Robo-Clash 1999 by JHax

In the distant future of the year 1999 scientists have created phenomenally powerful robots with A COLOSSAL 10MBs OF RAM with absolutely NO REGARD for whether or not they should.
These robots are pitted against each other in action-packed battles where they can store instructions for UP TO 10 SECONDS OF INTENSE COMBAT at a time.
In this game you take command of such a robot - trying to best your opponent in the ULTIMATE CYBER-CEREBRAL challenge.
Play on itch.io

| Link | https://jhax.itch.io/robo-clash-1999 |
| Link | https://github.com/JHax-94/JHax-GameJams/tree/LD51/release_v1_0_1/LD51 |
| Original URL | https://ldjam.com/events/ludum-dare/51/robo-clash-1999 |
Ratings
| Overall | 212th | 3.875⭐ | 30🧑⚖️ |
| Fun | 357th | 3.625⭐ | 30🧑⚖️ |
| Innovation | 23th | 4.268⭐ | 30🧑⚖️ |
| Theme | 623th | 3.607⭐ | 30🧑⚖️ |
| Graphics | 262th | 4.089⭐ | 30🧑⚖️ |
| Audio | 215th | 3.768⭐ | 30🧑⚖️ |
| Humor | 415th | 3.146⭐ | 26🧑⚖️ |
| Mood | 443th | 3.593⭐ | 29🧑⚖️ |
| Given | 19🗳️ | 28🗨️ |
Some things:
- 2nd player definitely needed. It's hard to play vs. the AI, I found wins or losses were essentially random.
I feel that if you could make less than 10 moves every turn, it would help get close to your opponent, as it minimizes the chance of moving too far apart.
- I would add a clearer indication as to which player I am (player 1 won - is that me?)
Thanks @ofiro as well! Yeah they're both fair points! On 1. I did consider allowing fewer inputs but I thought it was a bit truer to theme to leave it at 10, I might come back and add a 5 moves / 3 moves at a time option after ratings. As for point 2. I was playing it with someone else just after submitting and I realised it was a bit of a problem after they asked which one they were XD The post jam to do list may well include some clearer communication on that too!
Another thing is that AI is running so much from you, but might be strategical from other point of interpretation )
Overall very nice!
however the gameplay is really interesting, and the art and the musics suit perfectly well the 90s era ! well done !
I think it's really polished in terms of graphics, UI, sound, and controls, but without a player2 it might be hard to continue playing.
AI issues aside, it's really well done! I particularly like how you balance Rock-Paper-Scissors with strategy by also adjusting the attack ranges for each stance.
I really enjoyed not knowing what the computer's moves were going to be. I did not do well! But I had fun not doing well!! Really interesting take on the theme. The pixel art was fantastic, and the music fitted perfectly.
Very clean entry i must say - menus backstory and all.
I really enoyed it :)