Bake-o-mancer by Fis

Hey everyone,
This is our sixth entry for Ludum Dare 51’s “Every ten seconds” and we’re very proud of what we have accomplished, as always! :3 We made a card battle game where you play our newly profession changing Necromancer who decides to cook for a living. So far, it worked out well, but nasty enemies try to ruin your career.
Keep them away by throwing your best card spells at them so you can prevent them to steal more food.
Have fun as always & thanks for playing :D
Best regards @nivbeth, @fis, @flufflymadness, @johncoffee & @peacememories
PS: soundeffects are used from correctly licensed assets, we did not opt out from audio because the entire backgroundmusic is done by @fluffymadness and we would love to hear your feedback

Update 04.10.2022: - fixed graphical issues with buffs not being shown - fixed cards missing in loot-table - fixed wrong background for cake - fixed fade in effect for card selector - fixed reshuffle bug - fixed shield graphical despawn after all charges were used up
Ratings
| Overall | 466th | 3.625⭐ | 26🧑⚖️ |
| Fun | 323th | 3.667⭐ | 26🧑⚖️ |
| Innovation | 359th | 3.583⭐ | 26🧑⚖️ |
| Theme | 355th | 3.896⭐ | 26🧑⚖️ |
| Graphics | 329th | 3.979⭐ | 26🧑⚖️ |
| Audio | 389th | 3.478⭐ | 25🧑⚖️ |
| Humor | 280th | 3.413⭐ | 25🧑⚖️ |
| Mood | 791th | 3.217⭐ | 25🧑⚖️ |
| Given | 11🗳️ | 14🗨️ |
All links are now working as intended!
I noticed that the buffs didn't seem to stack if I use them fast after each other (at least it seemed so).
So I have this problem with the usage of the theme. By giving only three cards it's pretty obvious what to do with those cards and I did it immediately. So I was always waiting and and watching at the timer to get the next hand of cards. So 4 secs playing and 6 secs waiting.
Maybe you could hand out more cards or increase a card effect by clicking with the right timing or something?
What I liked:
- The pixel art.
- The humour (with the dialogs).
- The soud design and the music.
- The card variety.
- The difficulty.
- The apple card for the healing :).
Improvements:
- Maybe more cards at the same time.
- I had some issue using the cards sometimes it don't work properly (maybe I missed something).
I did resort to a cheese tactic of leaving a slow attacking enemy alive at the end of the rounds to heal up and prep for the next round! Loved the style and variety of the cards and enemies.
Actually, it took me a few tries to beat this. My first couple of tries I died pretty early. Partly this was from not getting any healing deck additions but maybe it was me just not knowing how to play that well. Besides, getting unlucky sometimes is part of the nature of deck building games like this. Part of the fun too, now I think of it.
One criticism I have is that the enemies animate to an extent, but your character doesn't. One the one hand this means he isn't visually distracting, but it also makes him feel like a part of the background rather than a necromancer-turned-chef.
Speaking of our necromancer, your tutorial is very charming, and gives your character a lot of personality. It got me pumped to put what I was being taught to good use!
So yeah, this is definitely a game I'd be happy to play again!