Exp10sion by lynnezzzy

Exp10sion!!
💥You have 10 seconds to reach the goal before you explode.
💥If you lose, never mind: the another "you" will save the day!
💥Try to figure out the puzzle with another "you"!
💕Hope you enjoy our game!
A/D or ←/→ - Move
Space - Jump
X - Restart
Esc – Pause
We Recommend you to play from itch.io to ensure that you get the latest version of the game.
Updated: We Uploaded an archived version of our game. This version is the original version we completed before 2022/10/4 06:00(UTC+8), If you want to play the latest version, please click the HTML5 links.
Update Log
2022/10/4
- Adjusted the operation feeling, added coyote time.
2022/10/5
- Fixed design of two new levels at the end
- Adjusted the operation feeling.
- Fixed some bugs of jumping.
2022/10/6
- Added music source website.
- Adjusted the music.
2023/12/9
- We have publish the game on Steam!! Now we have over 70 levels, and we've improved a lot in UX and operating. We wish you can have fun in the complete version of Exp10sion!
| WebGL Demo | https://cortexa233.itch.io/exp10sion |
| Steam Store Page | https://store.steampowered.com/app/2618850/Exp10sion/ |
| Original URL | https://ldjam.com/events/ludum-dare/51/exp10sion |
Ratings
| Overall | 258th | 3.841⭐ | 134🧑⚖️ |
| Fun | 285th | 3.72⭐ | 134🧑⚖️ |
| Innovation | 391th | 3.549⭐ | 134🧑⚖️ |
| Theme | 157th | 4.144⭐ | 134🧑⚖️ |
| Graphics | 384th | 3.898⭐ | 135🧑⚖️ |
| Humor | 557th | 2.888⭐ | 123🧑⚖️ |
| Mood | 649th | 3.377⭐ | 128🧑⚖️ |
| Given | 238🗳️ | 227🗨️ |
I had some inconsistent jump physics though, which made the platforming a bit frustrating at times. Especially in level 5. I would lose most of my horizontal speed when jumping occasionally, which almost always lead to death.
Cool game though! I love the CRT screen effect. Nice work.
Graphics were great and established a clear theme with the urban-esque music, animation was great, the animation when you get crushed (or maybe that was just the bomb's running animation) was great. I do think that some of the earlier levels are a little slow (e.g. the ones where you have to wait to die) though, and the music could maybe switch up a every now and then.
Overall, very well-polished game, completable (not overall hard), and thematic. It's clear that a lot of time and effort was put into making it, great job :)
thank you for your feedback!
thank you!really excited to hear that
We add the coyote time for the player bomb character, the platforming should be easier and more effective now, thanks for your feedback!
thank you for playing!really happy to hear that as the designer

Love the neat pixel art and the feeling of the jump
the ghost feature was a surprise.
neat entry
can you describe more detail about what happened? It will help us to fix it
I could not enter the door
@jamersjam
@spike-studio
@yword
thank you for all you guys for playing the game!
I think it is not a door....
Got it! will be fixed as soon as possible
something like this
1. Don't start the timer until I start moving, so I have some time to figure out what I need to do
2. Add a restart button so I don't have to wait for the timer if I need to redo my solution
Those are very minor things, overall the game was great!
will do!
The graphic is very nice and the music matches the vibe of the game as well, although it gets a little repetitive after some time.
Found some bugs like the lack of walls on some levels just made me jump out of the level and the pause not actually pausing the timer, just the player movement.
Also feel like some puzzles need to be reordered, but that is just how i feel about the difficulty.
Overall its a very nice puzzle game.
thank you for the feedback! we will add a reset button as soon as possible
thank you!
thank you for the feedback!our team is working on that and will fix it as soon as possible!
I liked the 'thinking' puzzles a lot more than the timing ones, as the controls were a bit difficult.
Regardless, very good entry everyone! Well done!
thank you very much!the reset button and improved control is on the way!our team are currently working on this,and again thank you!
On one of the levels (where the floor is almost fully made of spikes and you toggle 3 platforms) I discovered that you can jump over the spikes and ignore the puzzle part enirely. You just need to jump sligtly before you touch the spikes (probably ground-check fires before player touches the spike collider)
Oh my god!you found it! our team just found it 1 hour ago and we are packing a new version that would fix it!
thank you for playing!
Elegant pixel art and mature mechanics. Difficulty progression is also right on the point, just a tiny bit hard though. Super well done!
I saw another game try this concept but this game really perfected the mechanics.
thank you for like our game!
@wizcas
谢谢!大佬的作品也非常出色!能获得如此好评我真是太激动了
@zimonitrome
It takes quite a lot of efforts to polish the game and levels。 I am so glad that you like it!
@wolderado
thank you for the feedback!our team is currently working hard to improve and polish the game!
@paul-avallone
I wish we done with more record but that might be too complicated for us in 72 hours。 still thank you for playing!
@4ahizon
thank you for your suggestion!
thank you for playing,so glad you like it!
@okshirl
非常感谢!我们这个确实收到了时空幻境的启发!(调整关卡确实费了我不少功夫)
@sagiii
thank you!
谢谢!你们的游戏也很棒!一起加油!
That being said, the main issues of the game do not relate to the mechanic or the levels, they are mostly UX issues. It gets a bit tiring to always wait for the full 10 seconds when you already know that you have the character in the right place. This gets even worse due to how the reset button resets all of your lives. In levels where platforming and timings become tighter it gets really frustrating to have to redo all your moves just to practise that one last jump you failed. The reset button should only reset your last run and not the full sequence.
But nothing you could not iron out after the jam. Great work!
chek out me jam game!
We all know this is a impressive game.I think I just ignore the good part here and comment some issues since I'm also doing puzzle designs.
I fully understand the issues below are also inside my game or even worse in my game.
1. The starting few levels are fine. Since the logic only need to think one more round. However when level becomes >two rounds, after player failed, they need to memorise and reproduce the whole flow again which can cause frasturation. Especially when there exist a complex logic in round one to memorise or a difficult action in round one.
2. The time points memorization design also hard for player to complete. Like in level 8 and 9, player need to memorize the exact time point what will be triggered and it's not only one point but multiple points within one round. A possible solution for this might be add a time line UI with all events indicated to support the memorization.
I know it's hard to balance the diffifuly with the player experience in a puzzle game. Sometimes you just wanna design a more complex level but natually become a frustrated level.
Thanks for rating my game.
My discord is Heart#3843 I'm willing to discuss with you/your team members about the game design.
Haha!as the level designer,I am so happy that you like it!
@nash
thank you for the advices! in order to improve the gameplay,we are planning to add following features:
1. a fast forward button so that you dont have to wait for a whole 10 secs
2. a "just rewind this round" function where you don't have to repeat the entire level all over for just a small mistake
once again, thank you for your feed back!
@dzejpi
I love super meat boy too!we are currently focusing on the jam first,maybe there will be some further development plan later?who knows?
@ruruie
We are working on the fast forward function so that you dont have to wait for a whole round!thank you for letting us know that!
@motti
I will!your game is great too!
@alks
wow!thank you so much!we will keep working on it to make this a better game!
@eager
只重置单次和时间点标记的功能已经在做了!感谢大佬细致入微的评价!对我们有很大帮助!也祝大佬取得佳绩!
@ginxel
I will shows this to our artist and he will be so happy to see it!
@fedir
As the level designer, thank you!
@msplanlos
we will keep adjust the difficulty curve so that you will have better gameplay!
@cal
^_^ thanks!
@chrisdedev
We have a good team dedicated on this!thank you and will keep working on this!
Only issue i can see with it, is that the limited time of 10 seconds, makes it so that the execution on some levels (specifically the ones that require multiple "cycles") needs to be constantly flawless, which can get a bit frustrating (the first level where you have to press 2 buttons, instead of 1, specifically felt very hard for me).
That said, it's a cool game!
thank you! we are working on this to make the learning curve more smooth!your game is also very cool!
The 'only having two clones' aspect is an interesting twist on the way this type of game works. That said, I wish that if you died it wouldn't record your clone, since it's very possible to die and lose your clone that was the result of several previous actions, and then you have to go through everything again, which is very tedious, and it happens often on some levels since they sometimes demand very precise synchronization with your ghost.
Other than that, though, this is a quite solid entry! Love the feeling of it and the level design is often quite clever with how it interacts with the ghost/character -- I like how it often takes more than two ghosts to make it through the level and you have to think about how not to block yourself off in the future when the ghost disappears.
The visuals quite good. At first, I thought the yellow railings in the first level were waypoints or something.. :D
Well done!
happy to hear that!
@onlyxinxin
谢谢!能喜欢我们的游戏真的太好了!
@cassowary
soon we will add function where you can just reset current loop only!thank you for the feedback!
@coderaurus
we will adjust the difficulty to make it curve more smoothly!
Some of those levels were frustrating though. I really liked the first time i realized i needed to use the ghost to solve puzzles. If you could reproduce that euricka moment and use that for puzzles instead of making the frustrating timing ones it would appeal to a larger audience.
thank you all for the feedback!we will keep improving our gameplay!
Overall a solid entry, congrats!!
thank you!
thank you!
@simplepotential
thank you!
thank you for playing! we will soon add a "reset current loop" function so that It will be less frustrating at some harder stage!
游戏还是很强的,很完整!关卡美术音效三位一体,没有掉线。
(但,如果你在赛后调整过游戏内容,尤其是增减关卡,操作手感这些很重要的内容改动,最好是留一个原始版本的链接,否则未免有不公平之嫌(
The character and the buttons are floating one pixel to high, but hey...
a real funny game.
感谢游玩!谢谢你喜欢我们的游戏!
@chillertyp
thank you!we will fix that soon!happy to see that you enjoyed the game
This game amazed me to mix shadow play with themes every 10 seconds like this.
It's a pity that it has only 10 levels, but actually, I couldn't clear level 10.
At times it felt like the laws of physics were behaving strangely. However, I don't know if that's the problem with this game or if I just don't understand the laws of physics in this game.
I wondered if it could be more fun if my character could die if he got caught when the door was closed.
thank you for playing !
for lv 10 you can follow the green route by pressing the button marked by the green box.
or you can press the red route by pressing the button marked by the red box
I hope that will help
thank you!so happy to hear that as the level designer!
有些关卡要等太久还有一些失败后要从第一步走起的惩罚可能有些让人灰心?
但就算这么说
这游戏还是屌爆了
关卡设计非常棒,美术同样非常棒
深刻感受到了是个国人都比我强w
我们这边正在加一个“只重置本轮进度“的功能,加完之后就可以直接从当前轮回开始而不需要一切重来了
那个需要一些timing,我一般是在第7秒和第4秒跳过两个板子
@rincs
We are working hard to bring more content in our next update!thank you for playing!your game is awesome too!
那个需要一些timing,我一般是在第7秒和第4秒跳过两个板子
@rincs
We are working hard to bring more content in our next update!thank you for playing!your game is awesome too!
@fort
thank you for playing!
good suggestion! we will try to add those functions in our next update!
thank you so much!
多谢!你的作品也很厉害!
there is a restart button!you can press x to start the level!
we already add a ”reset current loop“ function into the game by pressing X. thank you for enjoy the game!
@evgenimp @vhalenn
and thank you for playing!