Vamplight by ShauKaula
In Vamplight, you player play as Nosfer, a bloodthirsty vampire who wakes up from a slumber of many days. Your goal is to go through the town and reach the church to appease your craving for blood ! Feed on the townsfolks in your way but watch out for the light and hide from it using trees or turn into your Shadow Form to avoid it.
Controls = - Left Arrow and Right Arrow to move - Space to jump - Shift to turn into your Shadow Form - Left Click / E to heal on few humans
Team = - Game Design -> Alexandre Deflandre / ShauKaula - Game Design -> Maxime Champroux - Game Prog -> Samuel Helye / Elye - Game Prog -> Shinori - Game Prog -> Maxens Thiam - Game Art -> Alice Seloudre-Plénat - Game Art -> Mehdi Haffoudhi - Game Art -> Pahmer - VerySpookyPizza
Change Log : Fix ground layer
It seems that there are colliders that can crash the game or stuck the player.
| Original URL | https://ldjam.com/events/ludum-dare/51/vamplight |
Ratings
| Overall | 1025th | 3.037⭐ | 43🧑⚖️ |
| Fun | 996th | 2.89⭐ | 43🧑⚖️ |
| Innovation | 901th | 2.939⭐ | 43🧑⚖️ |
| Theme | 952th | 3.225⭐ | 42🧑⚖️ |
| Graphics | 336th | 3.963⭐ | 43🧑⚖️ |
| Humor | 755th | 2.5⭐ | 38🧑⚖️ |
| Mood | 770th | 3.244⭐ | 41🧑⚖️ |
| Given | 30🗳️ | 72🗨️ |
Talking about which, Is it intended, that the game was build in Dev mode?
But leaving this minor bug behind, your grafic is amazing congrats to your 3 Art designers. And the game was quite Fun. I sometimes has issues hiding under trees where it felt like i should be safe but wasnt but his might just be my extreme genius not being able to fine control the character...
Seriously solid submission and congrats to your team on finishing the Jam!
The graphics is great. Some sound effects would help to make a really unique mood.
The biggest issue is the lack of visual clarity where are the dangerous zones. Even inside the building the light doesn't match perfectly with the zone in which I'm killed and outside is basically impossible to tell where is safe. Make it more clear and it could be a really nice game.
1. The character moved so quickly, that it was difficult to react to upcoming light. The hitboxes on the light also felt overly large, I think it might be okay to make those smaller than the actual light radius, since a hit means instant death.
2. As far as I could tell, there's no indication of when the shadow form is about to wear off, making it difficult to know when to stop running. Perhaps the player could start to flash when it's about to wear off, or the UI in the bottom corner could fill back up, reaching the top when it runs out?
3. It felt like even after the shadow form meter had fully refilled, I still had to a wait a few extra seconds to use it. Is this a bug?
Definitely a neat idea though, could be fun with a bit more polish.
Graphics are cool.
Anyway, congratulations for your game !
One thing I'm still not sure of the daylight doesn't do anything to you?
I think the other people said enough about the bugs and hitbox problems.
Other than that, you released your development build. If you uncheck the checkbox in the build window, unity can optimize some stuff.
Also your game starts in FUllscreen, so people using an ultrawide monitor (like me) can't click all the options in the settings. i had some weird visibility glitches, where the 16:9 edges stopped.
You idea is cool though and the kill animation is awesome.
I couldn't get past the first forest; I kept dying instantly once the sunlight hit. If there are safe spots in the open daylight, I couldn't tell what they were. Pixel graphics are very nice, but I literally can't get past the first ten seconds of your game.
And at risk of repeating myself: why is there no sound at all? A lovely bloodsucking vampire sidescrolling adventure deserves SOUND!