Slimerush by TermiGht

What is Slimerush
Slimerush is inspired by Vampire survivors where infinite waves of enemies come, but only slimes. Why slimes? Because that was the first pixelart I created in my life and had no time for other enemies. I never tried pixelart style, but it was good. I learnt a lot even tough it was only 48hours. :smile:
Controls
- Move = WASD
- Change sword position = Left mouse move
- Attack = Left mouse click
- Menu: Escpae
- Interact with locations: E
- Dash: Space
Details
The game's goal is to get more points, however you only get the points if you escape through the Portal. (I did not have time to finish a score screen, so just now the game goes to the main menu if you click yes on the portal exit window.) If you just die, then 0 points. There are 6 lcoations you can visit in the game, but every 10 seconds they replace each others position, so you have to plan how you will go to the portal, because that is one of them too. If you are unlucky, you always lose the chance to reach it. (Or just wait there, but the slimes are still spawning)
Locations
- Shrine (you can choose from powerups every 30 seconds[every 3 environment change])
- Sanctuary (A magic barrier that explodes dealing AOE damage around it)
- Well of Life (Gives you two HP)
- Winery (You can get wine from the barrel near it)
- Drunk Warrior (You can give the wine to him and he will do a strong AOE damage)
- Portal (Game exit)
Powerups
There are several upgrades for stats - Health - Damage - And you can even get +points
Slime types
- Simple green slime (Your average neighborhood slime)
- Blue slime (he is THE fast, but deals less damage)
- Brown slime (if blue is the fast, it is the big - what you can expect as always: slow movement & attack, but big damage)
- Red slime (this is literally a bug in my game, i planned to shoot fireballs from it, but now it just damages you from far like a cheater)
What you can expect in this game
- Bad pixelart and funny (at least how bad they are) animations
- Somehow not bad particle effects
- Some bugs
- Silence (I forgot to create music, not like I had time to)
Softwares used
- Game Engine: Unity + VS 2019
- Art: Aseprite
- Sound: sfxr and bfxr
| Link | https://github.com/PalDani/LudumDare51 |
| Play on web or download | https://danielpal.itch.io/slimerush-ld-51 |
| Original URL | https://ldjam.com/events/ludum-dare/51/slimerush |
Ratings
| Overall | 459th | 2.731⭐ | 28🧑⚖️ |
| Fun | 452th | 2.577⭐ | 28🧑⚖️ |
| Innovation | 456th | 2.519⭐ | 28🧑⚖️ |
| Theme | 437th | 2.942⭐ | 28🧑⚖️ |
| Graphics | 374th | 2.962⭐ | 28🧑⚖️ |
| Audio | 363th | 2.558⭐ | 28🧑⚖️ |
| Humor | 242th | 2.583⭐ | 26🧑⚖️ |
| Mood | 425th | 2.42⭐ | 27🧑⚖️ |
| Given | 27🗳️ | 28🗨️ |
You managed to put a lot into the game, would like to see it polished up a bit!
ps. you can abuse the Shrine and choose upgrades many times
The sword attack was a little odd to use, maybe just slashing the slimes by rotating your arm like a ragdoll could be fun. :stuck_out_tongue_winking_eye:
Sometimes I died without really knowing why, then I read your "Red slime" description... I think I understand now!
Overall nice game :wink:
PS:**MINIMAP is VERY GOOD !!!!**
Not having a mouse cursor (in WebGL) made it more difficult - it'd be good to see the cursor to know how far to move to rotate the sword. Nice work putting this together in 48 hours.
- Cool pixel art! Really.
- Please don't hide the mouse if you're not locking it to the center of the screen, it makes it really hard to guess where it is! :(
- We should 100% be able to damage slimes by swinging the mouse, because it looks cool. It would make the hitboxes easier to understand too, since there's a clear red line.
- Slimes should blink or turn red for a short while when they are hit, so we know which one we hit.
- We also need ranged attacks! Getting close to the enemies is a guaranted death sometimes!
- 10 seconds is a very short time, we can't really move from a place to another without them swapping first, so we're better off waiting at the same place the entire game. Yeah, I know, that's the theme, but still!
- Speed, attack and health bonuses are cool, but the score bonus is pretty useless. Who wants a bonus that doesn't increase the fun but just a number at the end!? (Also, please don't give me the choice between 0-2 health and 1-2 health :|)
- The nothing bonus is however very important, please keep it.
Overall, a pretty cool start mostly missing quality of life things, which is normal of a jam. :D
Particles are really cool, but more feedback like changing the sprite color would make it more clear when dealing/taking damage
Following camera is a bit too slow, at some point you can't anticipate slimes coming at you.
It's not clear that you don't deal damage without clicking as there is a red line. And maybe you should as spamming the click button to attack is not really interesting.
And small bug : the number of survived waves is not reset when dying.
Cool idea though, and lots of different and interesting powerups =).