Angel Slayer by Sozey

[raw]
made by Sozey for Ludum Dare 51 (JAM)

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Miss Fate sent you on a mission to heaven to get rid of three powerful archangels. She promised she'd help you, however she can be a bit... unpredictable.

Every ten seconds, you'll be presented with three cards, and you get to pick one, which will help you defeat the hordes of angels and their masters. The more powerful ones are rarer, but who knows, a pinch of luck might send one your way.

Did I mention the hordes of angels trying to destroy you? Yes? Well they will also get reinforcements every ten seconds, as the doors to your current room open.

Beating an archangel will also get you on Miss Fate's good side, increasing your odds to get better cards. That also tends to put you on God's bad side though, so more angels will spawn, and they'll be stronger too. Nothing you can't handle though, right?


Controls : - WASD or ⇦ ⇩ ⇧ ⇨ for movements - Shoot and select cards with left mouse click


Ratings

Overall 758th 3.34⭐ 27🧑‍⚖️
Fun 786th 3.154⭐ 28🧑‍⚖️
Innovation 900th 2.942⭐ 28🧑‍⚖️
Theme 730th 3.5⭐ 28🧑‍⚖️
Graphics 353th 3.942⭐ 28🧑‍⚖️
Audio 411th 3.442⭐ 28🧑‍⚖️
Humor 609th 2.792⭐ 26🧑‍⚖️
Mood 726th 3.292⭐ 26🧑‍⚖️
Given 60🗳️ 31🗨️

Feedback

lululululu
03. Oct 2022 · 23:29 UTC
seems like some of the stuff is not super functional but also looks and feels fun and the concept is ambitious for a weekend game
tengusheath
03. Oct 2022 · 23:47 UTC
I like the look of the game, but I think you could bump up the difficulty a bit.
Feynallein
04. Oct 2022 · 07:42 UTC
The game is beautiful but ridiculously easy. The idea is good and well executed though.
Mikushi
04. Oct 2022 · 08:06 UTC
Looks good, love the UI style! However the power ups could do with a good 50% nerf, very quick to be invincible and stack up enough heals or lasers to just mow down everything. Still, good stuff, balancing this is always tricky!
Igor Morgun
04. Oct 2022 · 16:56 UTC
Looks very nice,very good graphics
Lepletier
04. Oct 2022 · 17:02 UTC
Nice job, is kind easy but fun!
Baidan6
04. Oct 2022 · 17:04 UTC
Oo good gameplay , and very beautiful graphics in your game
ironcutter
04. Oct 2022 · 17:18 UTC
Nice graphics, but really easy
Thiefaine
04. Oct 2022 · 18:00 UTC
Nice shooter, the idea to get usable cards is nice but I think the concept every 10 seconds with it, break the flow a little bit
Nice Job :)
Fokaz
04. Oct 2022 · 19:32 UTC
Thank you all for giving the game a try and for the very nice comments ! (Props to @sozey for the looks of the game)

As a lot of you said the game can be very easy depending on what cards you get, but we lacked some time to balance it and we were afraid of making it too difficult and hence frustrating
Guntainment
07. Oct 2022 · 12:16 UTC
Nice game,

Great graphics, ui and usage of the theme.
A bit too easy and I think you should get some advantages from going into the next room or killing the boss.
Fokaz
07. Oct 2022 · 12:27 UTC
Hey @guntainment and thanks for trying the game !

As said before we are aware of the balancing issue. You actually get advantages from killing an archangel, you are more likely to get rare or legendary cards :)
MelbaDream
07. Oct 2022 · 16:46 UTC
Good game, that was fun :)

I've got some feedback, thought:
- I got the double laser upgrade, because I thought it would be awesome. However, the double diagonal missile made the game so much harder :(
- I had nothing to do in the first few rooms except waiting for the timer.
- After going up in a single direction to explore, a never ending flow of angels would come from one way, and I was litterally stuck in one room, because there would always be ennemies blocking the door.
- The transition when the card choice pops up freeze your inputs first THEN slow the time a bit later, which means there is around half a second where the time is not frozen and you're unable to move each time the card choice opens. I took a lot of damage this way :(
someone
15. Oct 2022 · 20:10 UTC
Nice game, The upgrades were satisfying and I like the artwork.
I really struggled to get through the doors though. They are really narrow and because you are floating it is not clear exactly where you are to line up properly, the constant stream of enemies and bullets coming in through the door certainly didn't help. I ended up staying in the first boss room for ages until I had enough health upgrades to be able to tank leaving the room.
I also took damage whenever the cards popped up as the comment above mentions. The pausing to select a card does break the flow of the game.
Also the floating knives didn't really seem to do much.
bobridze
20. Oct 2022 · 12:17 UTC
The graphics in this pixel game are wonderful. I really liked her. In general, the game is quite good