The Next Step by Somnium
It was made to be the perfect adaptive weapon.
The product of the finest biotechnology available, it is a biological organism, capable of consuming its opponents, and integrating their biomass into itself, to repair and improve its own capabilities.
While critics of the weapons program, are quick to label its assimilation methods as monstrous, the importance of military superiority does of course override such minor objections.
Now, finally, it is the day for its first test run.
What could possibly go wrong...
Made in Java, using LibGDX - Java is required in order to run the game.
Comments are very welcome :-)
The product of the finest biotechnology available, it is a biological organism, capable of consuming its opponents, and integrating their biomass into itself, to repair and improve its own capabilities.
While critics of the weapons program, are quick to label its assimilation methods as monstrous, the importance of military superiority does of course override such minor objections.
Now, finally, it is the day for its first test run.
What could possibly go wrong...
Made in Java, using LibGDX - Java is required in order to run the game.
Comments are very welcome :-)
Ratings
| Coolness | 71% | 3 |
| Overall | 3.14 | 453 |
| Fun | 3.14 | 381 |
| Graphics | 2.29 | 823 |
| Humor | 2.26 | 660 |
| Innovation | 2.74 | 628 |
| Mood | 3.03 | 440 |
| Theme | 3.80 | 204 |
was tutorialed aspect timed? game simple enough I want to do start doing things, felt artifically slowed due to some mechanics, would be better if it was about 15-20% faster.
It did seem a little redundant though to have the ability to eat people from the shadows if you could just attack someone and gain full health after killing them.
Awesome submission, needs a little work.
I really felt like I was the monster, kept by scientists as an experiment, they wanted to see whether I'd feed on the dead. And then the living. Oh, I surely did, but my powers increased and I escaped through the vents and took my revenge on those two bastards. How pathetic they were, running for their lives as they say me on the other side of their window - ha! Then I went exploring the facility and found out that I was not the only one kept in confinement, but I was way better off than those poor souls. Well, more bio-mass for me. I was such strong now, that I could take on the security guards head on, those in the front yard were the most fun before I escaped through the sewers for I am truly a monster.
The controls need to be a little faster imo, it feels a tad sluggish.
The text in the bottom left needs to scale with screen size, I had to squint quite a bit to read it.
Other than that, great!
It could be a little faster. Controls are a little (just a little) bit clunky.
It might be a bit too easy once you can sense people, and recover so easily.
This is the same method used in e.g. Pokemon, but with such an overwhelming amount of comments on this, I'll have to practice "pixel movement" for my next Ludum Dare :-)
As for the difficulty, originally, a single hit would kill you (making the game a pretty hardcore stealth game), but I might have moved a bit too much towards the other extreme when I adapted the game to support multiple play-styles :-)
@pi_pi3, I'm not sure which recommended changes to take away from your comment ;-) I'll assume that you did not enjoy the genre, so perhaps I should start including a genre classification in my game description in future events, so that people know what to expect.
With regards to the speed I was ok with it, but if you get enough people mention it then you could maybe speed things up a little bit, even have a click to skip to the next speech/text.
Do no be put off by those comments though I think people are just being honest to their experience.
Coming from an Amiga background this is the sort of game I loved playing, not sure if you are going to keep working on this but let us know if you do.
Anyways great entry well done!
The beginning (where you learn how to use your skills while scientist speak about you) really made me feel like a caged animal being studied, so killing them later was extremely satisfying.
It was also nice to develop strategies, turning the lights off (more like breaking the light bulbs I guess) in order to lure and strike my victims in the darkness.
Gathering powerups (like the ability to sense people in nearby rooms) was also cool. This is an incredibly deep game for the genre.
This game would of course benefit a lot from the addition of music, more levels, and more polished graphics, but it's a really fun entry as it is.
Loved it! Awesome job man!