Ruins of Resurrection by MorePixels

A Fast Paced Puzzle Game, where you have 10 seconds before you die from the curse of the Ruins. You will die after 10 seconds and get resurrected, over and over again until you escape from the Ruins of Resurrection!
As the Player, your goal is the activate checkpoints with E, and then use those to jump further and further down into the Ruins, allowing you to progress further and further through the labyrinthine like tunnels. Soon, you'll reach the final hurdle, and escape into the blindly white light.
(Make sure to full screen the Game!) Controls:
WASD to Move
E to Interact with Teleports and Switches
X to Exit the Game
Luke - Pixel Art, Animation, Music, Level Design, Coding - https://twitter.com/ArtisticCarCras
Brock - Additional Coding - https://twitter.com/BrockMorePixels
Andrea - Logo - https://twitter.com/Dreama_art

Ratings
| Overall | 627th | 3.478⭐ | 25🧑⚖️ |
| Fun | 819th | 3.109⭐ | 25🧑⚖️ |
| Innovation | 941th | 2.891⭐ | 25🧑⚖️ |
| Theme | 184th | 4.104⭐ | 26🧑⚖️ |
| Graphics | 422th | 3.854⭐ | 26🧑⚖️ |
| Audio | 368th | 3.5⭐ | 22🧑⚖️ |
| Humor | 746th | 2.526⭐ | 21🧑⚖️ |
| Mood | 670th | 3.357⭐ | 23🧑⚖️ |
| Given | 18🗳️ | 21🗨️ |
And yes the timer should start or reset when you teleport, of course it would require a different map, but the weird side effect of how it is now, is that by the last checkpoint, your puzzle can only take like 5 seconds since the other 5 are spent walking back to the checkpoint.
Also the spikes cycle being inconsistent is weird, but i understand this is a jam thing.
Cool game
Overall really enjoyed it thanks.
I had trouble to understand how the checkpoints worked first, since there was nothin to indicate I could interact with the one further on I just went past it multiple times XD.
Timing was tight.. from 3 to 4 it was super tight, to the point that I was not sure if I made it the time I actually made it.
Graphics were pretty and clear and character control was good. It is a good jam game! :D
On that note: why DOES dying send you back to start instead of simply teleporting you to the last checkpoint you used? There's so much time wasted each run just trying to get to the checkpoints.
In general I think the implementation works well, but the interaction system is a bit frustrating since there is no highlight on when you can interact with an object, and the radius seems quite restrictive. I found myself standing on top of a teleporter mashing E at several times without actually using it, having to do a small side-step to actually get in range. Having some indicator that you are close enough, and perhaps also something telling you you had successfully interacted, like a sound effect or visual cue, would have been helpful. A few times I even teleported back having pressed E one time too many, which was a bit frustrating. Maybe the teleporter should be one way only, since there's no real reason to go back.
While the main loop works very well, getting you to the end after a few time loops, it would have been nice with an additional challenge, like going for some optional treasure, risking something by doing so. As it is there aren't any huge stakes, you can try as many times as you like, so if you're planning on doing more after the jam that could be an interesting direction!
For a single person during this short time it's a very impressive game though, so very well done, thanks for you submission!