Survives on time island by Lorwon
Survives on time island is a survival game where you need to eat and drink in order to survive. The specificity of the time island is that each 10 seconds something happens. Each event will affect the way you will survive. For exemple, the snow will destroy all the apples of the island, but don't worry some event can make them spawn again !
The game is a little bit complicated at first but the mechanics are really simple: - You can eat apples and meat in order to increase you hunger gauge. - You can drink coconuts and water in order to increase you water gauge. - You can also craft a slingshot in order to kill annimals an gather their meat !
Controls : - W walk - 1,2,3,4... Change the item in your right hand. - Q swap the item between your two hand. - E use the item that is in your right hand. - C to craft (I had time for only one craft, you can make the slingshot with wood in your left hand and string in your right one). - To use the slingshot you need to have rocks in your left hand. - Esc to exit the game. - To navigate in the menu you have to press s and w. And return to press the button. I wanted to make it navigable with arrow keys but I cannot.


More details: - The game was made in C++ using an OpenGL engine I made. I own all the code and all the images of this game. If you want more details on how was made the game, fell free to ask :) - The music is owned by Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 3.0 http://creativecommons.org/licenses/by/3.0/ - If you have any issues running the gmae try to force GPU. If you have a bug or you can't launch the game at all do not hesitate to comment. - There is no gameover screen currently, if you die you will just respawn. - I worked alone on this game but my wife helped me with some pixel art ! - There is a camera issue where the player start looking up to the sky when you start the game. If you only sees a blue screen it's not a display bug, you just have to move around the camera with your mouse. - If you have performace issues try running the min mode in the settings !
Thanks for playing my game !
| Link | https://drive.google.com/file/d/1QmGXKWM0_dXN2U_OvAhD4wvdz6Rv9gol/view?usp=sharing |
| Original URL | https://ldjam.com/events/ludum-dare/51/survives-on-time-island |
Ratings
| Overall | 829th | 3.267⭐ | 45🧑⚖️ |
| Fun | 1037th | 2.826⭐ | 45🧑⚖️ |
| Innovation | 877th | 2.977⭐ | 45🧑⚖️ |
| Theme | 1014th | 3.116⭐ | 45🧑⚖️ |
| Graphics | 780th | 3.326⭐ | 45🧑⚖️ |
| Audio | 559th | 3.163⭐ | 42🧑⚖️ |
| Humor | 809th | 2.408⭐ | 40🧑⚖️ |
| Mood | 634th | 3.393⭐ | 44🧑⚖️ |
| Given | 86🗳️ | 94🗨️ |
I now added a presentation page to the game with more details on how to actually play the game, fell free to give it another try :).
I used an engine I made with C++ and OpenGL

Once I realize that, I got to play. I don't think I got too far, never got into combat, but was able to pick up food and be less hungry for a little while. I would recommend trying to get sound effects into your next jam entry, it can make a huge difference! Still a great job getting the game done in just a weekend!
The world looks cool, especially the flowing water. The foggy and wintery weather looked really nice and atmospheric.
The inventory system was a little unintuitive. I think I would've preferred to be able to just cycle through my inventory rather than check the screen to see which slot an item was in.
Oh, and I also got the blue screen + error messages, and unlike the previous player it wasn't just because I was looking at the sky. However, I made the game run with my GPU as recommended and that indeed worked.
@fabula-rasa try running the game by right clicking on it and using your GPU if you have one
@mhorth The issue with the player looking up to the sky is because the camera is not initialized correctly. It's that it can be a bit weird 🤣 sorry for that bug. For the sound design I wished I had time to do what I wanted, I wanted to create a breath of the wild feeling with only environment sound design.
@eyezzzick I'm glad you liked it. Regarding the craft, I made a lot of pixel art for other items (fishing rod for exemple) but had no time to implement in the game unfortunately:/
@empty-set Thanks ! The inventory system as you said is not that great, I first wanted to make a minecraft style inventory but I had no time to create the UI. All the errors come from the shaders they make the CPU communicate with the GPU and then the GPU execute the instructions. The issue with OpenGL is that the Intel hd graphics are not executing the instructions. I think it's a windows issue (or OpenGL version issue) but I need to ask to people that know OpenGL better to understand the problem with those Intel integrated GPU. But as you mentioned running with a dedicated GPU fixes the problem !
-Studio Cherno (Tim)
Please give my game a try if you have some time!
@feynallein Can you try forcing the GPU ?
Oh - I should note, the cursor capture was quite aggressive - made it difficult to manage having two monitors, it seemed to pull cursor even when 'not in focus'. But other than that - it ran flawlessly.
* I deffo wasn't just looking at the sky - the game was actually stuck
* Running with my graphics processor (as you recommended in the comment above) did not fix the issue (in case it's relevant, I have a laptop running a Radeon 540 graphics card).
Is there some extra sort of driver I have to install? What else might fix the issue?
But thank you for giving the feedback ! I'll look to the specs of the GPU you mentionned and i'll try to figure out what's causing this issue. Maybe it is the same issue as the intel graphics one.
For the graphics I agree, my pixel art is not the best ^^ I'll try to take some time to learn :)
Not having the controls shown somewhere in-game made and having my inventory reshuffled every time I switched to a new item made it a bit confusing to work with, but I still had fun trying to survive against what was thrown at me. Nice work!
The gameplay was simple, but it was fun to explore the islands. After stocking up on water and meat, I went on a journey to the gray abyss. Climbed a big mountain, and then walked out onto a plane of nothingness. Fun times!
I like the simple graphics, and the music really helps bump up the quality/experience a lot. You should definitely work on this a bit more as it could make a fun little low-fi survival/exploration game.
Keep on doing !
@chrisgauthier You'r right ! at the beginning I thought you just had an event that killed all the animals (expected behavior if you have bad luck). But it seems that while I was fixing a bug I disabled the animals spawn !
I made a bug fix, so if you want to try with the animals, now you can !
Thanks for reporting that !
Thoughts after a few more runs - I usually last around 300s or so each run before running out of food/water. Like you mentioned in your post, an outro screen or score that prints after death would be good to add. I foraged the entire time and only ran into 1 log in 1 of my runs, but I never ran into string for the slingshot, so I think it would be good to increase the frequency of those materials. I tried looking around and wandered deeper into the ocean - I saw some elk(?) spawning in the water but no other obtainable resources, so I would quickly return to higher land.
Sound/art - I think sound effects and audio feedback make a big difference in player experience, so adding foley for item usage and environment sfx would really elevate the game (though I'm sure this would've been difficult in a weekend given how many features were already in your game). The landscape generation is impressive; I like keeping tabs on where I've been, but it seemed that the scenery and item spawns were changing constantly. I think that fast resource replenishment works much better for this type of game if you're prioritizing one or the other. The music choice was very relaxing and fits the instrumental ambient genre that pairs well with sandbox survival games. Kudos to your wife for the pixel art! We did the same thing for our LD51 game where my partner pretty much did the entire game, and I helped with sprites/art.
Overall - I see a lot of potential to add more features and room for some polish, but this is still a very impressive entry! Congratulations, and thank you for uploading!
Great work!