Flying Out Of Time by realryanrogers

[raw]
made by realryanrogers for Ludum Dare 51 (COMPO)

Fly Out Of Time!

Every 10 seconds, the evil empire will fire its giant las-cannon at your ship. Your shields can only take a few hits before succumbing. Your only hope is to get out of range by shooting as many drones as possible to absorb their fuel, and increase your max speed.

The faster you go, the more time will dilate, causing it to feel like it's taking longer for the las-cannon to shoot. Science!

Controls:

W/A/S/D to move your ship. Aim with the mouse, and fire with LMB.

==POST MORTEM== Another LD in the books! This one went mostly smooth, until towards the end of the last day where I lost a good chunk of work. As a result, we're missing music, and the final polish push. That said, everything seems to work from a technical perspective, so that's something.

Overall, it didn't end up as fun as I was hoping in my head. I think some variety in enemies, and a more interesting space level could have gone a long way.

The game started as a StarFox-like, but I didn't enjoy how the aiming worked, so I swapped to mouse aiming. With some tweaking, I think the mechanic would be pretty fun. I may play around with this a bit more after the jam.

Ratings

Overall 201th 3.5⭐ 21🧑‍⚖️
Fun 290th 3.211⭐ 21🧑‍⚖️
Innovation 402th 2.816⭐ 21🧑‍⚖️
Theme 301th 3.421⭐ 21🧑‍⚖️
Graphics 176th 3.632⭐ 21🧑‍⚖️
Given 13🗳️ 13🗨️

Feedback

Sisusakari
03. Oct 2022 · 20:46 UTC
Good job. I really like the idea of making space invaders in 3d.
LDJam user 298498
04. Oct 2022 · 10:51 UTC
The aiming was def awkward to get used to, but it was fun and I liked the look.
dnivie
04. Oct 2022 · 11:17 UTC
Pretty neat, I think there's some lag related to spawning in the ships that's causing the mouse to jump every now and then.
Ben Barsdell
04. Oct 2022 · 11:35 UTC
The excellent sound effects make this really satisfying to play when you can hit the enemies, and I managed to escape after a couple of playthroughs. Unfortunately the complexity of working out where the enemies are, where you're aiming, and leading the enemy motion, makes it very difficult to target accurately. It's definitely a unique perspective though, and the graphics are solid. Nice work!
grizeldi
04. Oct 2022 · 17:29 UTC
Depth perception is somewhat lacking, so it's hard to hit enemies. That and the fact that WebGL build freezes if you accidentially click the exit button are the only problems I could find, otherwise a nice little game
Suzanne Hardison
05. Oct 2022 · 06:01 UTC
It was difficult for me but I had fun playing it.
LDJam user 280036
05. Oct 2022 · 06:08 UTC
Crispy sound effects! Made the shooting feel great. It took me a minute to get a hang of leading the targets and gauging exactly how far away they were. I liked the look too.

I also ran into the issue with the WebGL build freezing on exit.
Morgan Cabral
05. Oct 2022 · 06:08 UTC
Aim controls were a bit tricky to figure out at first but I was able to make it through the game on my first try. I liked the art and the way the theme was approached. Time dilation is a neat element too. Nice one!
Rendow
06. Oct 2022 · 18:13 UTC
The particle effects on the destroyed ships make it feel satisfying when you hit an enemy. I had some difficulties hitting enemies, perhaps faster bullets could solve this. Overall a good entry, well done!
LDJam user 299210
08. Oct 2022 · 17:40 UTC
This was a cool little game, great graphics, decent sounds. Nice job
Ninjavitis
13. Oct 2022 · 02:14 UTC
Impressive game for the compo! Graphics were slick, but the sound design is what really stood out to me. Struggled a bit to gauge distance to enemies (small and near, or big and far?) though I had some of a grasp of that toward the end of my time with the game. Would have enjoyed drops from the enemies of some kind.

Also appreciate that the controls worked on a Dvorak keyboard!
Steve7411
13. Oct 2022 · 02:15 UTC
This game has a nice game play loop. I feel like this could be turned into a very entertaining, much longer game.
DileriumL
13. Oct 2022 · 11:37 UTC
Nice game! I think you need to make fire continuous with some delay. And then upgrade fire rate.
Anyways overall I enjoyed game. Good job!
Flightless
13. Oct 2022 · 20:43 UTC
Nice graphical style - it had a great arcade game feel to it. Also the enemy flying patterns were satisfying. Aiming was a bit hard, but I made it to the end :smile:
MaximeG
13. Oct 2022 · 20:50 UTC
Great game! Nice to see a shooter without beeing a FPS or TPS.
Schuster
13. Oct 2022 · 21:48 UTC
Nice little shooter. Even with the double reticule, I still had a little trouble hitting enemies, but overall, I liked the graphical style and effects.
PROJECTaroid
16. Oct 2022 · 19:43 UTC
Cool game. It looks good and plays really well. Nice work.