FF:10 by dysleixc
FF10 is a game where you need to defend THE CORE. No matter how much you hate it.

Game
This was my first game jam ever. I knew I could easily overestimate my abilities so I decided to make a puzzleish game which wouldn't be too difficult to manage. Also, code-wise this was my attempt to implement most of the game based on Mediator pattern. Hope you enjoy playing this game as much as I enjoyed making it.
Goal
Every 10 seconds a new beam will turn on. The goal of the game is to go through all 10 beams and protect the core.
Tools
- Game: Unity3D
- Graphics: Paint .NET
- Music: Garage Band (main theme) + chipsounds VST (effects)
| Link | https://github.com/kirill-tolmachev/FF10 |
| Link | https://dysleixc.itch.io/ff10 |
| Original URL | https://ldjam.com/events/ludum-dare/51/ff10 |
Ratings
| Overall | 140th | 3.661⭐ | 33🧑⚖️ |
| Fun | 139th | 3.597⭐ | 33🧑⚖️ |
| Innovation | 145th | 3.548⭐ | 33🧑⚖️ |
| Theme | 194th | 3.694⭐ | 33🧑⚖️ |
| Graphics | 125th | 3.823⭐ | 33🧑⚖️ |
| Audio | 110th | 3.603⭐ | 31🧑⚖️ |
| Humor | 156th | 2.981⭐ | 29🧑⚖️ |
| Mood | 138th | 3.536⭐ | 30🧑⚖️ |
| Given | 20🗳️ | 32🗨️ |
UPD: Nevermind, figured it out the last minute
Fun concept, but it feels a bit clunky to turn to catch the incoming .. enemies?
This feels way more polished than many of the first entries I have came across.
Keep it up, it was fun to play. Sadly LD embedded kind of cuts the size and displays the game with a "scroll-view".
Nothing much to say since it is a simple idea. Hope to see you in the next one :)
Also the mouse didn't work in the game .. that is a confusing control scheme.
Instructions/timer rotate as well, which is a bit difficult to follow.
I thought the shields were bad due to the color.
Enemy spawning needs a radar or it shouldn't go as fast.
I like how the graphics and style staid uniform.
I like the audio.
Loved this entry - simple concept, but very well executed. Great animation and sound. There's enough strategy to keep it interesting - trying to minimise wide unprotected areas, and trying to collide with small sections. I didn't mind the tough difficulty, as it's very quick to get into the next game. Nice work.
thanks for sharing!
Nice job :thumbsup:
Here's my gameplay: https://www.twitch.tv/videos/1625333442
Great work getting this done during Compo! Nice visual effects and soundtrack, and the orbiting blocks idea is quite fun.
[Stream vod here!](https://www.twitch.tv/videos/1623146465?t=03h00m48s)