time.
There was also no visual indication of what the different towers were (eg: Healer vs Heavy) and how they behaved differently. Because that behaviour was under the hood, they all felt the same.
Nice job putting this together in 48 hours.
I like how you have to commit to a position when merging towers and I think the graphics are brilliant.
The fact that towers are randomised when you combine them is a pretty interesting idea imo, and I enjoyed it, however, it would be nice to have some control over what it produced. Maybe enemies could periodically drop power-ups that allow creation of one type of tower or more trees for a period of time? I also think it would be good if the differences between towers was more noticeable during gameplay.
Overall, though, I think this is a fantastic strategy game and brilliantly put together, especially given the 48 hour production time :smile:

@deniz-aras Yes! A bit OTT with the swarms (Looks like you are doing well :smile: ) I did make some catapults which start to appear, to avoid killing the framerate. Just didn't get time to animate and put in the game.

Very nice art style and concept, with some balancing i would like to play some more
Also, the timer don't have to cover the whole game area, but it can be at somewhere like the top of the screen.
Why merging two trees will create a tower ? I suggest two stones instead, to make it more logical.
Nice graphics and animations.

The big countdown on the whole screen is a little annoying for endgame when there is a lot of enemies.
@manchmalscott - Agreed! The wave timing becomes irrelevant when the numbers stack up. I think with more development I would have made the towers faster, so they could actually kill all the enemies in one wave in 10s, and then had surviving enemies level up so the timer stays relevant throughout. Didn't quite get there in the 48h!
I like the art style and especially the small people attacking. The music is simple but sets the right mood.
The gameplay was fun and the menu at the bottom was nice.
The only comment is that sometimes I could not merge two trees instantly.

If there was a way to choose between 2 or 3 random towers when combining, instead of getting a completely random one, it would open up a lot of ways to plan and strategize while still keeping the element of randomness.
Still liked it a lot!
 My score :grin: