Blind Jump by TsFreddie
Our first Post Jam Update is now available on our itch.io page
Tips that didn't made into tutorials: * You can move during replay mode to continue recording without erasing all your movements. * Reset is rarely needed * F is NOT a dash button
A simple platformer with a twist.
Control your character blindly to navigate through levels. You have 10 seconds to plan your actions.
(Our shader might not work on WebGL for every machine, if you got blackscreen, try the windows version)
Controls: * A,D - Movement * Space - Jump * Enter - Skip to replay / restart the replay * F - Fast forward during replay * R - Reset

Secret & Spoiler: * Pressing 1-4 during the headphone icon intro will force the game to load the respected levels. It is only recommended if you want to revisit certain levels or want to hear the music in the later levels. * Here's a speedrun of mine in 5 minutes, if you couldn't or don't want to finish the whole game, it's a good way to experience it in a short amount of time: https://youtu.be/LlqK9gMpzAs
Credits: * TsFreddie - Programmer / Shader / Item sprites / Sound design / Music * Px-Parallel - Character sprites / Tile sprites / Level design * FengMo - Programmer / Emotional support
Soundtrack: * https://soundcloud.com/tsfreddie/sets/blind-jump-ost
| Link | https://github.com/TsFreddie/LD51 |
| Itch.io | https://tsfreddie.itch.io/blind-jump |
| Original URL | https://ldjam.com/events/ludum-dare/51/blind-jump |
Ratings
| Overall | 55th | 4.169⭐ | 64🧑⚖️ |
| Fun | 187th | 3.871⭐ | 64🧑⚖️ |
| Innovation | 14th | 4.363⭐ | 64🧑⚖️ |
| Theme | 68th | 4.29⭐ | 64🧑⚖️ |
| Graphics | 213th | 4.161⭐ | 64🧑⚖️ |
| Audio | 87th | 4.048⭐ | 64🧑⚖️ |
| Mood | 354th | 3.695⭐ | 61🧑⚖️ |
| Given | 48🗳️ | 18🗨️ |
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game looks cool, so I'll come back and try it once its working :)
If you’d like to rewatch the playthrough, you can find it here: https://www.twitch.tv/videos/1608912292?t=0h44m15s
Good luck on your ratings, see you next LD! :D
💜 Elysia Griffin AKA Button Feedback Lady
https://www.twitch.tv/elysiagriffin
It's just a jam, so understandably didn't have time to do a lot of interactive tutorials or anything, but if you build out a much more robust gradual onboarding to the game, this has some real commercial potential.
Other main gripe would be the platformer physics. Gravity feels too high and as a result the jump feels too quick. Even when editing a run, I ran into a single width spike multiple times by either jumping slightly too early or too late. The window for timings should probably be forgiving enough that players with full visuals should be able to execute correctly 95%+ of the time.
Would love to see more innovative implications of the replay vs recording modes, with lots of interesting mechanics. What happens if there's something that isn't affected by the replay/record? How about elements of the map that are only visible and/or interactable during one mode or the other?
Keep up the good stuff!
this game is incredible. it took me a little bit to understand what I was meant to do, but after that it was super enjoyable. I loved the level designs, the look and feel of the game, the sound - everything.
the fast forward is a tad buggy, but not in a game-breaking way, so it's not a big issue.
this is what all 5s looks like in my book :p
I love the look and feel of the game with the pixel-art style and timeline. Also the soundsa and music fit very well.
I must say the level design is really good! The spikes that appear after stepping on them are probably my favorite mechanic, as both a trap and an indicator for my position. You all nailed the balance between giving too much information and too little information during the blind phase, and it made it really fun! The sound effects were super helpful for figuring out what's happening, and encouraged me to play by feel more (instead of continuously pausing the game which could be really tedious)
Overall a really solid game!
Also, special shout out to the streamers checking out our submission, please check the VODs out if you are interested and maybe submit your game for them to play as well, they are all lovely people:
* [ElysiaGriffin](https://www.twitch.tv/ElysiaGriffin) ([VOD](https://www.twitch.tv/videos/1608912292?t=0h44m15s))
* [badcop_](https://www.twitch.tv/badcop_) ([VOD](https://www.twitch.tv/videos/1608873755?t=04h33m59s)) (sadly the audio didn't made into the VOD)
* [squuidly](https://www.twitch.tv/squuuidly) (VOD unavailable)
* [kuviman](https://www.twitch.tv/kuviman) ([VOD](https://www.twitch.tv/videos/1609800340?t=02h16m46s))
* [Bob_fish](https://www.twitch.tv/bob_fish) ([VOD](https://www.twitch.tv/videos/1609825033?t=01h03m21s))
* [SirAeron](https://www.twitch.tv/SirAeron) ([VOD](https://www.twitch.tv/videos/1609897625?t=03h08m11s))
* [makscee](https://www.twitch.tv/makscee) ([VOD](https://www.twitch.tv/videos/1610818571?t=00h57m10s))
* [RookRules](https://www.twitch.tv/RookRules) ([VOD](https://www.twitch.tv/videos/1611003332?t=01h01m55s))
* [BinaryGleam](https://www.twitch.tv/binarygleam) (VOD unavailable)
* [LittleDoctorGames](https://www.twitch.tv/LittleDoctorGames) ([VOD](https://www.twitch.tv/videos/1611441466?t=02h29m11s))
* [Feashrind](https://www.twitch.tv/Feashrind) ([VOD](https://www.twitch.tv/videos/1619177030?t=02h56m51s))
* [AlexGarbus](https://www.twitch.tv/AlexGarbus) ([VOD](https://www.twitch.tv/videos/1619668076?t=01h47m39s))
* [PomoTheDog](https://www.twitch.tv/pomothedog) ([VOD](https://www.twitch.tv/videos/1617971638?t=02h03m44s))
* [ColeSlawski](https://www.twitch.tv/coleslawski) ([VOD](https://shorturl.at/wzCK1))
* [YellowKamel](https://www.twitch.tv/yellowkamel) ([VOD](https://www.twitch.tv/videos/1618415398?t=02h19m55s))
* [HarryAlisavakis](https://www.twitch.tv/harryalisavakis) ([VOD](https://www.twitch.tv/videos/1613818025?t=02h51m38s))
* [Explosives101](https://www.twitch.tv/explosives101) ([VOD](https://www.twitch.tv/videos/1618182021?t=01h52m20s))
* [SomeCodingGuy](https://www.twitch.tv/somecodingguy) ([VOD](https://www.twitch.tv/videos/1621715519?t=01h17m30s))
**Again, thanks for all the support. It's been lovely.**
I liked the idea! Controls were a little bit hard to learn but after that it was very enjoying. +1 for the music :)
It's interesting to see how similar ideas can evolve differently.
I really like the graphics and audio.
Great job!
EDIT: There was a fast forward button!!!
I'm not the best at platformers so my perspective on this feedback comes from there. It was hard for me to gauge sometimes where I was, which I know is kind of the point of the challenge. Some type of cue, even visually, could be nice to indicate where I land after jumping, like dust from the floor coming up or something.
The mechanic of the game itself was interesting and a neat take on the theme. This has a lot of potential for a full game and I really hope to see it developed out more and become so.
It is probably not that exciting to listen to on their own tho. Well, maybe the second track could stand on its own, I'm personally not sure about the rest.
Thanks for the quick upload! Might I ask what software do you use for music?
such a hard game!!like it!!(rate back?)
The level design, the graphics, the music, THE CONCEPT.
Oh my world this is amazing.
I loved how I hard to learn to move faster at correcting my mistakes, that was so much fun.
My only critique would be that r may be too "easy" a key to hit for a reset of a level - there were a few times when I hit r instead of enter and my heart broke a little.
That being said, I loathe platformers, and this game I did not hate, I even enjoyed it.
Superbly done! :D Thank you!
But there's a problem when I move left on the first frame, it's really hard to recorrect it to move right again. Only when I enter lv2 and realized there's a reset key (R). I feel like it would be better to let the player know the reset key on the first level. Also prevent the player from being able to leave the screen on the left side would help.
Again a really good entry from you guys!
We would like to hear your opinion about this potential change as well!
We are planning on making the lock smarter and disengage the input lock when you manually restart if we were to make a full game or update the current one post jam.
Thanks for the feedback and the compliment as well, we really appreciate it. Feel free to let us know if you have other suggestions as well.
Thanks for submitting your game to stream!
This is definitely one of my favorites. :thumbsup: A creative interpretation of the theme that goes beyond being a simple timer, a super interesting mechanic, and well thought out, cleverly-designed levels. Just an out-and-out banger entry. :fire:
The audio and level design were awesome and the art perfectly fit the vibes too. Even the controls for the timeline felt natural and fun to use!
Really awesome submission, well done!
Pros: Wonderful game, nice graphics, simple mechanics, easy to understand
Cons: Too hard, I was tired after stage 3, I would suggest easier difficulty curve
The music, while good, doesn't really suit the game and sometimes gets in the way when you're trying to listen for sfx. The ability to move during a replay feels OP.
I ended up playing through the entire thing, and I loved it; keep up the good work! :thumbsup:
For example, for the first spike, you can run straight towards the spike and fail, hit Enter (instead of R), watch yourself ran towards the spike then hit D and Space at anytime during the replay to "correct" your jumps.
In the later levels you would try to keep as much your progress as you can and correct your mistake later in the progess bar gradually.
Hope this can help you enjoy the game a little bit more. We'll definitely be working on proper lead-in and tutorials in the future version.