It moved?.. by MadHumster
Genre:
Top-Down survival Horror.
Description:
...and that I woke up and found myself in a very weird place, some sort of a house, or a barn maybe. I panicked... Started to search my pockets as fast as possible for a phone or something to contact someone who can help me. But they were empty... The only thing I found was a strange note, that said:
Have you ever found yourself in a weird nightmare, where nothing you say makes sense? Well this is nothing like it... 5 objects will determine if you survive this one... Find them. Collect them. Bring them. And remember, it only takes 10 seconds for them to know where you are, and after that... it moves...
Controls:
W,A,S,D keys - Movement
Mouse - to Aim
LMB - to shoot (if you picked up the shotgun; ammo is limited; monsters are vulnerable only when they move)
Team:
MadHumster - Game design, Programming, Animations
Siliel - Art, Animations
zoryana - Tech Art
PineappleGladiator - Game design, Level design


P.S.: f**k unreal engine if you are making a top-down 2D game (in all other cases - works fine :wink:)
| Link | https://drive.google.com/file/d/1nuKvNtmkLbArcATV0KIR2WWM5OKT-IN-/view?usp=sharing |
| Original URL | https://ldjam.com/events/ludum-dare/51/it-moved |
Ratings
| Overall | 899th | 3.191⭐ | 36🧑⚖️ |
| Fun | 859th | 3.074⭐ | 36🧑⚖️ |
| Innovation | 1033th | 2.765⭐ | 36🧑⚖️ |
| Theme | 983th | 3.167⭐ | 35🧑⚖️ |
| Graphics | 838th | 3.206⭐ | 36🧑⚖️ |
| Audio | 470th | 3.333⭐ | 32🧑⚖️ |
| Mood | 507th | 3.531⭐ | 34🧑⚖️ |
| Given | 28🗳️ | 45🗨️ |
Managed to win after 7 attempts or so. Great job!
However, before I found that exploit, there was a moment of utter panic every time the monsters spawned. Blew 8 rounds out of the gun first spawn wave... I think that's the mark of a good horror game. XD Good job!
There were moments when I was anxiously waving my flashlight back and forth, trying to figure out where the monsters were coming from. I really enjoyed that. The sounds that they make are delightfully disgusting :)
The monsters are just difficult enough to avoid, so you can outmaneuver them if you're quick enough. The environment is built in a way that allows this, with lots of loops, which is great.
I enjoyed the exploration aspect as well, although I had some difficulties figuring out where to go after collecting all the items. I figured that there must be an exit in the dead end by the pit, but I was wrong (as you might guess). I just wandered around after that until I found it. It also took me a little while until I realized that you could walk on the bed to pick up the doll.
Some more feedback for the player would be good, I think. I didn't realize that the monsters damaged me in the moment, only after glancing in the top left corner. And some items I just picked up accidentally without even realizing it.
I tried a few no-shotgun runs. They were way more intense than my previous attempts but doable. The safe zones didn't always work for me, but sprinting between the ones that did made the intervals without monsters much tenser.