Lure.Lair.Lunch by daveh
Lure.Lair.Lunch. is a puzzle game where "you are the monster." Developed with Cocos2D(Python) and Pyglet. GIMP for the assets. Sadly there is no music or sound effects as I just couldn't find the time!
The premise was that you are a monster that is being hunted because you're just a downright terror. In order to get the best of your monster hunting nemesis you are disguised as a friendly forest spirit.
The hunter has resources by was of ammo for his shotgun, and durability for his pickaxe and machete. It may seem simple to guide the hunter to your lair, but doing so too quickly might have unintended outcomes.
The aim of the game, disguised as the friendly spirit, is to use all of the hunter's resources and still arrive at the lair. That was he is easy pickings and unable to hunt you. There are two fail states: you guide the hunter to the lair with resources remaining, and he is able to kill you. The other is using all his resources and leaving him stranded. The second scenario I didn't have time to actually detect the fail state as I was busy with other things.
I would've liked to included more levels, but I didn't implement level switching soon enough, choosing to focus on other things that didn't work out. There was no time remaining when I was finally ready for it. New maps are trivial to add by hand if you are inclined to try out the game system: they're just .cfg/.ini files with collision/logic and graphics tables.
I've only tested on one other system: an old Windows system with old integrated graphics and the graphics were garbled, seemingly being addressed incorrectly. This may be a limitation you experience on old hardware.
NOTE TO LINUX USERS:
There are now 32-bit and 64-bit binaries. Neither has been tested due to being built on virtual machines but should work. If they fail to work please let me know in the comments below. The Windows version reportedly works under Wine.
Update: Linux binaries removed for now. If I get a chance to debug and test I will re-upload.
Update 2: The Linux crash bug turned out to be caused by loading the same font more than once in Pyglet. Easily fixable and would be permissible as a crash fix, but it turned out there was another game breaking Linux-only bug waiting to be discovered that would not be a permissible fix. So alas, the Linux version is to remain borked. Lesson learned for next time: periodic testing on Linux.
NOTE TO OS/X USERS:
There is now a 64-bit app for OSX. It is untested as it was built on a virtual machine but should work fine. Please let me know in the comments if it fails to run.
The premise was that you are a monster that is being hunted because you're just a downright terror. In order to get the best of your monster hunting nemesis you are disguised as a friendly forest spirit.
The hunter has resources by was of ammo for his shotgun, and durability for his pickaxe and machete. It may seem simple to guide the hunter to your lair, but doing so too quickly might have unintended outcomes.
The aim of the game, disguised as the friendly spirit, is to use all of the hunter's resources and still arrive at the lair. That was he is easy pickings and unable to hunt you. There are two fail states: you guide the hunter to the lair with resources remaining, and he is able to kill you. The other is using all his resources and leaving him stranded. The second scenario I didn't have time to actually detect the fail state as I was busy with other things.
I would've liked to included more levels, but I didn't implement level switching soon enough, choosing to focus on other things that didn't work out. There was no time remaining when I was finally ready for it. New maps are trivial to add by hand if you are inclined to try out the game system: they're just .cfg/.ini files with collision/logic and graphics tables.
I've only tested on one other system: an old Windows system with old integrated graphics and the graphics were garbled, seemingly being addressed incorrectly. This may be a limitation you experience on old hardware.
NOTE TO LINUX USERS:
There are now 32-bit and 64-bit binaries. Neither has been tested due to being built on virtual machines but should work. If they fail to work please let me know in the comments below. The Windows version reportedly works under Wine.
Update: Linux binaries removed for now. If I get a chance to debug and test I will re-upload.
Update 2: The Linux crash bug turned out to be caused by loading the same font more than once in Pyglet. Easily fixable and would be permissible as a crash fix, but it turned out there was another game breaking Linux-only bug waiting to be discovered that would not be a permissible fix. So alas, the Linux version is to remain borked. Lesson learned for next time: periodic testing on Linux.
NOTE TO OS/X USERS:
There is now a 64-bit app for OSX. It is untested as it was built on a virtual machine but should work fine. Please let me know in the comments if it fails to run.
Ratings
| Coolness | 86% | 2 |
| Overall | 3.04 | 540 |
| Audio | 1.64 | 662 |
| Fun | 2.78 | 630 |
| Graphics | 3.43 | 288 |
| Humor | 2.26 | 660 |
| Innovation | 3.22 | 329 |
| Mood | 2.80 | 584 |
| Theme | 3.71 | 254 |
Tough to play, though. That hindered the fun factor.
Overall though very good effort
One thing that might make the game a little more challenging is to make it work like tower defense, except that the spirit has to prepare the lair before the hunter walks in, and the hunter will try to complete the maze without using resources if he can.
anyway, nice entry! Graphics++
However, I really like the idea. Well made, theme inspired, and good looking. Well done!
The text is garbled and I got stuck. The hero didn't want to shoot that second monster. Also I couldn't figure out if he could jump or not.
But the startscreen looks awesome, so do the screenshots! I may can't rate the entry but still, thank you at least for trying.
By the way, I got the game running under Linux, the spirit led me into the cave, I saw it transform, and... segfault.
Would love to see this game grow.
Arcadia:MacOS adam$ ./lurelairlunch-ld33
Traceback (most recent call last):
File "<string>", line 356, in <module>
File "<string>", line 31, in __init__
File "/private/var/root/Dropbox/ld33/build/build_osx64/out00-PYZ.pyz/ConfigParser", line 330, in get
ConfigParser.NoSectionError: No section: 'menu'