ULTRA INSTINCT NINJA MASTER of the Dark Forest by Tygrak

You are the ultra instinct ninja master, who can defeat any opponent in one blow, you just need ten seconds to figure out their weakness. Parry your opponents attacks and automatically eliminate them every ten seconds.

Controls
Move with WASD or the arrow keys. Avoid red. Parry green.

Created using Unity, a guitar and a lyre.
Share your endless mode highscores, it is quite hard! :)
Ratings
| Overall | 15th | 4.16⭐ | 27🧑⚖️ |
| Fun | 27th | 4.042⭐ | 26🧑⚖️ |
| Innovation | 17th | 4.16⭐ | 27🧑⚖️ |
| Theme | 114th | 3.92⭐ | 27🧑⚖️ |
| Graphics | 49th | 4.14⭐ | 27🧑⚖️ |
| Audio | 17th | 4.22⭐ | 27🧑⚖️ |
| Mood | 14th | 4.24⭐ | 27🧑⚖️ |
| Given | 18🗳️ | 13🗨️ |
Nice game mechanic, I thought at first it was easy to hit the corners and then you introduce the real challenge!
The art style is lovely
I love the grungy music you got for that game.
Maybe my only complaint is that sometimes the timer end and there are still shields to hit. The time distribution of shield should be made backward from the deadline ( i.e you place the last shield to disapear to synchronise with the end of the ten seconds)
The aesthetic is quite cool - the dark, scratchy art style really serves the story behind it well
I loved the core mechanic - easy to learn, fun, satisfying, and feel very cool
The character designs were badass, and the fact different enemies had different 'fight styles' that come out in the core mechanic - loved it
The particle effects, sound effects, and 'hud' make the experience very satisfying
The music is great too!
I really loved this one. The art style was consistent, and the gameplay was really simple. The music fit really well also. I feel like there could be some more impact or feedback on each kill. Overall this was simple and really well done!
My only critique is that it was hard to see the monsters in the background behind the foreground gameplay. That kept the game very clear and easy to see, but I feel like I missed out on the art skills.
The first time through I got cocky and eventually got hit twice by one of the later enemies, the one with the 3g3r pattern. Awesome art style and great music!
My first impression was that it was like For Honor, and it was simply a test of directional blocking and reactions. But I'm super happy you kept exploring the idea, far beyond what I thought was possible! Some points that jumped out at me:
1. There are some with so many shields that you have to basically figure out routing on the fly, generally with only 1 second to spare.
2. The red zones placed into the middle of the diamond were brilliant. They are like ITG mines that you have to avoid, and they change things up SO much.
3. There was 1 thing that wasn't fully explored but I played around with it anyways. There's the idea that you only need to minimally touch a shield before returning to neutral in order to save time. This wasn't NEEDED though, but I thought it was fun to play with that idea anyways.
Overall, I found the game to be on the easy side but that didn't cut out any of my enjoyment of it. I think the concept has quite a lot of room to grow and that is not something I expected on first play. Great job breathing so much life into the idea!
super cool game, enjoyed the music and the visuals a lot :)