Out Of Order by TinyLittleStudio

| Link | https://github.com/TinyLittleStudio/ludum-dare-51 |
| Link | https://tinylittlestudio.itch.io/out-of-order |
| Original URL | https://ldjam.com/events/ludum-dare/51/out-of-order |
Ratings
| Overall | 322th | 3.239⭐ | 25🧑⚖️ |
| Fun | 410th | 2.804⭐ | 25🧑⚖️ |
| Innovation | 157th | 3.522⭐ | 25🧑⚖️ |
| Theme | 187th | 3.717⭐ | 25🧑⚖️ |
| Graphics | 32th | 4.217⭐ | 25🧑⚖️ |
| Audio | 176th | 3.364⭐ | 24🧑⚖️ |
| Humor | 220th | 2.658⭐ | 21🧑⚖️ |
| Mood | 257th | 3.182⭐ | 24🧑⚖️ |
| Given | 41🗳️ | 21🗨️ |
Some checkpoints in the levels would be nice. The jumps above the pits are not easy (just on the edge of range and easy to fail, and the double jump only seems to work when you jump up, not sideways), so if you fail a jump somewhere far into the level, it's quite disheartening to have to do all the waiting again.
The main level seems too hard to me, i had to try it more than 10 times !
The mechanic is really interesting. It can be better if running of power can be quicker (maybe a button to overheat with a fun animation ?) and does not cut the flow with a black screen. I had a great time !
As others have stated, the jumps can be rather challenging and need to be almost pixel-perfect, so at least in the beginning the gaps could perhaps be slightly smaller etc. Also, you could perhaps add a shortcut key for waiting a hundred years, but that's a really small thing.
Nice entry overall!
A few rough things though. Obviously as people have told you the jumps are a little too tight, but you knew that already. The thing that really bothered me more than any of that was waiting for time to pass. Having to sit there holding the jump button for ~10 seconds every time I wanted to reattempt said difficult jump is more annoying than anything. I know the double jump isn't an intended feature, but maybe it should be! It's honestly really fun when you can pull it off and could add to the overall feel if it maybe took more battery power so you had to decide when the best time to use it was. Music would have been nice as well, but I'm certainly not one to talk about that and time constraints are a pain.
All in all, there's a super solid core here and I think if you wanted to keep working on this or do something similar for another jam you can totally build off of that and make something really exceptional!