Fatal Desolation by Lukas TAMAYO

Summary
Every 10 seconds, an error in your jetpack propulse your forward
Rotate around with it, shoot weird creatures and escape the isolated space station in order to live another day
Controls
Roll Boosters: Q - E
Horizontal Boosters: A - D
Vertical Boosters: W - D
Shoot: Left click
| github | https://github.com/BinaryGleam/lakeviewjamteam |
| itchio | https://binarygleam.itch.io/fatal-desolation |
| Original URL | https://ldjam.com/events/ludum-dare/51/fatal-desolation |
Ratings
| Overall | 125th | 4⭐ | 29🧑⚖️ |
| Fun | 538th | 3.429⭐ | 30🧑⚖️ |
| Innovation | 36th | 4.214⭐ | 30🧑⚖️ |
| Theme | 105th | 4.214⭐ | 30🧑⚖️ |
| Graphics | 66th | 4.464⭐ | 30🧑⚖️ |
| Audio | 51th | 4.185⭐ | 29🧑⚖️ |
| Mood | 27th | 4.393⭐ | 30🧑⚖️ |
| Given | 46🗳️ | 24🗨️ |
Very good 3D. I would prefer the W and S commands reversed
Loved the atmosphere and the graphics. As another commenter said, it also reminds me of Descent, only a very stop-start Descent as I kept bumping into walls and having to wait for the boost to rescue me!
Great entry, but work on the controls more!
Feedbacks :
- please let us invert UP and DOWN :sob:
I like the low poly graphics, and the atmosphere is well done!
The use of theme is great here. If you look that idea on paper, it could get quite frustrating for the player when you take into account that movement in this game takes time to get used to and master as well. But in practise it does not feel that terrible. There were times when I got very disoriented after the 10 second boost though - sometimes so much that I almost stopped playing. I quickly started to prepare for the boost by getting myself facing walls so the boost would not take me to unwanted directions.
But overall, I can appreciate what you have created here. The theme was surely a bit a hinderance here and I think this game could work very well if the 10 second malfunction was introduced a bit later in the game. Great work!
The first level with the infected astronauts made me rage quit after about 15 attempts. (don't worry, it doesn't affect my ratings :D)
My main piece of feedback would be that the controls became a little frustrating as at some point, I was basically just a relatively slow ball bouncing inside of a room. More ability to control my movement would've been great.
Otherwise, this game is such a masterpiece in terms of art direction! Great entry!!
The control scheme is a bit unusual, but I liked it once I got used to it.