Jet Through Time! by Fundo
# OBS:
Unfortunatly the games window size is specificly set to 1000x1000. There is nothing I can do about this at this moment.
# Summery:
This is a game where you jet through time in hopes of learning something about the mighty inventions of ancient society. It's basically you getting mashed by random flying ancient inventions. I have literally no idea what I have made. Enjoy.
# Controls:
A and D or arrow keys to move the player.
[Space] to activate shield (makes you immortal for a puny little while).
# Analysis:
This was my second Ludum Dare, and my first compo. My goal was simply to create a working "finished" game, which I have problems with achieving normally. I am fairly happy with the structure of my project. Once I had sort of a playable version of the game I made it quite easy to add extra content. Since structure and planning is something i need to work on I feel like I succeded in that part. Well, the planning was abit off. Even though the game sort of works at the moment there is a lot of content that I did not have time to add. For example:
+ Boss Battle
+ More Eras
+ More player interactivity (abilities)
As a conclusion I can say that I am not really that happy with how the game turned out. However, I am still proud of myself that I managed to get something playable in such a short time.
Unfortunatly the games window size is specificly set to 1000x1000. There is nothing I can do about this at this moment.
# Summery:
This is a game where you jet through time in hopes of learning something about the mighty inventions of ancient society. It's basically you getting mashed by random flying ancient inventions. I have literally no idea what I have made. Enjoy.
# Controls:
A and D or arrow keys to move the player.
[Space] to activate shield (makes you immortal for a puny little while).
# Analysis:
This was my second Ludum Dare, and my first compo. My goal was simply to create a working "finished" game, which I have problems with achieving normally. I am fairly happy with the structure of my project. Once I had sort of a playable version of the game I made it quite easy to add extra content. Since structure and planning is something i need to work on I feel like I succeded in that part. Well, the planning was abit off. Even though the game sort of works at the moment there is a lot of content that I did not have time to add. For example:
+ Boss Battle
+ More Eras
+ More player interactivity (abilities)
As a conclusion I can say that I am not really that happy with how the game turned out. However, I am still proud of myself that I managed to get something playable in such a short time.