retry10 by kuggenhoffen
retry10
A bug was introduced to the teleporter source code that resulted in unexpected outcome when testing with another, broken, teleporter. You must find a way to reprogram the teleporter to remedy your situation.
Controls
- W, A, S, D or Arrow keys - Movement
- E or LMB - Interact
- Esc - Exit
Screenshots



Updates
4th October, build2: - Added settings to change mouse sensitivity and invert to make game playable by others than me :D
Behind the scenes
Used tools: - Unity - Krita - Audacity - Blender - sfbgames.itch.io
Ratings
| Overall | 453th | 3.64⭐ | 27🧑⚖️ |
| Fun | 527th | 3.44⭐ | 27🧑⚖️ |
| Innovation | 115th | 3.94⭐ | 27🧑⚖️ |
| Theme | 116th | 4.2⭐ | 27🧑⚖️ |
| Graphics | 569th | 3.64⭐ | 27🧑⚖️ |
| Audio | 647th | 2.96⭐ | 27🧑⚖️ |
| Humor | 552th | 2.891⭐ | 25🧑⚖️ |
| Mood | 806th | 3.2⭐ | 27🧑⚖️ |
| Given | 41🗳️ | 25🗨️ |
Movement turned out very nice and there is surprisingly little clipping through stuff with things you're carrying.
Looks very nice for the time it was made in. Great effort. Keep it up.
I did manage to fix the teleporter eventually though.
@mathead once I figured out, that the teleporter can help you to get some vertical distance as well, it opened new possibilities :)
Looking forward to your future creations, keep jamming :)
I do wish there was a *bit* more visual feedback in terms of what is interactable and what isn't, as well as some audio feedback for when you successfully "used" something on something else, but I imagine you likely didn't have time for that in a jam time crunch. :sweat_smile:
Regardless, I found a lot of these puzzles to be pretty clever, and I can imagine a full game where that takes advantage of a lot of the things you've set up here, so well done!
@chillertyp @dimaswift @megafuze @someone @cheeks
There is no need to clip through things or go outside. Although I didn't look to fix the clipping so I suppose it is now part of the game mechanics.. At one point looking through the window might give some idea how to progress though :smile:
@xsangyhix
Thanks for for the tip, I'll probably make post jam version which has collisions fixed for more difficulty :slight_smile:
@xk-the-name
Commentary similar to Stanley Parable or Portal would be a really good idea.
@coleslaughter @crwohlers
Thanks for comments, providing more feedback and cues to the player would certainly make the game more enjoyable.
Managed to complete in 44 loops. Was stuck a bit because last two steps for some reason won't give hints or any notification about completion (as it were before). Also, were you really able to fix code in single press of a button? :laughing: At least add a progressbar to smash that E until you type in your fix.