Swords of Carnage by Crazy046

[raw]
made by Crazy046 for Ludum Dare 51 (COMPO)

menu.png

shop.png

Swords of Carnage


A 2D strategy fighting game, 10 seconds per turn, can you save the kingdom?


How to play:

Mouse to click.


Made with:
Godot
Blender
Renoise
Audacticy
Krita


I say it every time, need to set a smaller scope, maybe one day. Needs some balancing and more variety, but was a good chance to use the engine.

Ratings

Given 3🗳️ 0🗨️

Feedback

indigo
03. Oct 2022 · 16:55 UTC
![Screenshot 2022-10-03 185339.png](///raw/368/1/z/505e9.png)

Yeah, I don't think I'm winning this duel... :laughing:

Up until here, the game was quite easy to beat by just maxing constitution, which made me quite unkillable. But now my opponent won't die either...
Matoux42
03. Oct 2022 · 17:03 UTC
I didn't get how work some of the stats, but anyway it was great. One of the first time I was patient enough to play a LudumDare-game till the end :laughing:
indigo
03. Oct 2022 · 17:05 UTC
Yay, I saved the kingdom! The winning strategy is to just run from every battle where the opponent has an axe or staff, as the others are much easier to win, and if you attempt the same level again, you'll roll a new opponent.

I like the mechanical idea of a turn-based fighting game, but yeah - this requires some balancing and especially more options, to make hammering the main attack button until stamina runs out and then sleeping *not* the best option every game.
snakemuho
03. Oct 2022 · 23:57 UTC
That was really soulful! Mage OP, better magic system than Elden Ring