Macaques: Caged by Sean Carrick

[raw]
made by Sean Carrick for Ludum Dare 51 (JAM)

Play as Tǔ as they fight their way through the temple against evil spirits to not only get revenge on the mage that trapped them there, but to regain the memories that were taken from them in the first place.

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Controls:

WASD movement

Mouse Left - Shoot

Mouse Right - Shoot FAEST

Left Ctrl - Slide

Space Jump/Walljump

r - restart


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Every 10 seconds, a new modifier is put into play and helps or hinders you as you slay spirits rend from their mortal vessels. Survive long enough, and multiple modifiers will stack and chaos will surely ensue.



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How long can you survive your cage?

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Environment Art - Kevin @trashkev!


Programming - Sean Carrick @True_Beef


Animations/Models - Joshua Carrick @JingleJosh


Musical genius - Adam @crashtroid


Amazing art and texture work - Volt


This game was a dumpster fire to make.

Ratings

Given 0🗳️ 0🗨️

Feedback

NotExplosive
04. Oct 2022 · 00:32 UTC
This is really cool but I don't think I... get it?

I really like the look and the music but I don't really understand what's going on. Sometimes I can shoot sometimes I can't. Sometimes enemies run at me, sometimes they don't. It's unclear to me what the status at the top means when it says something like "Butterfingers."

Could you spell out how things work in the description a little more to help out dumb-dumbs like me?

Holding off on rating for now because I think there's a really cool game in here once I figure out how to play it!
Ian DeJong
09. Oct 2022 · 09:17 UTC
Love the feel of this! I love the world, the colours, textures, music, and feel of the movement. I wasn't really sure what I was supposed to do and I never understood what the mechanics were but the overall feel more than made up for it. Favourite game I've tried so far.
Sikowny
14. Oct 2022 · 00:31 UTC
Great concept for a more fleshed out project. Admittedly I could only understand the core mechanics if they were explained to me. The movement is smooth, but the character felt too fast for the small arena. Lots of the slopes would trimp me upwards and I would lose a Jump input. Especially the small inward slope around the center platform--traversing over that would cause me to trimp up just by running.

But the seed here for a cool monkey arena shooter is set. Lots of talent worked on this and I have no doubt if its fleshed out, it'll be a great shooter. Visuals were crisp and interesting, movement felt great.