Cursed to Hop by Weston Goggins
My first game jam! I'm glad with how it turned out.
In this auto-scrolling beat 'em up, play as a band of rabbit adventurers defeating dangerous dimensional monsters.
Unfortunately for the party, they've been cursed by an evil dimension-hopping kangaroo to be pulled into a different plane of existence every 10 seconds. Be on your fluffy toes because those dire wolves may turn into fiery hellhounds or magical foxes at the drop of a hat!
itch.io link: https://westongoggins.itch.io/cursed-to-hop
Controls (detailed in-game): Arrow keys + left/right shift.
Playtime: 5-10 minutes.

Small bug fix (10/17): Fixed cropping at different screen resolutions.
Code and Art: Me
Audio and Music Attributes:
https://opengameart.org/users/TheOuterLinux
https://opengameart.org/users/kly
https://opengameart.org/users/starninjas
https://opengameart.org/users/dagameknower
| itch.io | https://westongoggins.itch.io/cursed-to-hop |
| Original URL | https://ldjam.com/events/ludum-dare/51/cursed-to-hop |
Ratings
| Overall | 724th | 3.375⭐ | 26🧑⚖️ |
| Fun | 826th | 3.104⭐ | 26🧑⚖️ |
| Innovation | 412th | 3.521⭐ | 26🧑⚖️ |
| Theme | 847th | 3.375⭐ | 26🧑⚖️ |
| Graphics | 805th | 3.271⭐ | 26🧑⚖️ |
| Humor | 558th | 2.886⭐ | 24🧑⚖️ |
| Mood | 849th | 3.143⭐ | 23🧑⚖️ |
| Given | 18🗳️ | 23🗨️ |
Maybe having the character come out one at time, to have some tutorial moment would be better than the text at the beginning (I was not understanding it, having not tried anything). Tutorial mode is a pain to make, but it will really make your game stands out if you can pull it up.
At some points I thought it would be better than the arrow key to use a key on each row of the keyaboard to match their lane. but Switching lane broke my mind a bit more.
You clearly have a good set of mechanics, but they are not for me!