Survives on time island by Lorwon

[raw]
made by Lorwon for Ludum Dare 51 (JAM)

Survives on time island is a survival game where you need to eat and drink in order to survive. The specificity of the time island is that each 10 seconds something happens. Each event will affect the way you will survive. For exemple, the snow will destroy all the apples of the island, but don't worry some event can make them spawn again !

The game is a little bit complicated at first but the mechanics are really simple: - You can eat apples and meat in order to increase you hunger gauge. - You can drink coconuts and water in order to increase you water gauge. - You can also craft a slingshot in order to kill annimals an gather their meat !

Controls : - W walk - 1,2,3,4... Change the item in your right hand. - Q swap the item between your two hand. - E use the item that is in your right hand. - C to craft (I had time for only one craft, you can make the slingshot with wood in your left hand and string in your right one). - To use the slingshot you need to have rocks in your left hand. - Esc to exit the game. - To navigate in the menu you have to press s and w. And return to press the button. I wanted to make it navigable with arrow keys but I cannot.

2022-10-08 (5).png

2022-10-08 (4).png

More details: - The game was made in C++ using an OpenGL engine I made. I own all the code and all the images of this game. If you want more details on how was made the game, fell free to ask :) - The music is owned by Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 3.0 http://creativecommons.org/licenses/by/3.0/ - If you have any issues running the gmae try to force GPU. If you have a bug or you can't launch the game at all do not hesitate to comment. - There is no gameover screen currently, if you die you will just respawn. - I worked alone on this game but my wife helped me with some pixel art ! - There is a camera issue where the player start looking up to the sky when you start the game. If you only sees a blue screen it's not a display bug, you just have to move around the camera with your mouse. - If you have performace issues try running the min mode in the settings !

Thanks for playing my game !

Ratings

Overall 829th 3.267⭐ 45🧑‍⚖️
Fun 1037th 2.826⭐ 45🧑‍⚖️
Innovation 877th 2.977⭐ 45🧑‍⚖️
Theme 1014th 3.116⭐ 45🧑‍⚖️
Graphics 780th 3.326⭐ 45🧑‍⚖️
Audio 559th 3.163⭐ 42🧑‍⚖️
Humor 809th 2.408⭐ 40🧑‍⚖️
Mood 634th 3.393⭐ 44🧑‍⚖️
Given 86🗳️ 94🗨️

Feedback

StupidHobbit
04. Oct 2022 · 18:11 UTC
I've got 11k points, is that a lot? Graphics looks interesting, what's the engine?
Dawnreaver
04. Oct 2022 · 18:14 UTC
Love it! All the nostalgia of games with billboard trees and bushes. Well done! ^_^
🎤 Lorwon
04. Oct 2022 · 20:33 UTC
Hi @stupidhobbit & @dawnreaver ! Thanks for playing, glad you figured out the controls (without the presentation page) and liked the billboards :).
I now added a presentation page to the game with more details on how to actually play the game, fell free to give it another try :).

I used an engine I made with C++ and OpenGL
fabula_rasa
04. Oct 2022 · 22:40 UTC
The game refuses to run for me. I just have blue screen and console says this:

![Screenshot_3.jpg](///raw/732/a2/z/522db.jpg)
mhorth
04. Oct 2022 · 23:13 UTC
@fabula-rasa I started with that too, but I eventually alt-tabbed to the blue screen and moved the mouse around. It was our player starting by looking straight up at the sky :laughing:.

Once I realize that, I got to play. I don't think I got too far, never got into combat, but was able to pick up food and be less hungry for a little while. I would recommend trying to get sound effects into your next jam entry, it can make a huge difference! Still a great job getting the game done in just a weekend!
eyezzzick
05. Oct 2022 · 00:58 UTC
looked great, love the music. tbh made me have that feeling of the first time i opened up minecraft a decade ago lol. overall i really liked it and wished there was more to craft
Empty Set
05. Oct 2022 · 01:24 UTC
Impressive that you made this in your own engine.

The world looks cool, especially the flowing water. The foggy and wintery weather looked really nice and atmospheric.

The inventory system was a little unintuitive. I think I would've preferred to be able to just cycle through my inventory rather than check the screen to see which slot an item was in.

Oh, and I also got the blue screen + error messages, and unlike the previous player it wasn't just because I was looking at the sky. However, I made the game run with my GPU as recommended and that indeed worked.
🎤 Lorwon
05. Oct 2022 · 05:02 UTC
Hi, thanks for playing :)

@fabula-rasa try running the game by right clicking on it and using your GPU if you have one

@mhorth The issue with the player looking up to the sky is because the camera is not initialized correctly. It's that it can be a bit weird 🤣 sorry for that bug. For the sound design I wished I had time to do what I wanted, I wanted to create a breath of the wild feeling with only environment sound design.

@eyezzzick I'm glad you liked it. Regarding the craft, I made a lot of pixel art for other items (fishing rod for exemple) but had no time to implement in the game unfortunately:/

@empty-set Thanks ! The inventory system as you said is not that great, I first wanted to make a minecraft style inventory but I had no time to create the UI. All the errors come from the shaders they make the CPU communicate with the GPU and then the GPU execute the instructions. The issue with OpenGL is that the Intel hd graphics are not executing the instructions. I think it's a windows issue (or OpenGL version issue) but I need to ask to people that know OpenGL better to understand the problem with those Intel integrated GPU. But as you mentioned running with a dedicated GPU fixes the problem !
LikuRio
05. Oct 2022 · 09:00 UTC
Thx for good game
Zyger
05. Oct 2022 · 11:43 UTC
firstly props for using OpenGl and your own engine. I personally hated using openGl at university and know how frustrating it can be. the water looks great and the overall outcome is really awesome. I also really liked the music!
Feynallein
05. Oct 2022 · 11:54 UTC
Can't run the game.
StudioCherno
05. Oct 2022 · 12:10 UTC
Great little game especially considering the fact hat it was made using a custom engine that was written in C++ and OpenGL,

-Studio Cherno (Tim)
GordienkoGames
05. Oct 2022 · 12:12 UTC
Hey, I played your game on the stream - twitch GGame86


Please give my game a try if you have some time!
🎤 Lorwon
05. Oct 2022 · 12:12 UTC
Hi @zyger @studiocherno Thanks for playing !
@feynallein Can you try forcing the GPU ?
🎤 Lorwon
05. Oct 2022 · 12:14 UTC
Hi @gordienkogames Thanks for playing ! I'll play your game and watch your stream :)
Substain
05. Oct 2022 · 12:41 UTC
Cool to see you wrote the engine yourself. Did not last very long though, in the end I had trouble finding a water source :o
🎤 Lorwon
05. Oct 2022 · 12:47 UTC
@substain Hi, thanks for playing :) It's true that the water can be hard to find if you already drink all the coconuts, it was planned to add a way to boil the sea water in order to drink but i had no time left :D
ugly_robot
05. Oct 2022 · 13:58 UTC
Wow what an ambitious jam entry! Amazing that were able to get survival mechanics, animals, and such a charming world - and all so quickly. Really awesome you used your own engine - so cool. Great job!

Oh - I should note, the cursor capture was quite aggressive - made it difficult to manage having two monitors, it seemed to pull cursor even when 'not in focus'. But other than that - it ran flawlessly.
BeetleBox
05. Oct 2022 · 17:33 UTC
I had the same bug when running the game as @fabula-rasa had.
* I deffo wasn't just looking at the sky - the game was actually stuck
* Running with my graphics processor (as you recommended in the comment above) did not fix the issue (in case it's relevant, I have a laptop running a Radeon 540 graphics card).

Is there some extra sort of driver I have to install? What else might fix the issue?
🎤 Lorwon
06. Oct 2022 · 22:12 UTC
Hi @beetlebox, maybe your GPU do not support the OpenGL version I used. I think that some tricks exists in order to avoid that kind of issues but was not my priority unfortunately.

But thank you for giving the feedback ! I'll look to the specs of the GPU you mentionned and i'll try to figure out what's causing this issue. Maybe it is the same issue as the intel graphics one.
LDJam user 300020
07. Oct 2022 · 18:13 UTC
Really love the game design. The concept of surviving is attractive. Especially the design of every ten secs something happens to make influences, which fits the theme very well. Just a little advice, the graphic can be improved a little bit, idk, maybe cuz I am an artist lol. I think that will be perfect! Nice game! Love it!
🎤 Lorwon
07. Oct 2022 · 20:09 UTC
Hi @tao-yuanyue, thanks for playing :)
For the graphics I agree, my pixel art is not the best ^^ I'll try to take some time to learn :)
Feynallein
08. Oct 2022 · 06:30 UTC
Brings memories of discovering good ol' survival games haha! Congratz
LDJam user 238700
08. Oct 2022 · 07:58 UTC
This game was awesome given that you built the engine for it yourself! I liked the contrast between how everything was laid out versus the flat 2D sprites - it really gave the game a unique look.

Not having the controls shown somewhere in-game made and having my inventory reshuffled every time I switched to a new item made it a bit confusing to work with, but I still had fun trying to survive against what was thrown at me. Nice work!
jk5000
08. Oct 2022 · 07:59 UTC
This is an okay little survival game. I would liked a bit more to do, but else a fine little game.
Ale
08. Oct 2022 · 15:02 UTC
Nice entry, it's always awesome to see submissions with a custom engine. And in case you're curious, I played the game through Wine on Linux (via Lutris) and it worked perfectly fine.

The gameplay was simple, but it was fun to explore the islands. After stocking up on water and meat, I went on a journey to the gray abyss. Climbed a big mountain, and then walked out onto a plane of nothingness. Fun times!

I like the simple graphics, and the music really helps bump up the quality/experience a lot. You should definitely work on this a bit more as it could make a fun little low-fi survival/exploration game.
JonnyLynx
08. Oct 2022 · 18:29 UTC
Why can´t I reach the mountain ? Am I to dumb or isn´t it possible? :D

Keep on doing !
mandy858
08. Oct 2022 · 23:54 UTC
Not working for me either :(
ChrisGauthier
09. Oct 2022 · 04:11 UTC
Fun game! Did you implement the animals? Because they never showed up for me. I think the game could also have used an endpoint where you actually win; maybe you get rescued eventually, and the goal is basically to survive until then.
🎤 Lorwon
09. Oct 2022 · 08:31 UTC
Hi @mandy858 try running with your dedicated GPU instead, it should work ;)

@chrisgauthier You'r right ! at the beginning I thought you just had an event that killed all the animals (expected behavior if you have bad luck). But it seems that while I was fixing a bug I disabled the animals spawn !
I made a bug fix, so if you want to try with the animals, now you can !
Thanks for reporting that !
Caladrius
09. Oct 2022 · 16:26 UTC
Incredibly ambitious for a one (and a half?) person team. Got really swept up in the atmosphere and ended up just wondering around for a long time. Very Daggerfall kind of vibes. Hope you end up taking this engine somewhere great!
LDJam user 263763
10. Oct 2022 · 08:25 UTC
I love survival games, is a good prototype, I think needs more feedback with texts and maybe more interactions, like get wood and make a firepit, things like that, the mood is very good, I like that you make a daylight system and even rain, has good graphics to, the menu with the islands and the turn camera is cool, I don´t Know about the 2D/3D combination, I prefer one or another but is a nice base for a big game with more development and polish, cool work!
fuzzybut
10. Oct 2022 · 18:50 UTC
Initial thoughts - I'm impressed by the amount of work you finished in just one weekend! Very minecraft-esque free roaming survival. I couldn't see the event names on the top right of my screen (it was cut off), so each one was a surprise. I think I got several night events in a row at one point because my screen was always dark haha. I noticed snowflakes falling at one point, but I didn't know what effect that would have. I referenced your tutorial controls you posted several times before I got them - fairly straightforward after that.

Thoughts after a few more runs - I usually last around 300s or so each run before running out of food/water. Like you mentioned in your post, an outro screen or score that prints after death would be good to add. I foraged the entire time and only ran into 1 log in 1 of my runs, but I never ran into string for the slingshot, so I think it would be good to increase the frequency of those materials. I tried looking around and wandered deeper into the ocean - I saw some elk(?) spawning in the water but no other obtainable resources, so I would quickly return to higher land.

Sound/art - I think sound effects and audio feedback make a big difference in player experience, so adding foley for item usage and environment sfx would really elevate the game (though I'm sure this would've been difficult in a weekend given how many features were already in your game). The landscape generation is impressive; I like keeping tabs on where I've been, but it seemed that the scenery and item spawns were changing constantly. I think that fast resource replenishment works much better for this type of game if you're prioritizing one or the other. The music choice was very relaxing and fits the instrumental ambient genre that pairs well with sandbox survival games. Kudos to your wife for the pixel art! We did the same thing for our LD51 game where my partner pretty much did the entire game, and I helped with sprites/art.

Overall - I see a lot of potential to add more features and room for some polish, but this is still a very impressive entry! Congratulations, and thank you for uploading!
Georgy16
11. Oct 2022 · 05:03 UTC
Cool game
TinySalad
12. Oct 2022 · 21:23 UTC
I like it, I really like billboarded trees, was fun to wander around and look at the terrain. The gameplay was a bit easy, never managed to die. There was a great lack of rocks for me. The event text was halfway offscreen. I finished off by climbing a mountain and looking out on the world.

Great work!