Sleepcheckers by Ehon

ONE NIGHT, THEY JUST ARRIVED HERE, SWIFTLY AND SILENTLY. THEY TOOK OVER THE WHOLE CITY, HOUSE BY HOUSE, STREET BY STREET... NOW EVERYTHING BELONGS TO THEM. WE BELONG TO THEM. TO SLEEPCHECKERS. THE WHOLE DAY THEY WATCH OUR EVERY MOVE, EVERY STEP.
[DESCRIPTION]
Sleepcheckers is a moody, retro-inspired typing point and click game with a small dose of horror and quick-time-event mechanics. You're Mil - a gloomy individual, living in a world controlled by weird, giant, black beasts, called Sleepcheckers, that control the society in all possible ways. You're ready to escape the cursed city - all you need to do is this last stretch, last tasks, that you need to finish before you leave. But be careful - THE MONSTER CHECKS ON YOU ONCE EVERY 10 SECONDS!
[CONTROLS - THERE IS TUTORIAL IN-GAME]
LMB - interactions
KEYBOARD - typing + some other interactions
ESC to quit
R to restart
IN CASE YOU FIND A SOFTLOCKING BUG, PLEASE REPORT TO ME!
You can also find my social media at the bottom!

PRO TIPS Check for solution at the very bottom!
- Hiding in bed cannot be cancelled, so be careful how you handle your timing.
- To win the game, you need to finish all the tasks and then click on the door.
- You can continue typing after you are done hiding ;)
- Be careful and click in the room a lot.
[CREATOR]
@Ehon - game design, 2D art, programming, writing etc. -> https://www.artstation.com/gerard_makuszewski
Shoutout to Kaem who composed the music!https://soundcloud.com/user-918589295
Serious Game Manufacture Itch.io: https://serious-game-manufacture.itch.io/
Don’t be afraid to contact us via our social media or via comment here about our productions or partnerships!
SOLUTION - WALKTHROUGH
- Click the upper shelf of the desk. Write the typing prompt. You have the phone.
- Click the lower shelf of the desk. Write the typing prompt. You have supplies.
- Click the wardrobe. Write the typing prompt. You have clothes.
- Click the computer. Write the typing prompt. You are done with the e-mail.
- Click the post-it note just above the computer. It says the key is under the red poster. Click on the red poster, write the typing prompt. You have the key. You need to click the note first before the interaction with the poster is unlocked.
- Click on the lighswitch, there are numbers visible. The numbers are 3247. Click on the cache/box on the wardrobe. Type 3247. You have the key.
- Click on the door. Write the typing prompt. You are free!
| Sleepcheckers [Itchio] | https://serious-game-manufacture.itch.io/sleepcheckers |
| Sleepcheckers [Itchio] | https://serious-game-manufacture.itch.io/sleepcheckers |
| Sleepcheckers [Itchio] | https://serious-game-manufacture.itch.io/sleepcheckers |
| Original URL | https://ldjam.com/events/ludum-dare/51/sleepcheckers |
Ratings
| Overall | 142th | 3.976⭐ | 64🧑⚖️ |
| Fun | 468th | 3.516⭐ | 64🧑⚖️ |
| Innovation | 219th | 3.762⭐ | 63🧑⚖️ |
| Theme | 53th | 4.323⭐ | 64🧑⚖️ |
| Graphics | 13th | 4.677⭐ | 64🧑⚖️ |
| Audio | 121th | 3.966⭐ | 61🧑⚖️ |
| Humor | 471th | 3.029⭐ | 37🧑⚖️ |
| Mood | 32th | 4.352⭐ | 63🧑⚖️ |
| Given | 50🗳️ | 57🗨️ |
its really short but the art really makes up for it :)
The game is really immersive, and it's really thrilling to try to escape the monster while searching for a way out...
This being said, I took a lot of time before figuring out I had to type out the text that were displayed on the screen... I thought I had to click on it for some reasons. Also, I couldn't type the code for the weapon... I had the good code, but every time I tried to enter it, the game wouldn't allow me to go past the first input.
But it's a very great game nonetheless, and very fun ! Good job~
@0x-void-x0 The game was stresful on purpose, to add a twist to the classic puzzle game formula. And good point at the interactive tutorial, I ran out of time for that and I'm not too good at making tutorials. Thank you so much for playing : D
@kr4ft3r delicious pun, my friend xD I had to comment on that. Thanks for playing, glad you liked it!
@xenoparticle that's VERY useful feedback! You're very right. Honestly I can remove the "write mail" part, I think that can be the most confusing part of the typing prompts... thank you for the feedback and for playing Sleepcheckers!
@jeanne-rossat Hmm, no one else reported the bug with the cache code - no idea, what caused this, my only suggestion is that maybe when you were inputting the code, you started another typing prompt and the game locked on the other prompt, so you had to type the other one first? The coding part of it is kinda straighforward and I'ver no other idea what could have gone wrong...well, the other solution is maybe try another built than the web one - it was my first time exporting a game to html, so maybe there is trouble with that. Thank you for playing and for the feedback, it's really appreciated!
@sephowepho Thank you so much! It's always nice to see someone return to the game and play it after seeing some of my posts I wrote during the jam. Glad you like it and thank you for playing! Don't get caught by the Sleepchecker :eyes:
Trying to escape the sleepcheckers by breaking through the fourth wall and running away from the user interface!
This was really good - graphics are fab and took a few goes to escape! (turning the light off is indeed not enough to hide)
Really great art and music. You created an intersting world and a great creepy vibe!
The music creates a depressing atmosphere (which is good).
The pixel art graphics look really nice too. :)
@picttarge I laughed (verbally) on the screenshot and the comment you made on it. I think I just moved the interface in the hierarchy lower than the player character, it's just a small, quickly fixable bug. Thank you for playing!
@snowdrama I had a BIG discussion with my friends who tested the game about this and the solution you provided was actually considered to be implemented. However, we agreed, upon discussion, that the difficulty level would be quite low if the player was able to jump in and out as much as they like. I still feel the same way.I think there could be maybe easy mode and hard mode, and the easy mode could have the solution you described. Thank for playing! : D
@nardandas I'm aware that the shelves on the bed are "tempting" to click on design-wise. I wanted to add maybe a light halo around the bed when the mouse enters it (so the player knows it's one big object) so there won't be any misunderstandings or misclicks while exploring the room. Thank you for playing and for valuable feedback!
@keip in a previous comment I replied with solutions to the code not working, so I'll copy/paste them for you if you would like to try again ^^ here:
no idea, what caused this, my only suggestion is that maybe when you were inputting the code, you started another typing prompt and the game locked on the other prompt, so you had to type the other one first? The coding part of it is kinda straighforward and I’ver no other idea what could have gone wrong…well, the other solution is maybe try another built than the web one - it was my first time exporting a game to html, so maybe there is trouble with that.
Thank you for playing and for the feedback, it’s really appreciated!
@defrag If I had a little more time, I'd try to make a bed timer and maybe a "save" mechanics for the problem you described, thats actually a really good idea. Answering your lore-related question, people in the world of Sleepcheckers are allowed only to do what Sleepcheckers want them to do, so they can walk around normally (at the day) as long as they fulfill monsters' wishes. But I won't tell you what they require the people to do... Thank you for playing!
@sipfindel the character stays in the bed for the same interval each time which is around 3 seconds, so it's not random - if it was random it would be unplayable I think xD Maybe try playing a donwloadable version as it might have been an issue with your browser? Just guessing. Thank you for playing!
@michaelaranda well, it might have been just my poor tutorial writing, I'm not a native english speaker. hank you so much for playing!
@tetrapteryx ESC is listed in the tutorial/controls as an escape button, so it worked just as planned, haha. Thank you for playing!
One thing I found somewhat irritating is that when clicking around to find things I often accidentaly clicked the bed and went to sleep for a few seconds. Being able to go to bed at all times is a key element so it has to stay but maybe instead of having you click the whole bed the click box is much smaller and made more evident. Or to sleep you would require a key press and a click or maybe just typing out sleep. There are many soluions and I'm sure you can come up with even a better one than these :)
I have some thoughts if you plan on expanding this out further:
* I don't know if it's necessary for the player to move with the mouse. It mostly just led to frustration with them blocking the prompt and didn't feel like it added much to the gameplay aside from a distraction
* The timing of the bed initially messed me up so bad I had to stop playing and come back. I'd rather be able to decide when to get out of the bed than have it eject me and possibly get me killed because I jumped in a little too soon.
* Sometimes the prompts let me do them when I was away from the interactable (in bed) and some didn't. I think it makes sense that you can't keep doing them when you're hiding but if I'm able I'm gonna cheese it lol
* I really like the concept overall but the limitation of the jam having a 10 second theme made this game almost impossible without your walkthrough. I didn't feel encouraged to explore the nice space you created because I was stressed as all hell trying to just do the next thing. If you plan on expanding this idea out further, then easing up on the timer or giving the player other ways to hide (e.g. a mask or disguise that can work a handful of times before the enemy catches on) could make things more interesting while still letting the player see all the cool stuff you made
Overall though a really cool entry!
And yeah, I totally agree with the issue you described - I wanted to add a halo when the mouse enters the bed so the player knows it's one big clickable object but it was the one thing the time didn't allow me to code last minute. Thank you so much for playing and for the feedback :D Be careful and don't get caught by a Sleepchecker!
@deprecat
1. The player moving with mouse was intended to be "kinda" a disctraction. I added it quite early, cause I expected that the gameplay would be too easy without the need to e.g. move the mouse a bit to the side to see the typing prompt. Seems that the difficulty was high enough without that, so yeah, now it's a good idea to get rid of it.
2.I had a BIG discussion with my friends who tested the game about this and the solution you provided was actually considered to be implemented. However, we agreed, upon discussion, that the difficulty level would be quite low if the player was able to jump in and out as much as they like. I still feel the same way. I think there could be maybe easy mode and hard mode, and the easy mode could have the solution you described.
3. Lol, I probably didn't block some of the prompts properly from being typed out from bed. You found an exploit! xD
4. Haha, I see you're also not a fan of the theme :D Sleepcheckers are more about patience and about playing it a few times before you get the hang of it, it wasn't planned as a "full" game, especially that it was my first time ever using Godot. I totally agree that for Sleepcheckers The Full Game there should be some other mechanics and other ways to hide, as well as a longer time frame - like a minute or something - to type and search, and probably something like "lives" so the player can continue the game without losing the progress to some extend.
Thank you for a lot of feedback and for playing! I also played your game, it was really cool : D
@gabriel-dias-oliveira-de-almeida thank you so much!
@perrin thank you! I agree, I was playtesting it with 20 seconds and it felt better this way for less "speedrun-ish" experience but well, we got the theme "every 10 seconds", and making it every 20 seconds wouldn't be really what the theme said xD But If I were to create a full game out of it, it will surely have a longer timeframe for clicking and typing.
If you ever update the game i'd be glad to play it !
It looks promising ! :smiley:
@johnnysix Yeah, as I mentioned before, I totally agree with the issue you described - I wanted to add a halo when the mouse enters the bed so the player knows it’s one big clickable object but it was the one thing the time didn’t allow me to code last minute. Thank you so much for playing and for the feedback :D Be careful and don’t get caught by a Sleepchecker!
@tattomoosa Hm, never had this issue...No idea what caused it :/ All I can say is that it was my first html expoty, so maybe there are some issues caused by that. Thank you for playing anyways!
@harksa @monika Thsoe are all really good suggestions, but it was my friest time using Godot for this game jam, so I wasn't really thinking about such complex features back then. However, those are amazing ideas for the future development and I totally agree! Thank you for playing :id:
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See ya'll next Ludum Dare!