{"author_link": "/users/sleepystudios", "author_name": "SleepyStudios", "author_uid": 1013508, "comments": [{"id": 856109, "author_name": "jamersjam", "author_uid": "jamersjam", "epoch": 1664891197, "text": "This game has some decent ideas - however, there is one thing that i do not like. you've put an emphasis on speedrunning, with your leaderboards, however, the game has waiting as a core game mechanic, which is also not a good thing, however these two ideas clash HARD. the game also has generally poor level design, with open levels filled with mostly nonsense, and \"speedrunning\" paths so easy i never even found the intended solution. generally, levels should've been a bit more closed and a lot more clear on what should be done - however the items in those levels were great! the portals, blocks, and laser bars were all great additions!\n\nalong with this, the graphics actually look quite nice! the 3d style gives off the vibe of a trash compactor incredibly well. no comments on audio, as i played without sound.\noverall, pretty fun little game you've made!", "format": "md", "likes": 1, "spam": "N"}, {"id": 857733, "author_name": "SleepyStudios", "author_uid": "sleepystudios", "epoch": 1664900158, "text": "@jamersjam thanks for the feedback! I agree on the level design front - they're rushed and could be better. I wouldn't say the game is about speedrunning though, for us it was more showing people's creativity - showing that you can do it in less rotations than you might've thought and the waiting lets you plan out your moves. Thanks again though!", "format": "md", "likes": 0, "spam": "N"}, {"id": 888974, "author_name": "congusbongus", "author_uid": "congusbongus", "epoch": 1665844717, "text": "![Screen Shot 2022-10-15 at 4.38.07 pm.png](///raw/cca/z/53280.png)\nI'm getting this error as soon as I reach the exit of the first level", "format": "md", "likes": 0, "spam": "N"}, {"id": 888981, "author_name": "Druvsaft", "author_uid": "druvsaft", "epoch": 1665845674, "text": "The core loop could become quite interesting with more polish, I think at the moment the design of the levels don't feel great, mostly you're just waiting for the world to rotate so you physically can get to the exit, but there's no real puzzle in there. Ideally there should be an optimal path in each level, where all the various elements are incorporated, like the teleporters and the jump pads, but they don't feel like they have a big role to play in these levels.\n\nAlso encountered the crash in the web build on the 3rd or 4th level.", "format": "md", "likes": 1, "spam": "N"}, {"id": 889000, "author_name": "SleepyStudios", "author_uid": "sleepystudios", "epoch": 1665847583, "text": "@congusbongus I think that's been fixed now, sorry about that", "format": "md", "likes": 1, "spam": "N"}, {"id": 889086, "author_name": "OP Sidearm", "author_uid": "op-sidearm", "epoch": 1665858855, "text": "I really liked the mechanics :D The puzzle designs are a bit confusing sometimes, but that's part of the fun. Really enjoyed this", "format": "md", "likes": 1, "spam": "N"}, {"id": 889776, "author_name": "Retrisma", "author_uid": "retrisma", "epoch": 1665937840, "text": "I like how it looks and the mechanics, but I felt that the level design was unfortunately lacking. It felt like there were puzzle elements intended, but most of the gameplay just felt like waiting to get to the exit. The junk everywhere was a cool touch at the beginning, but the fact that most of it just went away as the level began felt a little weird to me. Maybe it would have been cool if the level only let you out if you recycled everything? However, the graphics and music were both cool, the leaderboard functionality was neat, and the overall ideas with level elements were great. Keep it up!", "format": "md", "likes": 1, "spam": "N"}, {"id": 889783, "author_name": "Alexander Salkov", "author_uid": "alexander-salkov", "epoch": 1665938887, "text": "The game pulled me in for half an hour, and that half hour was quite enjoyable, well done!", "format": "md", "likes": 1, "spam": "N"}, {"id": 890376, "author_name": "Skeptes", "author_uid": "skeptes", "epoch": 1666010747, "text": "I like the idea of the level rotation, I'm sure you can speedrun some level by jumping on the right rotation ;)", "format": "md", "likes": 0, "spam": "N"}, {"id": 890387, "author_name": "LavaMagmo", "author_uid": "lavamagmo", "epoch": 1666012503, "text": "I like the idea of rotating levels. ", "format": "md", "likes": 0, "spam": "N"}, {"id": 890810, "author_name": "Rs11s21n", "author_uid": "rs11s21n", "epoch": 1666050201, "text": "Not bad, not bad...", "format": "md", "likes": 0, "spam": "N"}, {"id": 891725, "author_name": "timeshapers", "author_uid": "timeshapers", "epoch": 1666190983, "text": "Interesting game. I would like to see the movement a little more polished, it's a bit hard to handle.", "format": "md", "likes": 1, "spam": "N"}], "format": "md", "images": ["ldjam-media/sha256/b8/b825bce4cc3c2097eb22c45532550c0a76f87cb45dad0f761d9f1a6eaa38c362.png"], "links": [{"url": "https://sleepystudios.itch.io/trash-planet", "text": "Link"}], "metadata": {"g_key": "84783", "g_author": "1013508", "g_event": "LD51", "g_eventkey": "114", "g_subevent": "JAM", "g_urlkey": "393405", "g_title": "Trash Planet", "g_status": "WAYBACK", "g_place": "653", "g_commentcount": "12", "g_site2_node_id": "301942", "g_hide": "N", "g_has_icon": "Y", "g_rqueue": "0", "g_random": "0"}, "nds": {"n_key": "301942", "n_urlkey": "393405", "n_parent": "296586", "n_path": "/events/ludum-dare/51/trash-planet", "n_slug": "trash-planet", "n_type": "item", "n_subtype": "game", "n_subsubtype": "jam", "n_author": "13508", "n_created": "1664524044", "n_modified": "1778295625", "n_version": "962032", "n_status": "WAYBACK"}, "node": {"_collation": {"body_sanitizer": "TextUtils::SanitizeHTML via existing importer", "event": "LD51", "removed_author": false}, "_superparent": 9, "_trust": 10, "author": 13508, "body": "![unknown.png](///raw/4c4/3/z/517c4.png)\n\n![unknown-2.png](///raw/4c4/3/z/517c8.png)\n\n**Trash Planet**\n\nYou've accidentally been left behind in waste recycling unit in the middle of space. 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