{"author_link":"\/author\/darkpaw_au\/","author_name":"darkpaw","author_uid":"56288","comments":[{"author_name":"Halleflux","author_uid":"24741","time":"Aug 24, 2015 @ 3:19am","epoch":1440386040,"text":"I like the graphics. The gameplay is a bit slow, though.\r<br\/>Either way, a fun idea. =)"},{"author_name":"internetpaulicy","author_uid":"25260","time":"Aug 24, 2015 @ 3:22am","epoch":1440386220,"text":"I really enjoy the adherence to the theme in this entry. The art is really interesting. You used a very interesting combination of techniques. The piskelapp.com is super neat I had no idea it existed. Neat entry."},{"author_name":"cgmorton","author_uid":"52622","time":"Aug 24, 2015 @ 4:11am","epoch":1440389160,"text":"Does the dude just move randomly? Sometimes he would stand around, but one time he unloaded like 10 shots in succession :\/\r<br\/>\r<br\/>Fun little game, I enjoyed my time here."},{"author_name":"guoboism","author_uid":"24432","time":"Aug 24, 2015 @ 4:29am","epoch":1440390240,"text":"Intesting art. But I can fire, but I can't dodge enemy bullet?"},{"author_name":"darkpaw","author_uid":"56288","time":"Aug 24, 2015 @ 4:30am","epoch":1440390300,"text":"Thanks for the feedback guys. =)\r<br\/>\r<br\/>The &quot;player&quot; dude does something randomly 50% of the time, the other times something hard-coded depending on where the boss is located.\r<br\/>\r<br\/>The idea was to have the difficulty increase between &quot;levels&quot; by adjusting the random percentage away from doing something sensible. But there wasn't that much time. ;)"},{"author_name":"darkpaw","author_uid":"56288","time":"Aug 24, 2015 @ 4:32am","epoch":1440390420,"text":"@guoboism \r<br\/>\r<br\/>That's right, but you have a lot of HP to make up for being &quot;the size of a barn door&quot;."},{"author_name":"Flygamer101","author_uid":"48756","time":"Aug 24, 2015 @ 2:01pm","epoch":1440424560,"text":"Kinda slow and difficult. Pretty cool."},{"author_name":"Cawrtz","author_uid":"29641","time":"Aug 24, 2015 @ 6:04pm","epoch":1440439140,"text":"Interesting pixel-art style. Being the monster is not an easy job in that game though! :)"},{"author_name":"Rongon","author_uid":"20097","time":"Aug 24, 2015 @ 7:32pm","epoch":1440444420,"text":"Gameplay is way too slow for me, reminds of me old games on arcades. Also the lack of any control other than shooting is quite weird for me :p\r<br\/>I like the pixelated character graphics, and glad you went with decent resolution."},{"author_name":"Benjaminsen","author_uid":"55993","time":"Aug 24, 2015 @ 11:53pm","epoch":1440460080,"text":"Was hoping the elements would explode into pixels :)"},{"author_name":"darkpaw","author_uid":"56288","time":"Aug 25, 2015 @ 10:34pm","epoch":1440541740,"text":"To fix the slowness, I might turn down the max frame rate and put up another version.\r<br\/>\r<br\/>Exploding into pixels is a great idea, and should be easy enough to do, it's drawing them all one-by-one already."},{"author_name":"Jakob37","author_uid":"50156","time":"Aug 28, 2015 @ 6:42pm","epoch":1440787020,"text":"Nice little game :) Especially liked the graphics. Was a little bit too hard for me, would be nice with some more control over the movement (although, that maybe was kind of the point of the game, to not have it). Nice job!"},{"author_name":"Jani Nyk\u00e4nen","author_uid":"26965","time":"Aug 31, 2015 @ 3:01pm","epoch":1441032960,"text":"I like the kangaroo sprite, but the audio hurt my ears."},{"author_name":"psychonull","author_uid":"31386","time":"Sep 6, 2015 @ 3:38am","epoch":1441510380,"text":"Nice take on the theme with a peculiar and cool art style. Great that it also made me learn about the existence of Kotlin!"},{"author_name":"AnglerteamGames","author_uid":"34190","time":"Sep 10, 2015 @ 5:53pm","epoch":1441907280,"text":"Interesting idea! It's a little frustrating not having control of the character ... but it helps make the point!"},{"author_name":"frnknstn","author_uid":"4823","time":"Sep 14, 2015 @ 9:56am","epoch":1442224260,"text":"The most fun I have ever had as a pixelated kangaroo"}],"images":["ld33\/56288-31cb570c4d8e7e7b28d9c0759ed8c931.jpg"],"links":[{"url":"http:\/\/darkpaw.wwbclan.org\/ld33\/index.html","text":"Web"},{"url":"https:\/\/github.com\/darkpaw\/boss_roobot","text":"GitHub"},{"url":"http:\/\/darkpaw.wwbclan.org\/ld33\/ld33_boss_roobot.source.tar.bz2","text":"Source"}],"metadata":{"g_key":"8486","g_author":"56288","g_event":"LD33","g_eventkey":"29","g_subevent":"COMPO","g_urlkey":"8519","g_title":"Boss Roobot","g_status":"UCHK1","g_place":"923","g_commentcount":"16","g_site2_node_id":"0","g_hide":"N","g_has_icon":"Y","g_rqueue":"0","g_random":"0"},"nds":[],"node":null,"orig_images":["http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/479518\/56288-shot0-1440380191.png-eq-900-500.jpg"],"text":"The level-end boss in a 2D platformer might often be big, but they are not always overpowered.\r\n\r\nThis was done with Kotlin (compiled to Javascript), the HTML5 canvas, Blender, piskelapp.com, some Python and Audacity.\r\n\r\n\r\n","title":"Boss Roobot"}