Sun's out Buns out by phufhi
Fox building walls to save a plant during the bunny apocalypse.
Make the plant reach the top to win!
WASD or arrow keys to move, space to place walls.
Please use the Google drive or itch.io links if the download option doesn't work for you.
Also a web version is available now on Github!
Newest version should also be playable for people with smaller screens and be free of rare crashes.



| Google drive (Windows) | https://drive.google.com/drive/folders/1s6E-hvaG7OBLIOWtmfuAmHn_hlavfiBw?usp=sharing |
| Itch.io (Windows) | https://phufhi.itch.io/suns-out-buns-out |
| github.io (Web) | https://phudody.github.io/ |
| Original URL | https://ldjam.com/events/ludum-dare/51/suns-out-buns-out |
Ratings
| Overall | 1047th | 3.017⭐ | 32🧑⚖️ |
| Fun | 978th | 2.917⭐ | 32🧑⚖️ |
| Innovation | 920th | 2.914⭐ | 31🧑⚖️ |
| Theme | 907th | 3.293⭐ | 31🧑⚖️ |
| Graphics | 835th | 3.207⭐ | 31🧑⚖️ |
| Humor | 514th | 2.966⭐ | 31🧑⚖️ |
| Mood | 1097th | 2.707⭐ | 31🧑⚖️ |
| Given | 50🗳️ | 44🗨️ |
But that title screen looks amazing lmao
We've added a Google drive download option as well, hope that works for you!
I was only able to water the plant 5? times before getting overwhelmed- it's nice that you have to choose between getting rocks or the water bucket at times. I did notice that you can somewhat cheese the game by simply grabbing the water and hugging the plant though!
But in any case, I think the game needs some balancing - which I wouldn't expect you to nail down in such a short amount of time; this is more of a comment if you plan on developing this further. The bunnies were very overwhelming very quickly for me as they multiplied exponentially, even if I managed to kill them all in the previous round. I'm not sure what the answer would be here -- perhaps since the rocks get destroyed over time anyway, give us the opportunity to grab more than 2 rocks in later rounds?
Really nice visuals. Could use some more visual/audio feedback on hat is going on (some more, even simple, animations and SFX), as well as some music to flesh out the world. The game gets quite hard later, as the bunny explosions are enoooormous.
I appreciate that I could carry both rocks and water. I don't know why I didn't think to try this in my first play. The way the game has 2 alternating phases is really nice.
I think a less difficult version of this would be really fun for kids, obviously the tyranny of this 10 second theme makes it hard to do that right now.
Really likes it
The art looked nice, and it also communicated effectively what was going on. For example, it was really clear when the plant was hit by a rabbit, which was really important to understand as a player learning the game.
The choice to show the rabbits go into little holes, and to have the previous-round rabbits come back, those were both good design choices too.
So a lot of smart ideas in this small entry! I do thin it would be a lot more exciting to play with a few sound effects and some other "juice". I see this is your first LD, so it's a great start and maybe you can work on some of those bonus-type skills in the future! If you haven't seen them, there are two talks on youtube that everybody likes, called "juice it or lose it" and "the art of screenshake." Check em out if you haven't, and you're curious about nice small touches to add.
Nice entry!