Orbital Knight by happyslice

[raw]
made by happyslice for Ludum Dare 51 (JAM)

From lunar orbit into the abyss. As you move through the corridors of time, your weapon grows in power, but so does the darkness.

Ratings

Given 2🗳️ 5🗨️

Feedback

Hawke Games
03. Oct 2022 · 21:29 UTC
Dang, watching that mass of skulls pour towards me is terrifying. The game is cool, the graphics look nice and the kill effect for the skulls is really juicy. Unfortunately, the game is super easy if I just fly away and nuke the site from orbit but killing massive amounts of skulls is fun.
![Screenshot 2022-10-03 172627.png](///raw/345/34/z/50fa8.png)
jandourek
09. Oct 2022 · 15:35 UTC
Damn, I don't think my computer can handle this level of skullage. Killing enemies and seeing your weapon upgrade is really satisfying, but the game does get a bit repetetive after a while. Still, it's definitely unique!

(Don't forget to rate more games, so more people can find this!)
Hexela
09. Oct 2022 · 19:56 UTC
It reminded me a bit of devil daggers. I feel like you can make it really engaging by adding just a couple of different enemy tipes, that would force you move all over the place, and not only in opposite dir from sculls. + I really whish I could dash in any direction and not only forward. Overall I enjoied it.
Ale
15. Oct 2022 · 15:51 UTC
Lol that was a ridiculous amount of skulls. I played it for way too long, and the game crashed shortly after reaching 40k points. I guess my computer just couldn't handle that many skulls!

The game was surprisingly fun even though the mechanics are really simple. Watching those juicy skull explosions is very satisfying, and the constantly-improving weapon makes it fun to keep playing. If you figure out a way to make the game more difficult, I think this could be a lot more fun.