The Snooze Button of Continued Existence by Ian DeJong
Self destruct sequence activated!
You have 10 seconds to escape the building - or maybe a bit longer... This game is about pressing a button from long distances and trying not to die in the process.
https://youtu.be/I2ctPlImtUg
Download contains the Windows executable along with a .pck file that you've gotta have in the same directory. The Godot project is available on GitHub.
You can also download it on Itch
| Godot Project | https://github.com/pragma-strict/Ludum-Dare-51 |
| Original URL | https://ldjam.com/events/ludum-dare/51/the-snooze-button-of-continued-existence |
Ratings
| Given | 9🗳️ | 11🗨️ |
After ferst two attempts i started thinking that it's impossible,
but then i figured out how works turrets and buttons, and made it.
Very exciting!
I actually really liked it at its core, but there are some quality of life improvements that would significantly help:
- Being able to stand on a button to hold the timer at 10 would be great. I found myself dancing on a button while trying to think.
- I know the game is short, but some sort of checkpoint system or some way to speed up the first few steps would be nice. Having to retry multiple times, the beginning gets a bit tedious.
- At the very least, a fast restart, without having to listen to the intro voice clip, would be nice.
- I had no idea you could put the buttons on walls. Only learned that after watching your video. If there were clear mounting points on the walls it would have helped me realize. Not that it was necessary to finish the game.
- Sometimes I would set up a laser thing to point off the balcony to a button below, but when activating it with a button it would be aiming directly into the balcony floor. This didn't seem to affect its behavior though, it just went right through. Still, it was very worrying lol.
One thing I will give special praise to is the buttons which are leaning up against the wall, giving a clue that there's a hidden laser thing nearby. At first I just assumed they were broken, because jam game lol, but then I thought "ya know, maybe there's something going on here."
Also the little pot things seemed like a huge red herring. I basically didn't use them at all after finding a tripod laser thing. Not sure if that was intentional, but at least they gave the environment an interesting feel.
The graphics work well for the gameplay, but the complete lack of textures or shading on the walls made it very hard to discern where the corners were. Some subtle grid lines would fix that, assuming it fits with your intentions. Took a lot of trial an error to map out the room.
Overall pretty nice.